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Scenario Match Making

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peterthepan3
Posts: 6509

Re: Scenario Match Making

Post#21 » Mon Jul 25, 2016 12:14 am

powerheads wrote:
peterthepan3 wrote:Question : would the premade in the 6v12 get increased rewards?
dont you think you will have more opportunities for killing more? isnt it an increased rewards?
I dunno, I just feel that a group of players playing the game as it was intended, i.e. in an organised group, against 2x their number should warrant increased shiniezzz if the smaller group wins. Seems fairly logical to me, and I don't see why anyone would be opposed to a smaller group getting increased rewards for winning a force 100% bigger than theirs. :D
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7rere7
Posts: 166

Re: Scenario Match Making

Post#22 » Mon Jul 25, 2016 1:11 am

peterthepan3 wrote:
powerheads wrote:
peterthepan3 wrote:Question : would the premade in the 6v12 get increased rewards?
dont you think you will have more opportunities for killing more? isnt it an increased rewards?
I dunno, I just feel that a group of players playing the game as it was intended, i.e. in an organised group, against 2x their number should warrant increased shiniezzz if the smaller group wins. Seems fairly logical to me, and I don't see why anyone would be opposed to a smaller group getting increased rewards for winning a force 100% bigger than theirs. :D
Why should a 6 man premade get increased "shiniezzz" ,against pugs 2X their number when 6 man premades are designed to win against those odds?
That would only strengthen premades against casual players more by increasing rewards twice the rate as normal!
If 6 man vs 12 pug is fair then the same amount of reward on both sides would be also !

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peterthepan3
Posts: 6509

Re: Scenario Match Making

Post#23 » Mon Jul 25, 2016 1:25 am

....it's 6 people against 12 people. 6 humans against 12 humans. 6 brains against 12 brains. Why should the side who fight at an immediate disadvantage not get increased rewards should they win? Lmfao... premades are designed to fight other groups of 6.
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7rere7
Posts: 166

Re: Scenario Match Making

Post#24 » Mon Jul 25, 2016 1:40 am

peterthepan3 wrote:....it's 6 people against 12 people. 6 humans against 12 humans. 6 brains against 12 brains. Why should the side who fight at an immediate disadvantage not get increased rewards should they win? Lmfao... premades are designed to fight other groups of 6.
Why? Because their "PREMADE",do you know what that means? Premades are created and expected to win against larger casual players !
" 6 brains vs 12 ,6 people vs 12 people" WHAT ? Totally a lame point of view and contradiction ! 12 is more then 6 yet you think 6 man vs 12 is balanced ,yet premades will get the twice reward for doing the expected ,"WINNING" . Obviously your biased to the type of game play you prefer to play!

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peterthepan3
Posts: 6509

Re: Scenario Match Making

Post#25 » Mon Jul 25, 2016 1:48 am

7rere7 wrote:
peterthepan3 wrote:....it's 6 people against 12 people. 6 humans against 12 humans. 6 brains against 12 brains. Why should the side who fight at an immediate disadvantage not get increased rewards should they win? Lmfao... premades are designed to fight other groups of 6.
Why? Because their "PREMADE",do you know what that means? Premades are created and expected to win against larger casual players !
" 6 brains vs 12 ,6 people vs 12 people" WHAT ? Totally a lame point of view and contradiction ! 12 is more then 6 yet you think 6 man vs 12 is balanced ,yet premades will get the twice reward for doing the expected ,"WINNING" . Obviously your biased to the type of game play you prefer to play!
If you honestly feel that the 6 in the 6v12 don't deserve extra rewards for beating 12 good players then I dunno what else to say, seriously. there is no **** point in doing a 6v12 on the premade's behalf FOR PLAYING THE GAME AS INTENDED**** if they ain't getting anything for the increase in difficulty.

btw a premade is just a group of 6 players. that is all it is. It is a group of players who have decided to group up and do scenarios/rvr with eachother as per what the game intends.
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7rere7
Posts: 166

Re: Scenario Match Making

Post#26 » Mon Jul 25, 2016 2:06 am

peterthepan3 wrote:
7rere7 wrote:
peterthepan3 wrote:....it's 6 people against 12 people. 6 humans against 12 humans. 6 brains against 12 brains. Why should the side who fight at an immediate disadvantage not get increased rewards should they win? Lmfao... premades are designed to fight other groups of 6.
Why? Because their "PREMADE",do you know what that means? Premades are created and expected to win against larger casual players !
" 6 brains vs 12 ,6 people vs 12 people" WHAT ? Totally a lame point of view and contradiction ! 12 is more then 6 yet you think 6 man vs 12 is balanced ,yet premades will get the twice reward for doing the expected ,"WINNING" . Obviously your biased to the type of game play you prefer to play!
If you honestly feel that the 6 in the 6v12 don't deserve extra rewards for beating 12 good players then I dunno what else to say, seriously. there is no **** point in doing a 6v12 on the premade's behalf FOR PLAYING THE GAME AS INTENDED**** if they ain't getting anything for the increase in difficulty.

btw a premade is just a group of 6 players. that is all it is. It is a group of players who have decided to group up and do scenarios/rvr with eachother as per what the game intends.
You honestly believe that premades are not going to adept against 6 vs 12? Ohh yes premades will overcome those odds and will get twice the reward for it ....that's unfair!
If SC reward system is created the way you would like it ,premades will love it and take full advantage of it!
Whatever level a premade is ,they are created mainly to gain advantage over equal or larger casual players!
6 man play is designed for RVR not SC's domination ...that's not how the game should be intended !

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peterthepan3
Posts: 6509

Re: Scenario Match Making

Post#27 » Mon Jul 25, 2016 2:35 am

7rere7 wrote: You honestly believe that premades are not going to adept against 6 vs 12? Ohh yes premades will overcome those odds and will get twice the reward for it ....that's unfair!
If SC reward system is created the way you would like it ,premades will love it and take full advantage of it!
Whatever level a premade is ,they are created mainly to gain advantage over equal or larger casual players!
6 man play is designed for RVR not SC's domination ...that's not how the game should be intended !
A good premade will adapt to a 6v12, but it will be difficult if you're up against good players. I don't think you seem to fathom the difficulty involved in playing as a group of 6 against 2 groups of potentially semi-decent players. Increased rewards as an incentive to do it should be an option, otherwise you're just indirectly penalising players who want to play in a group as you're supposed to.
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cemen
Posts: 77

Re: Scenario Match Making

Post#28 » Mon Jul 25, 2016 3:11 am

hey u guys know u can do like 6v12, 6v18, etc etc currently right?

just take ur 6 man into the lakes and fight the zerg.. wanting to only kill the same 12 people over and over is my idea of breddy boring!
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Roodabega
Posts: 38

Re: Scenario Match Making

Post#29 » Mon Jul 25, 2016 3:41 am

atleast it seems like they are trying im confident the issue will be resolved

Dabbart
Posts: 2251

Re: Scenario Match Making

Post#30 » Mon Jul 25, 2016 4:00 am

Lol @6v12. That would be literal Farming.

The main issue with SCs is that so many drop the SC, or force-quit, or AFK after the first wipe.

Dev's can't do anything about this until they can input actual account based timers that don't reset on a relog. The xp/rr penalty on Live for leaving an SC early was quite effective imo, and some type of AFK penalty would be kewl as well. Oh and while your at it, put an additional timer on Force quits. Make them stand there for 10-15seconds so that people can't force quit to avoid a death.

As far as getting some semblance of balance against "top tier premades" from PUGs... It isn't going to happen. Either you know enough about the game or you don't. No amount of "balancing" will enable a group that each target a separate tank w/o a single guard with the lowest of premades. Much less a group that takes pride in their "skill".

The problem is amount of competition. If both sides had a dozen premades running SCs every night, the issue wouldn't be anywhere near as prevalent as it seems imo. And it really isn't that big of a deal. Run with the Big Dogs, yo' ass might get Bit.
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