I would love it if Lords were removed from keeps (like on 1.4.8). However, I would also remove the outer ramp. This would encourage people to defend the keeps (return to the old tank walls, maybe? I loved those) and it would also encourage attackers as well, since there wouldn't be any OP Lords anymore.georgehabadasher wrote:Lowering BO timers would go a long way toward splitting up the zerg and is a great change I'm happy to hear about. I think removing BO guards altogether would be beneficial as well. That'd give solo players and small groups (2-3 people) something to do to contribute to the realm and further split up the zerg.
However, as others have pointed out, attacking with even numbers is already very difficult because of the keep lord's power. Reducing BO lock timers exacerbates that problem, so I think nerfing the keep lords a little might compensate.
The zerg would still need to split to protect/hold BOs. If the buff/debuffs are calculated correctly, attackers staying at the keep would have a pretty balanced fight against the defenders.
The only problem I see with this is that some devs have invested a lot of time on those lords. Maybe we could still use the lords in some way when more RvR changes come (keep ranking? Lord spawns inside the keep when your keep rank is 5? something like that?).
Regarding BOs, I agree that those NPCs should be removed. This way, ONE player is able to capture the BO at anytime (and therefore, the zerg HAS to split, there is no other option for them).