Recent Topics

Ads

Nerfed Buttons

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Nekkma
Posts: 771

Re: Nerfed Buttons

Post#211 » Thu Aug 18, 2016 4:24 pm

bloodi wrote:Man, if just one, just one of the guys who are in support of leaving NB alone used an argument and not some form of fallacy for once, we would have a discussion.

Its 21 pages and all you do is say things like "Well then disable all addons", "leave us alone, bother someone else" "is not that bad" "You say that because you are bad"

Come on, at least try to have an argument that is not based in a giant fallacy for once, not a single one of you argued anything worth replying in 21 pages.

If that is not proof enough of why the addon should be gutted, i dont know what it is.
Are there any arguments in this thread from the remove it corner that is actually valid and not just hyperbole statements? It is a serious question as I can't remember any and not about to read it all again?
Nekkma / Hjortron
Zatakk
Smultron

Ads
bloodi
Suspended
Posts: 1725

Re: Nerfed Buttons

Post#212 » Thu Aug 18, 2016 4:24 pm

roadkillrobin wrote:All Ive been reading is arguments why it should stay and very few why it should go. Moast people who are against NB just states thats its a cheat without any elaboration.
I cant say it suprises me coming from you but hey.

Lets go at it again, its an addon that autmatizes gameplay and makes decisions for you, ie, uses potions when you reach a certain treshold, uses ap recovering abilities or pots when you are below x ap, chooses what skill to use on the fly without you having to think about it since the addon checks for you if you are on the enemy back or not.

All of this, is gameplay automatization, makes you not have to think about it, you just press the same button you always press and the addon plays for you, thats is why it should be banned.

Why it should not be banned? Because enter giant strawman here paired with some slighty funny wall of text that doesnt adress any of the arguments against it.

Of course the above text has been repeated ad nauseaum and not one of you tries to adress it, hell, a lot of you even dare to say that no one brought this argument before, even if it was plenty of times.

User avatar
Azarael
Posts: 5332

Re: Nerfed Buttons

Post#213 » Thu Aug 18, 2016 4:29 pm

roadkillrobin wrote:All Ive been reading is arguments why it should stay and very few why it should go. Moast people who are against NB just states thats its a cheat without any elaboration.
Rubbish. The arguments against NB have been made repeatedly.

1. Makes decisions for the player by analysing the game. Selecting or blocking a skill for a situation based on conditions is what the player should do, not an addon. It should be bannable based on this alone. Let me also add that it can make this selection faster than is humanly possible. NB can check something at the very instant that the client processes it, so it does not have the approximately 200-300ms reaction time of a human.

2. Reduces execution load. If you can't handle however many keybinds your class needs or execute the rotations required without help, then you don't deserve to. Whether you like it or not, managing key allocations and executing the right combinations without making a mistake is a skill. If you don't have it, you should not be able to delegate it to any kind of addon to do it for you.

Most of the NB defenders resort to things like "Oh if NB were gone we'd play just the same and you'd have to blame something else."

So, there's no problem, then. Away with it and let's see money put where your mouths are. If the addon is so damn inconsequential, then we can get rid of it without a single complaint, can't we?

bloodi
Suspended
Posts: 1725

Re: Nerfed Buttons

Post#214 » Thu Aug 18, 2016 4:29 pm

I like this guy a lot.

Penril
Posts: 4441

Re: Nerfed Buttons

Post#215 » Thu Aug 18, 2016 4:30 pm

I use NB, but to me it is mostly about feeling comfortable when playing the game.

I have a Logitech mouse with 12 side buttons and i have gotten used to it. I also use YakUI which basically has 3 rows with 11 slots on each

My keybinds are basically:

- Action Bar 1: Those 11 slots go to the buttons on my Mouse.
- Action Bar 2: I use 1-4 on my keyboard for some skills like Taunt, Challenge, Detaunt. Alt+1-4 for long duration buffs like Shaman resists, Zealot marks, etc.
- Action Bar 3: Swift Assist, Halfling Pie, my mount, stuff like that.
- Action Bar 4 (the one on the right side in YakUI): Crafting Skills, Renown skills

Q targets my closest target, E assists the MA (Swiftassist). F is my autoloot. X throws dagger/lob choppa.

This setup is extremely comfortable and lets me enjoy the game. As you probably already noticed, having 11 skills on my mouse means I can't fit them all in there (specially on some classes with a lot of skills like BG or Engi). This is where I use NB. Some of my strings are like this to save space (I will use Engi as an example):

- Acid Bomb (stack: target 1) > Fragmentation Grenade (saves me one slot in the action bar)
- Incendiary Round (stack: target 1) > Signal Flare (1 slot)
- (if not moving) Concussion Grenade > Barbed Wire (1 slot)

And so on. As you can see, nothing game-breaking about it. Just saving space on my keyboard in order to make my game more enjoyable. The problem is what it lets other classes do, like:

- Use certain skills on a target only if he is not immune to the effect (Immovable/Unstopabble) as to not waste your CC tools. For example, a WH could setup something like: If target is not Unstoppable AND I am not using Confusing Movements AND the target is a mDPS or a tank AND my Kd is on CD THEN I use my Disarm. If my Disarm is on CD then I use Repel Blasphemy. Stuff like that.
- Use positionals (on a WE, use Agonizing Wound if you have Feinted Positioning, for example)

I believe this is what some people are complaining about. Which I could understand. If there was a way to have what i want (saving space on keyboard as to make the game comfortable to play) while removing the other advantages NB can give, I think everyone would be happy.

User avatar
Stinkyweed
Posts: 467

Re: Nerfed Buttons

Post#216 » Thu Aug 18, 2016 4:32 pm

I think all addons are inconsequential. Everything we need is already in the game...get rid of then all.
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo

User avatar
Bozzax
Posts: 2650

Re: Nerfed Buttons

Post#217 » Thu Aug 18, 2016 4:47 pm

NB allows casuals and inexperienced players to play above a skill level normally supported by their play time. Nothing more.

I believe NB was toleranted because WAR devs recognized the problem with mixing casuals and 12button hard core players. Removing it would simply increase the skill gap between casuals and the elite players and indirectly buff AOE Sorcs, AOE BWs, DOKs, WPs, Slayers, Chosens and the other "3 abilities needed" classes.

So the real question is does ROR benefit from a wider skill gap and buffring those classes?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Foofighter
Posts: 46

Re: Nerfed Buttons

Post#218 » Thu Aug 18, 2016 4:50 pm

Nekkma wrote:
bloodi wrote:Man, if just one, just one of the guys who are in support of leaving NB alone used an argument and not some form of fallacy for once, we would have a discussion.

Its 21 pages and all you do is say things like "Well then disable all addons", "leave us alone, bother someone else" "is not that bad" "You say that because you are bad"

Come on, at least try to have an argument that is not based in a giant fallacy for once, not a single one of you argued anything worth replying in 21 pages.

If that is not proof enough of why the addon should be gutted, i dont know what it is.
Are there any arguments in this thread from the remove it corner that is actually valid and not just hyperbole statements? It is a serious question as I can't remember any and not about to read it all again?
sure, while it is true that other add ons also give aid to pvp ( buffhead, guard distance) we agree that without these playing tanks and healers in this game would be more of a headache then skill, tiny buff displays that you cant even make out what buffs are on who, and no way of telling if you are in guard range ( personally i hate this one, occupiest to much room on the screen and i feel it worthless unless im playing wb vs wb).

Now saying this , and i'm not adding any hyperbole as requested, nerfed buttons thinks for you, it dosetn show you what buttons you can and can't press it does it for you, you dont need to care wether your positioned to do this or positioned to do that and doing it, you just need to press your keybind and the addon will use the perfect ability for the right time, people dont want casting sequences they want something that will stop them from spamming a button that for some reason( playing badly) the game tells you you cant use. Now the more detail you put into the decision making of the addon the better it is, only means people who understand the game better( which is different from playing better, i know right what a **** shocker) can do awesome rotations and dont need to play well ( mechanically) because the addon is doing it for them.

i think i made this long enough, and it's already confusing because i can't write worth **** but i hope some of you who are kidding yourself s in telling this dosent give you an advantage, an advantage that can not be compared to seeing buffs and seeing what distance you guard is, might think a bit better and for those who know they get and advantage and do it because otherwise they wouldn't know how to do a rotation because it's on more then 4 keybinds, well since you showed you're not willing to pratice to become better and i can't do anything about it i guess i'll see around the rvr lakes and thats it

Ads
Morbidmind
Posts: 71

Re: Nerfed Buttons

Post#219 » Thu Aug 18, 2016 4:53 pm

Bozzax wrote:NB allows casuals and inexperienced players to play above a skill level normally supported by their play time. Nothing more.

I believe NB was toleranted because WAR devs recognized the problem with mixing casuals and 12button hard core players. Removing it would simply increase the skill gap between casuals and the elite players and indirectly buff AOE Sorcs, AOE BWs, DOKs, WPs, Slayers, Chosens and the other "3 abilities needed" classes.

So the real question is does ROR benefit from a wider skill gap and buffring those classes?
So if I'm playing a BO without NB, and I'm up against someone with NB, by your own admission I am at a disadvantage I can't make up using the base games tools. That's bullshit.

Foofighter
Posts: 46

Re: Nerfed Buttons

Post#220 » Thu Aug 18, 2016 4:55 pm

Penril wrote:I use NB, but to me it is mostly about feeling comfortable when playing the game.

I have a Logitech mouse with 12 side buttons and i have gotten used to it. I also use YakUI which basically has 3 rows with 11 slots on each

My keybinds are basically:

- Action Bar 1: Those 11 slots go to the buttons on my Mouse.
- Action Bar 2: I use 1-4 on my keyboard for some skills like Taunt, Challenge, Detaunt. Alt+1-4 for long duration buffs like Shaman resists, Zealot marks, etc.
- Action Bar 3: Swift Assist, Halfling Pie, my mount, stuff like that.
- Action Bar 4 (the one on the right side in YakUI): Crafting Skills, Renown skills

Q targets my closest target, E assists the MA (Swiftassist). F is my autoloot. X throws dagger/lob choppa.

This setup is extremely comfortable and lets me enjoy the game. As you probably already noticed, having 11 skills on my mouse means I can't fit them all in there (specially on some classes with a lot of skills like BG or Engi). This is where I use NB. Some of my strings are like this to save space (I will use Engi as an example):

- Acid Bomb (stack: target 1) > Fragmentation Grenade (saves me one slot in the action bar)
- Incendiary Round (stack: target 1) > Signal Flare (1 slot)
- (if not moving) Concussion Grenade > Barbed Wire (1 slot)

And so on. As you can see, nothing game-breaking about it. Just saving space on my keyboard in order to make my game more enjoyable. The problem is what it lets other classes do, like:

- Use certain skills on a target only if he is not immune to the effect (Immovable/Unstopabble) as to not waste your CC tools. For example, a WH could setup something like: If target is not Unstoppable AND I am not using Confusing Movements AND the target is a mDPS or a tank AND my Kd is on CD THEN I use my Disarm. If my Disarm is on CD then I use Repel Blasphemy. Stuff like that.
- Use positionals (on a WE, use Agonizing Wound if you have Feinted Positioning, for example)

I believe this is what some people are complaining about. Which I could understand. If there was a way to have what i want (saving space on keyboard as to make the game comfortable to play) while removing the other advantages NB can give, I think everyone would be happy.

12 buttons, 11 skills, and you say you cant fit everything on your mouse, bro either start practicing them thumb gymnastics or then you're not playing this game right. Just saying :D


edit: Ps: iz a joke, not get angryrinno pleaserrino
Last edited by Foofighter on Thu Aug 18, 2016 4:57 pm, edited 1 time in total.

Who is online

Users browsing this forum: Ahrefs [Bot], live4treasure and 3 guests