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Pug Sc options [Poll]

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Poll: Pug Sc option

Pug only scenario
78
39%
Separation of scenario queues into Solo + Duo and Groups of 3-6
123
61%
Total votes: 201

User avatar
Nekkma
Posts: 769

Re: Pug Sc options [Poll]

Post#71 » Sun Sep 11, 2016 11:39 am

7rere7 wrote: But the majority of players suffer at the current state of the game more so then the minority of group players not getting SC's pops! If players don't get their SC Q ,then take it to RVR where there is very high comp to be had!!

Your believe of comp doesn't exist right now in SC's ....that's why there is this thread! There's probably enough comp groups to have Q pops but if they don't pop it might be cause pres don't want to loose . That's a player insecure issue not a gaming one , tuff luck !
I don't share your opinion that the majority of players "suffers" under the current system. Anyway, what do you think will happen if we have a pug scenario and my assumption, that the premade que will be dead, holds true? Personally I think the people that premade today will form smaller groups or sync que (which most often will work due the small player pool in the que) depending on which suggesion is adopted.

Atm, the player pool is to low for a pug ques to work as, and I repeat myself, the player pool is so small that most of the people in scenarios are the same ones scenario after scenario. This makes sync quing very simple. Pug scenarios might work when the population is higher even though I remain sceptical of its positive effects for the game.
Nekkma / Hjortron
Zatakk
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User avatar
Satoq
Posts: 27

Re: Pug Sc options [Poll]

Post#72 » Sun Sep 11, 2016 12:14 pm

7rere7 wrote: No SC's would turn RVR into 12 man to full premade warbands . Option: remove game all together!
I fail to see your logic captain....
You mean it would turn this game into an actual RvR game? kewl!
Nekkma wrote: I don't share your opinion that the majority of players "suffers" under the current system.
Keep dreaming.
Last edited by Satoq on Sun Sep 11, 2016 12:19 pm, edited 1 time in total.
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User avatar
Azarael
Posts: 5332

Re: Pug Sc options [Poll]

Post#73 » Sun Sep 11, 2016 12:18 pm

Sync queuing will not necessarily work. RoR maintains archetype pools, such that the insertion is no longer

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but:

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and it will not pop solo SCs if they would start imbalanced in terms of archetypes.

tomato
Posts: 403

Re: Pug Sc options [Poll]

Post#74 » Sun Sep 11, 2016 12:20 pm

Satoq wrote:Ad, where's the option "remove sc's all together"?
You mean removing any option to have an equal numbers fight?

Let the bigger numbers always win, great suggestion.

User avatar
Satoq
Posts: 27

Re: Pug Sc options [Poll]

Post#75 » Sun Sep 11, 2016 12:32 pm

tomato wrote: Let the bigger numbers always win, great suggestion.
Sarcasm alert went right over your head or not rosebud?

Anyways wasn't that your guilds moto? To run/logoff whenever the opposition gets to big?
We've never seen you guys drop 3 to fight our little guild. /derail.
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Arteker616
Posts: 413

Re: Pug Sc options [Poll]

Post#76 » Sun Sep 11, 2016 1:13 pm

Jaycub wrote:
TenTonHammer wrote:
Azarael wrote:
?

The queue hasn't changed.
really? ive seen disproportinate number of tanks and healers and last i checked you guys had removed the balancer becuase of the slower pop during na time....

but if you guys reimplemented them my mistake, apologies
the amount of 1 healer per 12 person scs i've been getting on destro is awful. Maybe it's not the manager itself?

We need penalties for leaving, and we need an "I am ready" check for scenarios so they don't start totally ****. It's also been a complete feeding frenzy in scenarios the past few days as guilds have stopped doing rvr altogether and only que scs now... meaning pug life is at an all time low. Especially destro side, which seems to have almost no 6 man guilds running in comparison to order.

also if reikland factory isn't in this next rotation i might just hang myself
that has a easy answer , Destro with few exceptions , dont run alot of premades because they focus more in rvr attack mode. order 6 man partys often lat waiting in keeps for defense farm and que for sc untill destro show up in keep.

And realy do you think penaltys gonna change the fact of seasoned people pop in a pug sc , they chek the very first thing what other team has then see what he has as team mates and take his decision to leave or stay afk for whole sc?.

U cannot deny Destru puggers are fed up with facing multiple premades in scs. u just have to check the QQ in the advice channel .

User avatar
peterthepan3
Posts: 6509

Re: Pug Sc options [Poll]

Post#77 » Sun Sep 11, 2016 1:55 pm

Satoq wrote:
7rere7 wrote: No SC's would turn RVR into 12 man to full premade warbands . Option: remove game all together!
I fail to see your logic captain....
You mean it would turn this game into an actual RvR game? kewl!
Nekkma wrote: I don't share your opinion that the majority of players "suffers" under the current system.
Keep dreaming.
I don't get what you're saying: you want scenarios to be removed so as to promote more RvR? The type of player who prioritises scenarios over RvR is - 9 times out of 10 - the type who doesn't like RvR/mass fighting in general. The RvR being somewhat lacking recently is due to lack of population as of late/RvR campaign not being fully fleshed out yet.

also the anti-engima/gankbus jabs are a bit boring. i am not sure why this is allowed (indeed encouraged by some people, it seems) as despite their shortcomings and bullcrap (for which they are dealing with the consequences - permanently, in some cases) they raised the level of PvP and to deny that would be ignorant.
arteker wrote:that has a easy answer , Destro with few exceptions , dont run alot of premades because they focus more in rvr attack mode. order 6 man partys often lat waiting in keeps for defense farm and que for sc untill destro show up in keep.

And realy do you think penaltys gonna change the fact of seasoned people pop in a pug sc , they chek the very first thing what other team has then see what he has as team mates and take his decision to leave or stay afk for whole sc?.

U cannot deny Destru puggers are fed up with facing multiple premades in scs. u just have to check the QQ in the advice channel .
this is true. when we are queueing we will maybe see one other destro premade queuing with us all day (usually Nykky/Teinhala's group), meanwhile order seem to have premades in abundance. this simply suggests that destro need to get more organised, as far as I'm concerned, because it gets a bit tiring when you are doing scenarios that are reliant on having a decent second group but you end up having to try and pull everyone's weight. another reason why a pug-only queue would be good.
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ursvamp
Posts: 29

Re: Pug Sc options [Poll]

Post#78 » Sun Sep 11, 2016 2:17 pm

people like playing solo man wtf. if its a game based in group play lets put a banner where ev one can see and be warned before they lose their time.
it is necessary make premades desire for a good fight and not to stay farming wretches who have nothing with the story.

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peterthepan3
Posts: 6509

Re: Pug Sc options [Poll]

Post#79 » Sun Sep 11, 2016 2:24 pm

ursvamp wrote:people like playing solo man wtf. if its a game based in group play lets put a banner where ev one can see and be warned before they lose their time.
it is necessary make premades desire for a good fight and not to stay farming wretches who have nothing with the story.
This should be sufficient in ascertaining whether or not the game is group-based or solo:

"Warhammer Online: Age of Reckoning (officially abbreviated as WAR[3]) was a massively multiplayer online role-playing game" - Taken from wikipedia

Noone is saying don't play solo! That is why we are discussing the possibility of a pug-only scenario. :)
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User avatar
adei
Posts: 272

Re: Pug Sc options [Poll]

Post#80 » Sun Sep 11, 2016 2:31 pm

OK, few things to clarify here.

This poll was created for the purpose of finding out which option would be favoured in order to aid in a pug scenario, once this had been established then the discussion of implementation itself can be discussed, this is simply to gather information on which of the two system would be more favourable, and that is the entire purpose of this thread and poll.

There are many that want a pug scenario as we have seen the countless threads and discussions on it, and I'm sure there are many who do not one or believe otherwise, that is a discussion for a later thread/poll.

Also what this thread is NOT for :

Bashing solo players for not playing in a group
Arguments of skill

These two points are always brought up whenever solo vs group discussions are had, drop it in this thread, nobody cares who you think is more skillfull, everything is subjective and this is not the place to discuss it. Again to repeat myself the WHOLE point of this poll is determine which of these 2 options would be more favoured by those who want a pug scenario option/some sort of resemblance of it, the whole implementation or not comes later.

And as far as bashing certain people goes, exploiters deserve all they get in my opinion, but here lets keep it civil so we can actual get discussion relevant to the topic and not another penis measuring brown nose for brownie points thread.

Cheers.
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