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[Engineer] The Workshop (builds, guides, and discussion)

Discuss Ironbreaker, Engineer, Slayer, and Runepriest.
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Grunbag
Former Staff
Posts: 1881

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#171 » Tue Sep 13, 2016 7:50 pm

In game some engi told me to up dogde/disrupt and parry .
But I'm stuck in the choice of tactic . If someone can help
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Penril
Posts: 4441

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#172 » Wed Sep 14, 2016 6:32 pm

Can anyone help me with something?

I want to know the value of the armor debuff from the gun turret (at level 40). Also, I assume the value does not scale with any mastery point since turrets are all considered "core" skills (and not belonging to a specific tree), right?

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Halhammer
Posts: 300

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#173 » Wed Sep 14, 2016 6:45 pm

940 for 20 secs. I'm not sure but they actually might scale
Halhammer - Gundoom - Vewywong et al. of DoE

Penril
Posts: 4441

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#174 » Sun Sep 18, 2016 6:13 pm

Yup, they do scale with points in Rifleman and the values are identical to the Black Orc's armor debuff.

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Karast
Posts: 554

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#175 » Tue Sep 20, 2016 10:31 am

Penril wrote:Yup, they do scale with points in Rifleman and the values are identical to the Black Orc's armor debuff.
Unless if my memory is off at full spec it should be 1040.

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Combi
Posts: 123

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#176 » Mon Oct 03, 2016 1:54 pm

Thinking about something like this for 40 with some tweaks and stuff. Renown something like this. Is this viable or gtfo?

Edit: yeah i know, i didn't choose two tactics. Should i slot the two BS increasing tactics there? Or pick Hollow-Points? Wanna do mostly scenarios. Computer is a piece of youknowwhat, and can't handle orvr well.
xrealmer

Penril
Posts: 4441

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#177 » Mon Oct 03, 2016 2:33 pm

Phosphorous Shells and Sticky bomb suck. Use those points on something else.

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Combi
Posts: 123

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#178 » Mon Oct 03, 2016 3:13 pm

Penril wrote:Phosphorous Shells and Sticky bomb suck. Use those points on something else.
Well as i heard being rifleman isn't working well in T4. Grenadier is not so good, given Napalm is stationery, and no1 will do the favor to stand still in it. The 3rd option is being a magnetbot which suxx in my eyes badly.
xrealmer

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Karast
Posts: 554

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#179 » Mon Oct 03, 2016 3:23 pm

Combi wrote:
Penril wrote:Phosphorous Shells and Sticky bomb suck. Use those points on something else.
Well as i heard being rifleman isn't working well in T4. Grenadier is not so good, given Napalm is stationery, and no1 will do the favor to stand still in it. The 3rd option is being a magnetbot which suxx in my eyes badly.
http://waronlinebuilder.org/#career=eng ... :3646:3656:

You might try this.

I might also suggest you include and run bandoleer. Grenade is not fantastic, but it does not suck as hard as many proclaim.

The key is knowing a solid rotation and how to use it. Firebomb will be a main ability for you after your dots are up. In a ST situation avoid frag grenade, you will waste a CD. Use incend - signal flare - acid then move to firebomb. Don't forget that flashbang and concussive grenade do good damage, and you can spike a bit with them if you follow up with a hipshot / autoattack.

Do not look at napalm as much for dps than utility, it is great for holding flags, and stopping caps, and in a pitched defense, a funnel, a keep siege it does a lot.

Snipe is only for when you cannot push in. Crackshot can make and break small scale fights.

You might also consider losing coordinated fire. Cleanse is your enemy and it is by no means guaranteed. Concussive mines, or expert skirmisher can do more for you.

Focusing on grenade means forgo all weaponskill where possible and up your defense in it's place.

In truth you have to be much sharper if you play grenade since you are in that crappy midrange between rdps and melee. But it can work with practice.

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Halhammer
Posts: 300

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#180 » Mon Oct 03, 2016 4:37 pm

Combi wrote:
Penril wrote:Phosphorous Shells and Sticky bomb suck. Use those points on something else.
Well as i heard being rifleman isn't working well in T4. Grenadier is not so good, given Napalm is stationery, and no1 will do the favor to stand still in it. The 3rd option is being a magnetbot which suxx in my eyes badly.
Rifleman isn't too bad - yet. All about pickin the softies, positions and a bit of timing. Can stack WS or crit, whatever suits ya. Once the higher level armour sets are in, it's gonna be tough tho, at least on live you could do fuk all in T4 as rifleman.
Halhammer - Gundoom - Vewywong et al. of DoE

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