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ORvR

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Jokerloz
Posts: 129

ORvR

Post#1 » Sat Dec 27, 2014 10:38 pm

Lets get some stuff going in emp come one we can have parties ect there so why is no1 in teh lakes?!?
Guild Owner: The Legacy of Legends
Jokerlo Reporthispwn: Sorc RR 100
Jokerloz TheLegend: Choppa RR 100
Jokerlos Cantouchthis: WE RR 100
Jokerlox Zergking: Chosen RR 100

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Elven
Former Staff
Posts: 5161

Re: ORvR

Post#2 » Sat Dec 27, 2014 10:45 pm

I guess people don't want to, lol.

Well, come 29.12.2014. The RvR event everyone will attend.

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Jokerloz
Posts: 129

Re: ORvR

Post#3 » Sat Dec 27, 2014 11:10 pm

will be working. just don't understand when you can have a grp eect in teh lakes but you would rather do a sc with no parties
Guild Owner: The Legacy of Legends
Jokerlo Reporthispwn: Sorc RR 100
Jokerloz TheLegend: Choppa RR 100
Jokerlos Cantouchthis: WE RR 100
Jokerlox Zergking: Chosen RR 100

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Khorba
Posts: 176

Re: ORvR

Post#4 » Sat Dec 27, 2014 11:11 pm

take bo and lock zone dont give any items xp or something like thet need to fix it to move pl to gank all zone

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Elven
Former Staff
Posts: 5161

Re: ORvR

Post#5 » Sat Dec 27, 2014 11:12 pm

I'm not sure. My presumption would be, people tend to play alone. In SCs they want to get more XP and renown, but no strings attached. lol.

I dunno..

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Elven
Former Staff
Posts: 5161

Re: ORvR

Post#6 » Sat Dec 27, 2014 11:13 pm

Yeah, zone locks are not implemented. So there is no incentive to capture a zone.

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Jokerloz
Posts: 129

Re: ORvR

Post#7 » Sat Dec 27, 2014 11:22 pm

but still the feeling of a actul 6 man gpred is nice. if yoru not a healer and dont get no kills then you gets no rr
Guild Owner: The Legacy of Legends
Jokerlo Reporthispwn: Sorc RR 100
Jokerloz TheLegend: Choppa RR 100
Jokerlos Cantouchthis: WE RR 100
Jokerlox Zergking: Chosen RR 100

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Tesq
Posts: 5713

Re: ORvR

Post#8 » Sat Dec 27, 2014 11:24 pm

no reality is that ppl like more sc because there is something in their head that tell them :" sc will have max 12 vs 12 so it will be no zerg and unbalance"

As we all know this is not true 70% of times, also ppl alredy play sc before renow and exp get implement correctly, also they do not want most of time set up party for sc ( destru at least), and for last they think ppl join sc will have better equip than them se get exp/renow will be more easy, even more if based on previous point 2-3 sc were alredy won and there was always the same 1 op tank in front , 1 op healr behind, 1 op dps crushing skull.

I'd realy be more happy with a oRvr eternal slaughter in emp all day and night asap dev work on flag it's an order !!!

P.s. not nalg it could mess something
Last edited by Tesq on Sun Dec 28, 2014 12:33 am, edited 1 time in total.
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Azarael
Posts: 5332

Re: ORvR

Post#9 » Sun Dec 28, 2014 12:24 am

I can join an SC from anywhere, with an guarantee that when it pops, I'll get a fight. No such certainty exists for RvR, and when RvR blows up it results in zerg versus zerg, which is tedious garbage for me.

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Shaman21
Posts: 53

Re: ORvR

Post#10 » Sun Dec 28, 2014 1:09 am

I say to remove some level 55 champions from warcamp's so people will actually have a need to Open RvR and defend the lands around them and the lowbies.

Removing the level cap for each tier would be great as well, causing more a bolster for rally calls to wherever or whichever camp is being under siege. From all different types of levels.
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