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Genesis RVR Quest

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drmordread
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Posts: 916

Re: Genesis RVR Quest

Post#11 » Thu Sep 08, 2016 4:26 am

Shifty wrote:while u do this...increase the loot from player kills...the renown get...
and lower the keep rewards..or make it EVEN harder..
i dont get it why ppl run for the keeps and get like 2k renown and 32k xp when noone needs xp
while they could get like 10k renown roaming or just pure fighting
i know there are people who cant fight cuz theyre plain bad
but if u dont fight u dont get hetter folks
just sayin
Because fighting in the same place all day, all week, all month ... is boring. To change scenery you need to take keeps. More important, when the end game is in place (cities) you can not get there without taking zones and pairings.

No ONE makes 10k rr fighting unless you have a whole day to play and play with a group. Most people play an average of 3 to 4 hrs a day. So going to keeps and taking or defending maximizes the RR gain for the hours that you play.

Lastly; NO MMO caters to those who play all day. MMO's must cater to those who play 3 to 4 hrs a day, because those people make up most of the players.
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roadkillrobin
Posts: 2773

Re: Genesis RVR Quest

Post#12 » Thu Sep 08, 2016 7:20 am

7rere7 wrote:
roadkillrobin wrote:
Torquemadra wrote:seals of domination will never be worth anything for as long as they are obtained with a minimum of twice the population of the other side which means your suggestion for that aspect is moot until we can reign in the massive cross realm issue when everyone goes "oh all zones are about to lock, lets get on our other faction toons and pick up what we think is free loot."
It's why i purposed a complete wipe of ZoD.
Also ZoD would only cover 1 specific setpeice so not that big of a deal imo. Once people got their 10 ZoD they still need to complete 1000 kills for another 1000 kills for another 1000 kills for another. If you push empty zones and Xrealm you never gonna complete those quests.

The 1000 kills and so on would encourage keep defense's rather then keep takes ,players get a lot more kills defending then taking and RVR is almost teetering now just on zone defense !

Instead , kill quest rewards for Genesis ,ect ,be based only for offensive RVR .
Don't need to. Theres gonna be tons of player wanting 10 ZoD for the cloak so there will always be people wanting to take all the zones rather then defending their keep in the oponents end pairing. The idea here is instead of having 1 way for all top tier rvr gear you split it up so people don't have 1 more efficiant way of gatherering.

1: You need to push for each pairing's end zone to complete the kill quests.
2: You need to lock all pairings down for the Zeal of Domination
3: You need to gather loads officer medalions wich is easiest done by defending keeps.

This means you can't just defend all day long to finish the quests, you can't Xrealm each time your realm is the underdog coz if you don't push for end pairings you won't finnish the kill quests or Zeal of Domination. And you can't just push empty zones coz then you don't finnish the kill quests. And lastly as its more efficiant to defend keeps for Medalions and RR You want that aswell.
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Rebuke
Posts: 388

Re: Genesis RVR Quest

Post#13 » Thu Sep 08, 2016 7:42 am

roadkillrobin wrote:
Don't need to. Theres gonna be tons of player wanting 10 ZoD for the cloak so there will always be people wanting to take all the zones rather then defending their keep in the oponents end pairing. The idea here is instead of having 1 way for all top tier rvr gear you split it up so people don't have 1 more efficiant way of gatherering.

1: You need to push for each pairing's end zone to complete the kill quests.
2: You need to lock all pairings down for the Zeal of Domination
3: You need to gather loads officer medalions wich is easiest done by defending keeps.

This means you can't just defend all day long to finish the quests, you can't Xrealm each time your realm is the underdog coz if you don't push for end pairings you won't finnish the kill quests or Zeal of Domination. And you can't just push empty zones coz then you don't finnish the kill quests. And lastly as its more efficiant to defend keeps for Medalions and RR You want that aswell.
This.

RvR needs two things:
- Progression through kills with no RNG (it resulted in the most entertaining RVR back when lvl cap was 32).
- Equal progression for all participants for zone locks.

While this solution will not cater to the second point it certainly will to the first point = improvement.

Xunleashed
Posts: 11

Re: Genesis RVR Quest

Post#14 » Thu Sep 08, 2016 10:27 am

I agree that RNG should be removed, maybe with a mix of locks reward tokens, medallions, emblems, and quest rewards.
For example, allowing more ways to get Genesis tokens for different play styles, or mix the play styles forcing ppl to do everything that the pvp offers (kills, locks, keeps, scenarios...)

kryss
Posts: 456

Re: Genesis RVR Quest

Post#15 » Thu Sep 08, 2016 11:10 am

I'm totally in favor of a token system with a high ratio (1 item x 500 medallions?)
It will boost RvR presence for sure, motivate ppl to act during sieges, while being fair to the ppl who are really doing something and not only to the lucky pals out there

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roadkillrobin
Posts: 2773

Re: Genesis RVR Quest

Post#16 » Thu Sep 08, 2016 11:54 am

I don't like the idea of scenarios being a part of the RVR Gear Progression, It allready have BiS weapons and some of the current BiS Sets for certain classes aswell. But the main reason I don't like it being part of RVR Gear Progression is that it's directly counter productive to RVR as it keeps people out of the lakes. SC's should probobly be it's own thing, with it's own rewards wich it allready is.
We need a RVR Progression System that promotes doing ORVR.
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Teefz
Posts: 100

Re: Genesis RVR Quest

Post#17 » Thu Sep 08, 2016 12:42 pm

roadkillrobin wrote:I don't like the idea of scenarios being a part of the RVR Gear Progression, It allready have BiS weapons and some of the current BiS Sets for certain classes aswell. But the main reason I don't like it being part of RVR Gear Progression is that it's directly counter productive to RVR as it keeps people out of the lakes. SC's should probobly be it's own thing, with it's own rewards wich it allready is.
We need a RVR Progression System that promotes doing ORVR.
I am pretty sure Aza stated somewhere that merc will be only scenario set. I still think it is a good idea to have SC weapons and implement more of those along the way. It will serve as yet another carrot on a stick and hopefully keep people engaged in the game.

In regards to your idea with the quest - I like the core idea of having some form of quest that is linked to RVR kills and possibly linked to the Genisis set. If it somehow will be added, one could hope that the requirements for the completion of the quest is not something you do in 30 min regardless of how good your 6man group is or how big your warband is. Something like you mentioned, with 1000 kills in each pairing and capture X/X keeps would more or less force people to go on the offense and take the initiativ. If they wanna have a bigger chance of recieving shiny pixels.

Nice suggestion :)

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roadkillrobin
Posts: 2773

Re: Genesis RVR Quest

Post#18 » Thu Sep 08, 2016 12:58 pm

Teefz wrote:
roadkillrobin wrote:I don't like the idea of scenarios being a part of the RVR Gear Progression, It allready have BiS weapons and some of the current BiS Sets for certain classes aswell. But the main reason I don't like it being part of RVR Gear Progression is that it's directly counter productive to RVR as it keeps people out of the lakes. SC's should probobly be it's own thing, with it's own rewards wich it allready is.
We need a RVR Progression System that promotes doing ORVR.
I am pretty sure Aza stated somewhere that merc will be only scenario set. I still think it is a good idea to have SC weapons and implement more of those along the way. It will serve as yet another carrot on a stick and hopefully keep people engaged in the game.

In regards to your idea with the quest - I like the core idea of having some form of quest that is linked to RVR kills and possibly linked to the Genisis set. If it somehow will be added, one could hope that the requirements for the completion of the quest is not something you do in 30 min regardless of how good your 6man group is or how big your warband is. Something like you mentioned, with 1000 kills in each pairing and capture X/X keeps would more or less force people to go on the offense and take the initiativ. If they wanna have a bigger chance of recieving shiny pixels.

Nice suggestion :)
As new sets come out (Conq/Inv/Warlord) so will the matching RR scenario weapons aswell I asume. There will pretty much always be a incentive to do scenarios. You can also add in new Jewlery sets in between these set releases to pretty much always keep people busy in RVR. Once you see a majority of the t4 population have obtained the "new" set you release the next one. It can keep people busy for years tbh. Only thing you need to watch out for is the power creep. So new releases needs to be just marginally better then the last one.
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georgehabadasher
Posts: 292

Re: Genesis RVR Quest

Post#19 » Thu Sep 08, 2016 1:39 pm

roadkillrobin wrote:1: You need to push for each pairing's end zone to complete the kill quests.
2: You need to lock all pairings down for the Zeal of Domination
3: You need to gather loads officer medalions wich is easiest done by defending keeps.
I think it might be better to split the kill quests into six quests requiring 500 kills each. A player would need to kill 500 people in Eataine & Caledor, Black Crag & Kadrin Valley and Reikland & Chaos Wastes each. Getting 1000 kills while attacking is going to be really hard, and I think it'll encourage people to crossrealm. They can defend keeps for the medallions in the middle zones and crossrealm to attack when a pairing is about to lock (getting ZoDs and progress toward their 1000 kill quests). For example, if players need 500 kills in KV and BC both then they have to choose if they want to attack or defend. At least the decision won't be obvious.

Edit: It might help to tie some carrot to having AAO too. I don't have any really good ideas, but maybe a jewelry set or pocket item or something else that drops from players (infrequently) only when there's AAO.

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roadkillrobin
Posts: 2773

Re: Genesis RVR Quest

Post#20 » Thu Sep 08, 2016 2:03 pm

georgehabadasher wrote:
roadkillrobin wrote:1: You need to push for each pairing's end zone to complete the kill quests.
2: You need to lock all pairings down for the Zeal of Domination
3: You need to gather loads officer medalions wich is easiest done by defending keeps.
I think it might be better to have split the kill quests into six quests requiring 500 kills each. So a player would need to kill 500 people in Eataine & Caledor, Black Crag & Kadrin Valley and Reikland & Chaos Wastes. Getting 1000 kills while attacking is going to be really hard, and I think it'll encourage people to crossrealm. They can defend keeps for the medallions in the middle zones and crossrealm to attack when a pairing is about to lock (getting ZoDs and progress toward their 1000 kill quests).

The idea here is that you need to push for the end pairing as an inscetive for people to attack zones rather then defending.

So order will only be getting Kill Progression if they push for Choas Waste, Black Craig and Caledor as these are the only zones they can do to complete the kills quests, While for Destruction it's Reikland, Kadrin Valley and Eatine. If we split it to those 6 zones for everyone it will just end up in a Defence fest every time.

If you chose to Xrealm everytime this happens you're basicly screwing over both your "main" realm and all characters you have on that realm as they need to progress towards the endzones and you're actually helpoing the oposing realm lock down the pairing that means your main realm wont be able to progress in that pairing anymore. (Until Pairinggs Unlock) So it kinda force you to chose a side. The difference from now is that there's no punishment from Xrealming, but my system punish it alot.
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