I think that tanks are too strong overall. They bring too much: guard, buffs, debuffs, cc, damage, and are near unkillable. With 2 tanks u have every utility available and u don't have guard issues (1 tank can be punted away from the guarded target).
The result is a very boring 2-2-2 melee train meta in small scale/sc. RDPS cannot counter this... no escape when MDPS get close and no way to keep at range/kite because of their ranged pulls, stagger, snares, roots (morales) etc.
[META] Will the Tank Stacking Meta ever be countered?
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Re: [META] Will the Tank Stacking Meta ever be countered?
Tanks are fine, is just rdps do not excel in scs, small encounters have been always ruled by melee classes.
Then when it comes to Orvr, rdps is a lot stronger and mdps suffer a lot.
Love or hate it, is just how the game works.
Then when it comes to Orvr, rdps is a lot stronger and mdps suffer a lot.
Love or hate it, is just how the game works.
Last edited by bloodi on Sat Aug 27, 2016 5:59 pm, edited 1 time in total.
- peterthepan3
- Posts: 6509
Re: [META] Will the Tank Stacking Meta ever be countered?
Xunleashed wrote:I think that tanks are too strong overall. They bring too much: guard, buffs, debuffs, cc, damage, and are near unkillable. With 2 tanks u have every utility available and u don't have guard issues (1 tank can be punted away from the guarded target).
The result is a very boring 2-2-2 melee train meta in small scale/sc. RDPS cannot counter this... no escape when MDPS get close and no way to keep at range/kite because of their ranged pulls, stagger, snares, roots (morales) etc.
RDPS can counter this. Ask Svarz/Simtex group to show you how.

Re: [META] Will the Tank Stacking Meta ever be countered?
Oh, I'm not saying that a hybrid DPS can hit harder than a real DPS class. But we all know why healers are generally not accepted in dual events...
I don't know about you guys, but from T1 to T4, for RDPS and MDPS both, any DPS healer can solo you.
I know it's not a solo game, but still, this is a proof that DPS healers are broken and shouldn't do as much damage as they do, while still be able to heal themselves.
I don't know about you guys, but from T1 to T4, for RDPS and MDPS both, any DPS healer can solo you.
I know it's not a solo game, but still, this is a proof that DPS healers are broken and shouldn't do as much damage as they do, while still be able to heal themselves.
Re: [META] Will the Tank Stacking Meta ever be countered?
- Due to no sov/doom/warp insane procs, the dps classes, especially the mdps lost space in this current meta.
- The fact that armor values cannot be stacked to high currently, which would favor mdps armor penetration.
- No quick escape/odjira making mdps having to struggle more to reach their target and put himself in harms-way while trying to do so (and pulls not being as effective as before due disrupt).
All these factors make rdps and tanks be meta probably. Not saying that the meta back in live was good or ok btw, just stating my opinion.
- The fact that armor values cannot be stacked to high currently, which would favor mdps armor penetration.
- No quick escape/odjira making mdps having to struggle more to reach their target and put himself in harms-way while trying to do so (and pulls not being as effective as before due disrupt).
All these factors make rdps and tanks be meta probably. Not saying that the meta back in live was good or ok btw, just stating my opinion.
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Martyr's Square: Dureal & Method - Disrespect/It's Orz again
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Re: [META] Will the Tank Stacking Meta ever be countered?
It seems you have made an argument based on 1on1. Therefore, your argument will be disregarded completely, because nobody gives a single damn about 1on1 and we won't balance around it.ToXoS wrote:Oh, I'm not saying that a hybrid DPS can hit harder than a real DPS class. But we all know why healers are generally not accepted in dual events...
I don't know about you guys, but from T1 to T4, for RDPS and MDPS both, any DPS healer can solo you.
I know it's not a solo game, but still, this is a proof that DPS healers are broken and shouldn't do as much damage as they do, while still be able to heal themselves.
I guess people haven't fully understood this yet? Maybe it will be clear this time. This is a group-based trinity game based primarily around 12v12 at the small scale and multiple warbands at the large scale. There is no room whatsoever for 1on1 performance in our balance plans. If you duel, you duel as-is with full understanding that you are choosing to play the game in a manner for which it was not designed and which it does not handle well. If you're going to comment on issues with the meta or balance in the intended scales of the game, do not comment with a 1on1 perspective.
Re: [META] Will the Tank Stacking Meta ever be countered?
I'll continue.
With the rise in armor values coming. Would it be wise to invest in weaponskill tali's and renown points now? Or just go full balls to the wall with Strength till the gear supports it. Just how important is weaponskill in comparison to strength.
With the rise in armor values coming. Would it be wise to invest in weaponskill tali's and renown points now? Or just go full balls to the wall with Strength till the gear supports it. Just how important is weaponskill in comparison to strength.
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Osarion 40/82 - Swordmaster
Osgrim 40/74 - Ironbreaker
Re: [META] Will the Tank Stacking Meta ever be countered?
There is a big difference between fighting in ORvR and fighting in a structured environment like organized 6v6 or scenarios up to 12v12. RDPS no matter how good will always lose to melee trains of equal or greater skill in the latter situation. BW/Sorc being the worst classes in terms of being able to deal with pressure from melee trains.peterthepan3 wrote:Xunleashed wrote:I think that tanks are too strong overall. They bring too much: guard, buffs, debuffs, cc, damage, and are near unkillable. With 2 tanks u have every utility available and u don't have guard issues (1 tank can be punted away from the guarded target).
The result is a very boring 2-2-2 melee train meta in small scale/sc. RDPS cannot counter this... no escape when MDPS get close and no way to keep at range/kite because of their ranged pulls, stagger, snares, roots (morales) etc.
RDPS can counter this. Ask Svarz/Simtex group to show you how.
But of course when you have the ability to kite into cover, or keep walls etc... you negate this and RDPS become very viable against 2-2-2 meta groups.
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Re: [META] Will the Tank Stacking Meta ever be countered?
explain us how can sorcs/bws kill a guarded targets pls, you will have healers aeoing thru walls while on los so you can only target tanks or melee dps guarded by tanks
game is very fun until t4 where ton of ppl start rerolling becouse dps tanks/ aoe melee guarded dps train are a cancer
ofc this has been the meta for long and now ppl who are used to it refuse to accept the truth so they can continue rolfstomping everywhere
and guess what.. this will never be changed and you all know it
game is very fun until t4 where ton of ppl start rerolling becouse dps tanks/ aoe melee guarded dps train are a cancer
ofc this has been the meta for long and now ppl who are used to it refuse to accept the truth so they can continue rolfstomping everywhere
and guess what.. this will never be changed and you all know it
Re: [META] Will the Tank Stacking Meta ever be countered?
Well you cant unless you play together in a group and assist. It is a group centric game
Last edited by Bozzax on Sun Aug 28, 2016 7:36 am, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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