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- Posts: 146
Re: Scenario changes (08.Aug.16.) POLL
Fanboys will always love any change por any decision madre by staff, but that wont change server has 600 of 1400 players. Stop listening fanboys, and listen the smart ppl.
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Re: Scenario changes (08.Aug.16.) POLL
Whiners will always hate any change or any decision made by staff that they cannot understand, but that won't change the fact that effects have many causes and that there's a very obvious one to which the current playercount can be attributed. Stop hammering away at your keys before engaging your brain, and start thinking.
- peterthepan3
- Posts: 6509
Re: Scenario changes (08.Aug.16.) POLL
Can you direct us to these smart people as you aren't one of themjorgemarco wrote:Fanboys will always love any change por any decision madre by staff, but that wont change server has 600 of 1400 players. Stop listening fanboys, and listen the smart ppl.

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- Posts: 146
Re: Scenario changes (08.Aug.16.) POLL
Not everyone can understand how things work but Not your fault anyway, so continue in your decisions if you think this is the right way...its your server
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- Posts: 193
Re: Scenario changes (08.Aug.16.) POLL
Fixed this for you.jorgemarco wrote:Fanboys will always love any change por any decision madre by staff, but that wont change server has 786 of 1400 players and raising again after the downtime.
Re: Scenario changes (08.Aug.16.) POLL
i agree thjis cjhanges and hope the "iwannafeelprokillingwithbignumberzinscenarios" will quit asap to clear scenarios./ Many of them were ruined by ppl afking, wandering like idiots attacking the first enemy they see and dying in the attemp. Thanks dev this change is 100% needed!!! cheers!!!

Re: Scenario changes (08.Aug.16.) POLL
Phoenix Gate is weak. I've made the following adjustments for the next update:
- Reinstated the missing central bridge dropoff flags. These can be used when both flags are held and will award 50 points to the realm.
- Increased the reward scaler from 1.25x to 2x. Seems fair considering completion time atm.
- Increased the rewards for capturing the flag from 100 to 150.
Todo:
- Allow multiple players to interact with the flag at once and possibly stop AoE damage breaking pickup attempts
- Move this SC onto capture points so that capture / dropoff aren't instant anymore.
Oh, also forgot to mention. Siege weapons in SCs use future RvR handling (increased damage against clustered targets).
- Reinstated the missing central bridge dropoff flags. These can be used when both flags are held and will award 50 points to the realm.
- Increased the reward scaler from 1.25x to 2x. Seems fair considering completion time atm.
- Increased the rewards for capturing the flag from 100 to 150.
Todo:
- Allow multiple players to interact with the flag at once and possibly stop AoE damage breaking pickup attempts
- Move this SC onto capture points so that capture / dropoff aren't instant anymore.
Oh, also forgot to mention. Siege weapons in SCs use future RvR handling (increased damage against clustered targets).
Re: Scenario changes (08.Aug.16.) POLL
Right you are lad. May the shforce be with you.jorgemarco wrote:Not everyone can understand how things work but Not your fault anyway, so continue in your decisions if you think this is the right way...its your server
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Re: Scenario changes (08.Aug.16.) POLL
I banned all the smart ones, I guess I can do 2 morepeterthepan3 wrote:Can you direct us to these smart people as you aren't one of themjorgemarco wrote:Fanboys will always love any change por any decision madre by staff, but that wont change server has 600 of 1400 players. Stop listening fanboys, and listen the smart ppl.
#alwaysderail
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- Posts: 413
Re: Scenario changes (08.Aug.16.) POLL
while i dont agree with the op poster i also dont agree with you statement .Azarael wrote:Whiners will always hate any change or any decision made by staff that they cannot understand, but that won't change the fact that effects have many causes and that there's a very obvious one to which the current playercount can be attributed. Stop hammering away at your keys before engaging your brain, and start thinking.
this is the staff server and the ultimate decission to what to do is yours , but you should aswell learn by now to accept the fact that actions have consequences.
All of our actions have consequences. This relationship is as dependable as the ripples created by throwing a pebble into a lake. Consequences can be either good or bad. Problems arise when we don’t think about or recognize the consequences of our actions.
When you are not aware of the consequences of your behavior, two things may happen. In the case where the consequences are negative, you run the risk of repeating the same mistake. When you are pleased with the consequences, you may also fail to duplicate the behavior that gave you the desired results. In either case, you will be frustrated.
and at this momment there is alot of people frustrated . some people like the changes of the sc other loath it .
the truth is u cannot make everyone happy so in my humble opinion u should aim to what you think should create the lesser shockwave .
to my attention come the fact staf eliminated the pre launch que in scs , as result both partys go blind to sc but this is one sided . by doing that u just killed any choice of the player base to avoid pre made thus even harming more the casual member of ur server community .
u think its wise to enrage more the casual players to benefeit the so called best players ?
as staff dont think would had been more wise to talk it to community filter the garbage poster and use the feedback to help ur to take a decission?.
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