Yes you can out of group heal, but coz there is guard dmg you really neeed to keep the heals within your group. Also cast times and procs on RP/ZE/SH/AM makes it really uneficiant not to group heal. If they removed the guard dmg split then tanks would deal alot more damage due to speccing for more offensive stats over block and parry and healers would just need to heal even more.Eathisword wrote:Well, you can heal out of group (RP/WP/Zeal/DoK, all have AoE radius -out of group- heals), single target cleanse out of group + challenge, AoE snare, Aoe spammed crippling strikes(destro)/Encouraged aim(order), and M3 Bellow affect enemy in a radius, so having tanks, no matter their group, cycle them will benefit all the WB. And allies also benefit greatly from HtL since in WB you can always have at least 2 different tanks spamming it for a perma 30% (possibly even 45%) dodge/disrupt.roadkillrobin wrote:No it doesn't. Groupheals and Absorbs, Morales, Buffs etz are all group based, and debuffs doesn't stack.Spoiler:
And it's not quadrupled in 24v24 as it's not effective to kill 1 target at the time anymore.
A lot of stuff is group only, but there is also a lot of goodies that benefit everyone in WB play, especially if the 8 tanks coordinate their stuff well.
Just pointing the obvious...
All the other things you desribe is bassicly tactics organized WB uses in RVR to keep dmg as low as possibe while fighting in large scale and against superior numbers. They are all allready ballanced by not stacking.