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Shutyergob
Posts: 168

Re: pug sc

Post#21 » Mon Sep 05, 2016 12:48 am

peterthepan3 wrote:" The more hardcore/premade population enjoys beating up on the pugs and wants to continue doing so. "

you assume all hardcore premades actually enjoy beating up pugs and want to continue doing that - that is a bs comment.

when you say 'hardcore' you refer to actual premades who play 'hardcore', i.e. not pug-stomping but instead fighting other premades. there is no such thing as a hardcore group that focus on killing pugs: those are just called pugstompers.

you missed the part where I said i believe there should be solo que scens :) anyway in respect to epo's OP let's keep it on track, and discuss possibilities of a pug sc
Nowhere did I say that 'All premades actually enjoy beating up pugs'. Ridiculous. I made no such assumption. I stated that those opposed to the sensible notion of setting aside a couple of scens for solo queuers are those that want to continue the easy gravy train of stmoping pugs in scens. Certainly there are those that find stomping pugs in scens boring and unchallenging. You can disagree with people without referring to their arguments as 'bs' or attacking the straw man of nonexistent assumptions. Try it sometime.

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adei
Posts: 272

Re: pug sc

Post#22 » Mon Sep 05, 2016 1:03 am

Jaycub wrote:>this again

it's been discussed to death already and can be summed up in two word "low population"

Also i just virtually leveled 2 characters wearing green t2 gear from 32-36 almost exlusively in pug scenarios. Learn who the premades are, look at the sc board and check if you have a snowball chance in hell with the comp you have, if not leave the sc immediately through the portal and reque for a diff one.


Also want to say that the desicion to make nordenwatch the default SC instead of reikland factory was a bad move. I'd probably have twice the emblems leveling those up.
So your point is, if you want pug scenarios then just dodge all day until you get them, such a horribly mentality to have. The point is that this should not be the case, there will always be groups of people who want to q normal scenarios in a full comp, for fun, for gear, for ease of access - whatever the reason nobody really cares, its up to them.

The point here is that what is the disadvantage of there being a pug scenario q. Frankly I don't see one, if nobody uses it then we have the answer that its not utilised enough, and if it is used then it seems a worthwhile investment for the best of the community, considering a lot of the population are casual players who work a 9-5 and just fancy kicking back chilling in a pug sc.

With a population around 800-1000 players (EU time) I find it very hard to believe that there are not enough people to support 1 solo scenario, or even a duo for that matter.

7rere7
Posts: 166

Re: pug sc

Post#23 » Mon Sep 05, 2016 1:12 am

Yea premades enjoy beating up on pugs in sc's ,why else would premades Que ,for practice lol .
If there was no premades ,50% of the time everyone would win and everyone would get their emblems/renown more fun and easier !
Premades have no biz in Sc's they belong in RVR against bigger opposition !
This is part of the game right now that bites!!

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Jaycub
Posts: 3130

Re: pug sc

Post#24 » Mon Sep 05, 2016 1:14 am

adei wrote:
So your point is, if you want pug scenarios then just dodge all day until you get them, such a horribly mentality to have. The point is that this should not be the case, there will always be groups of people who want to q normal scenarios in a full comp, for fun, for gear, for ease of access - whatever the reason nobody really cares, its up to them.

The point here is that what is the disadvantage of there being a pug scenario q. Frankly I don't see one, if nobody uses it then we have the answer that its not utilised enough, and if it is used then it seems a worthwhile investment for the best of the community, considering a lot of the population are casual players who work a 9-5 and just fancy kicking back chilling in a pug sc.

With a population around 800-1000 players (EU time) I find it very hard to believe that there are not enough people to support 1 solo scenario, or even a duo for that matter.
It's a mentality of getting the most out of your time, no point is wasting time in a shitty sc if the way the game works now allows you to leave without penalty. Another contributing factor to why some SC's are bad because people que and just drop them without a care not thinking of how they just started an SC that might be like 4v12 in some cases.

I was also the 1st person to advocate for a pug only sc or separation similar to games like dota back when T2 was the cap which is why I say >this again.

Just make reikland factory the solo que SC, have it always in rotation. It's hands down the best scenario in the game as it has a fast turn over rate, many routes for people to back cap and play objectives if their comp can't fight toe to toe.


I'm not against it personally, but I am sure if it happens many people are going to be pissed either at slow pops while in a group, or lack of group diversity when queing. The latter statement meaning... let's say there are in EU prime 8 6 mans queing up. 2 of them are hardcore meta groups with players that play together every day, one is like a guild 3 man and 3 pugs with no voice coms, and the rest are just average with weirdish but functional comps.

If you are unfortunate enough to have to play against the tryhard meta groups with your fun/pick up group it's going to get old fast and you will just be forced to stop queing altogether and solo que.

And this all compounded even more in NA time


I also feel like if we did solo que scs, the manager would need to put together better groups than it is currently... and that means once again slow pops for DPS classes and more whining from another demographic. And if you don't than SC's literally just become a lottery where people will just give up after they check the sc window (like I do now sometimes).
<Lords of the Locker Room> <Old School>

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Jaycub
Posts: 3130

Re: pug sc

Post#25 » Mon Sep 05, 2016 1:21 am

7rere7 wrote:Yea premades enjoy beating up on pugs in sc's ,why else would premades Que ,for practice lol .
If there was no premades ,50% of the time everyone would win and everyone would get their emblems/renown more fun and easier !
Premades have no biz in Sc's they belong in RVR against bigger opposition !
This is part of the game right now that bites!!
Back in T3 when it was the cap we ran WL/Slayer 2-2-2 just about everyday, and we had decent competition to go up against in RvR and scenarios. But for some reason t4 killed off a ton of guilds, and running that comp was totally overkill 90% of the time and just not fun at all. Farming pugs when you are in BiS gear and capped is probably one of the least fun things in this game. Most of us have rolled multiple alts just to get back that sense of character progression and run lowbie/clowny group all the time.

RvR is a much better avenue for gaining RR post 40, no one uses scenarios to farm RR except in NA time when RvR is tumbleweed tier. And the environment on this server is way different. On live you had tons of random players scattered everyone and you had all kinds of fun/different exciting skirmishes all over the zone. On this server its just premades and alliance/guild warbands zerging all over and you spend most of your time running from the zerg, or trying to find anything to fight.


Without scenarios, pretty sure most NA guilds (all like 5 of them) would washout and just stop playing since RvR can't be influenced on the 6 man scale and all you really have to do is scenarios. At least from my perspective.

Again NA problems.
<Lords of the Locker Room> <Old School>

User avatar
Akalukz
Posts: 1822

Re: pug sc

Post#26 » Mon Sep 05, 2016 2:13 am

I would love a solo queue only, it's the largest lacking thing from the game right now beside the T4 RvR revamp.
-= Agony =-

7rere7
Posts: 166

Re: pug sc

Post#27 » Mon Sep 05, 2016 2:29 am

Jaycub wrote:
7rere7 wrote:Yea premades enjoy beating up on pugs in sc's ,why else would premades Que ,for practice lol .
If there was no premades ,50% of the time everyone would win and everyone would get their emblems/renown more fun and easier !
Premades have no biz in Sc's they belong in RVR against bigger opposition !
This is part of the game right now that bites!!
Back in T3 when it was the cap we ran WL/Slayer 2-2-2 just about everyday, and we had decent competition to go up against in RvR and scenarios. But for some reason t4 killed off a ton of guilds, and running that comp was totally overkill 90% of the time and just not fun at all. Farming pugs when you are in BiS gear and capped is probably one of the least fun things in this game. Most of us have rolled multiple alts just to get back that sense of character progression and run lowbie/clowny group all the time.

RvR is a much better avenue for gaining RR post 40, no one uses scenarios to farm RR except in NA time when RvR is tumbleweed tier. And the environment on this server is way different. On live you had tons of random players scattered everyone and you had all kinds of fun/different exciting skirmishes all over the zone. On this server its just premades and alliance/guild warbands zerging all over and you spend most of your time running from the zerg, or trying to find anything to fight.


Without scenarios, pretty sure most NA guilds (all like 5 of them) would washout and just stop playing since RvR can't be influenced on the 6 man scale and all you really have to do is scenarios. At least from my perspective.

Again NA problems.
You might be surprised how much renown players could get if scenerios were entirely casual because it would not be one sided all the time, SC's would have a lot more kills =renown!
To me ,I believe a lot of casual players gave up on this game because of premades in Scenerios ! If it goes the other way around ,( premades quiting) oh well ,(selfish) . Its the casual players that make the game what it is !
I notice that premades in RVR will go in circles just farming pugs rather then capping BO's and turning the zone around instead ,(sad) ,and that's why they que for Scenerios!

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Gerv
Banned
Posts: 811

Re: pug sc

Post#28 » Mon Sep 05, 2016 3:04 am

You might be surprised how much renown players could get if scenerios were entirely casual because it would not be one sided all the time, SC's would have a lot more kills =renown!
To me ,I believe a lot of casual players gave up on this game because of premades in Scenerios ! If it goes the other way around ,( premades quiting) oh well ,(selfish) . Its the casual players that make the game what it is !
I notice that premades in RVR will go in circles just farming pugs rather then capping BO's and turning the zone around instead ,(sad) ,and that's why they que for Scenerios!
I strongly think that the reason guilds dont want to flip zones is because the lack of co-ordination between the guild/alliance groups no how to effectively deal with destro defenders. Granted it has worked a few nights, they lately are few and far between.

Generally I notice that once a siege is instigated, a reasonable number of destro come out to play, sweet fair game. However, currently with the lord being fun again (yes I like the changes) and people not being familiar with how to contain / deal with him and lacking co-ordination, assaults turn to mush quickly and people loose hope.

I mean keep sieges are now not even announced until the inner door is <25% because people are worried of alerting cross realming individuals.
Sia - DoK - Lords
Boyd - WP - O.S.

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Nekkma
Posts: 770

Re: pug sc

Post#29 » Mon Sep 05, 2016 3:53 am

Just add 1 emblem on completion as a participation reward. That way a scenario against a double/really good premade does not feel like a waste of time for pugs. I do not think splitting the population at this point is a good idea when T4 is barely playable.
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Jaycub
Posts: 3130

Re: pug sc

Post#30 » Mon Sep 05, 2016 4:39 am

7rere7 wrote:
I notice that premades in RVR will go in circles just farming pugs rather then capping BO's and turning the zone around instead ,(sad) ,and that's why they que for Scenerios!
BO's yield no rewards, and often just draw the entire zerg to your position when you take it. The hardcore players that make up premades are always going to do what generates the most RR/loot whatever and taking BO's is one of the worst things you can do for that atm.

It's a design failure plain and simple, farming pugs is 10x more lucrative that actually doing any of the objectives in RvR. Honestly the amount of RR gained by 6 mans contributing virtually nothing to the zone take compared to people who are in the pug warbands defending BO's and seiging the keep is pretty disgusting. We have had people go from like RR20-40 in a day if we had a few hours of AAO.
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