peterthepan3 wrote:one thing that should be taken into consideration is how many people would queue for a pug-only scenario. let's assume reikland factory becomes a solo/pug-only scen: I'd wager that 80% of solo queuers would start queuing for this to avoid premades altogether, which would create incredibly long pop times for premades and - as mentioned earlier - lesser premades would get bored of constantly having to come up against stronger, more fleshed-out groups. it may seem like an exaggeration but given the desire for pug-only scen, I think it's a genuine issue. so how would we go about alleviating this?
Could be a problem with long queue times for premades down the line, but I dont think that's a huge concern given how small the actual population is who play for that (Compared to pugs). Caledor woods and such is always available for 6v6 as it has been for a long time, and those who are serious about that side of the game will keep on with that, but the way it is now you just get punished for playing the game solo most of the time.
In general, I can't see how this would be a bad thing for the game, it's a heavily requested addition to RoR and could also bring a lot of people back to the game who were put off by facing premades in most scenarios. Theres probably a lot of ways to adjust the system if problems come up in the future. My suggestion is just to add a pug queue, or groups of 1-2 players, and see how its received. If it's **** then remove it, if it's successful you have more people enjoying the game and can draw new players in. I dont think we would lose anything by at least testing it. You'll get the idiots who queue up their full groups solo you can bet your house on it, but there's always ways to fix that. Everyone keeps saying this is alpha and for testing, seems like a great thing to have a trial run for at the very least

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