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[UI] VinyUI [OUTDATED]

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Ashnsd
Posts: 13

Re: [UI] VinyUI

Post#181 » Sun Jul 03, 2016 2:07 pm

i did loot nearest but no scav nearest :D

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martti96
Posts: 7

Re: [UI] VinyUI

Post#182 » Fri Aug 05, 2016 2:00 pm

I seem not to have a stance bar on my Shadow Warrior?

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#183 » Fri Aug 05, 2016 2:26 pm

martti96 wrote:I seem not to have a stance bar on my Shadow Warrior?
Do this:
Open Layout Editor, press Reset but DO NOT save and press cancel instead. This will make all of the default windows appear again. Massive thanks to Doktorek for posting this workaround.
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martti96
Posts: 7

Re: [UI] VinyUI

Post#184 » Sat Aug 06, 2016 10:57 am

Caffeine wrote:
martti96 wrote:I seem not to have a stance bar on my Shadow Warrior?
Do this:
Open Layout Editor, press Reset but DO NOT save and press cancel instead. This will make all of the default windows appear again. Massive thanks to Doktorek for posting this workaround.
Worked just fine on the Shadow Warrior, but now my squid herder has 2 pet bars. Also when i change my graphics settings it **** up my action bars

martti96
Posts: 7

Re: [UI] VinyUI

Post#185 » Sat Aug 06, 2016 11:42 am

Is there anyway to see my influence? /cmap showinfluence true does nothing

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#186 » Sat Aug 06, 2016 9:27 pm

martti96 wrote: Worked just fine on the Shadow Warrior, but now my squid herder has 2 pet bars. Also when i change my graphics settings it **** up my action bars
Default pet health bar is impossible to hide afaik. Phantom might help but I don't think it works.
martti96 wrote:Is there anyway to see my influence? /cmap showinfluence true does nothing
I use the tome of knowledge to check infl. I do this because: WARBoard module for it doesn't work and CMAP one didn't either from what I remember.

If you want to enable it for CMAP open SavedVariables.lua in:

Code: Select all

$gamefolder\user\settings\Martyrs Square\$charname\VinyUI\CMap
GO to line 283 and change value = false, to value = true,

To then configure where on the map it appears open CMap.lua in:

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$gamefolder\Interface\AddOns\cmap
and go to line 90:

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	CMapWindow.VisSettings[INFLUENCE] = {visible=true,point="bottom",rpoint="bottom",rto=AWName,x=0,y=0,type=TYPEWINDOW}
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Hegrim
Posts: 12

Re: [UI] VinyUI

Post#187 » Mon Aug 08, 2016 12:12 pm

Excuse me can you please explain how do i move warband windows somewhere? I can change size of windows, spacing but can't move it little bit up and they are blocking my hotbars so i can't see 1 and 2 numbers.

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#188 » Mon Aug 08, 2016 12:43 pm

Hegrim wrote:Excuse me can you please explain how do i move warband windows somewhere? I can change size of windows, spacing but can't move it little bit up and they are blocking my hotbars so i can't see 1 and 2 numbers.
If you move your cursor over the upper left corner of the party frame a black square will fade out. You can click on it and drag the warband/group window anywhere you want. Alternatively you can always just use the layout editor.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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Hegrim
Posts: 12

Re: [UI] VinyUI

Post#189 » Mon Aug 08, 2016 12:56 pm

Thank you very much for your respond Caffeine

Amigojuan
Posts: 17

Re: [UI] VinyUI

Post#190 » Fri Aug 12, 2016 4:13 am

is there a way i can change the location of the wb party's? im playing 1360x768..

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