Anybody have a general guide or slayer breakdown for this patch level? Played Choppa on live, buddies wanted to try out order, so giving slayer a try.
Also curious about rotations while leveling/certain skills which are good or not good and certain breakpoints in leveling where certain specs start to work and best in slot 40 spec for 6v6 and/or ORvR (for future city sieges and what not).
Any experienced Slayer advice appreciated, you can also point me towards any of this information which has previously been published I have no problem reading through it and referencing back to it if I ever wonder.
[Slayer] Leveling build/6v6 build/ORvR build???
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Re: [Slayer] Leveling build/6v6 build/ORvR build???
This is the highest single target damage output for slayer in t4, it's the only viable spec for group as slayer. The rotation is quite easy, main thing is to keep 100% uptime on inevitable doom, mask ur inc HD/shatter behind onslaught/relentless strike(apply these before using deep wound/shatter). press spine crusher/PS until ID needs to be reapplied.
armor tactic is a great choice if ur struggle with getting insta gibbed(you will), jagged edge/flanking if you want/need the extra damage
2hander spec requires power through tactic which makes u paper, therefor is not viable and you will more be a liabilty for your group.
armor tactic is a great choice if ur struggle with getting insta gibbed(you will), jagged edge/flanking if you want/need the extra damage
2hander spec requires power through tactic which makes u paper, therefor is not viable and you will more be a liabilty for your group.
Re: [Slayer] Leveling build/6v6 build/ORvR build???
Awesome! That is what I was looking for. Essentially as I am running up to fresh target I would Onslaught > Relentless Strike > ID > deep wound > shatter limbs > relentless strike > ID (roughly) always casting something before ID to ensure they cant instant cleanse it, yes? ID is the priority so covering it with 2 things before it is ideal. Relentless strike debuff only lasts 3 seconds, so it is really only worth doing if right before ID since it will only be there briefly, but it could just bait out a cleanse? What is the thinking behind it, I get that I want to put lower priority ailments in front of ID, just feels like I would cast relentless strike then cast ID and relentless would basically be fading.simtex wrote:This is the highest single target damage output for slayer in t4, it's the only viable spec for group as slayer. The rotation is quite easy, main thing is to keep 100% uptime on inevitable doom, mask ur inc HD/shatter behind onslaught/relentless strike(apply these before using deep wound/shatter). press spine crusher/PS until ID needs to be reapplied.
armor tactic is a great choice if ur struggle with getting insta gibbed(you will), jagged edge/flanking if you want/need the extra damage
2hander spec requires power through tactic which makes u paper, therefor is not viable and you will more be a liabilty for your group.
Self/group buffs any not worth the GCD or how to prioritize? - Fierceness, Rampage (assuming I want to wait for furious to cast this use against guarded targets or melee dps/tanks, not a priority against back line squishy targets...?), Reckless Gamble, Even the Odds, Gudrun's Warcry
Thanks for responding, I appreciate it, I really try to min/max the heck out of whatever I play so I apologize the wall o text.
eddit: addons that would be beneficial? I went and looked up some slayer videos from live and they had some good debuff tracking ones, not sure what the policy is or what is working on RoR.
Re: [Slayer] Leveling build/6v6 build/ORvR build???
I am the worst Slayer north pole, but spamming Gudrun's Warcry whenever it's off cd, and at the start of the initial engagement is definitely worth it. Even the Odds depends on whether you have another toughness buff as it doesn't stack with pots/other buffs. It's half-decent when you get focused, but you should basically prioritize everything over it -> getting rid of rage, detaunt, desnare, charge away and kite if necessary. Fierceness I would almost never use, but maybe I am a retard and other better Slayers here can tell you what to do with it. Weapon skill is comparably very good on slayer compared to other classes Order mdps, so I could see an argument for using it with a 2x Slayer lineup. A way Fierceness can be used more safely is by popping it and then using Enervating Blow against your opponent's dps especially, if you're running 2x slayer and can use it on both their dps, then you have all the upside of the weapon skill, and your chance to be crit will still be lower than normal after using Enervating Blow. Of course it's much less viable in a 12v12 scenario than in a 6v6. Unless you are actually bursting somebody right at that moment, the warcry's are all worth a GCD imo. They just have to be used in the correct situations. Reckless gamble is always worth it especially, cause you have a lot of armour.Neflak wrote:Awesome! That is what I was looking for. Essentially as I am running up to fresh target I would Onslaught > Relentless Strike > ID > deep wound > shatter limbs > relentless strike > ID (roughly) always casting something before ID to ensure they cant instant cleanse it, yes? ID is the priority so covering it with 2 things before it is ideal. Relentless strike debuff only lasts 3 seconds, so it is really only worth doing if right before ID since it will only be there briefly, but it could just bait out a cleanse? What is the thinking behind it, I get that I want to put lower priority ailments in front of ID, just feels like I would cast relentless strike then cast ID and relentless would basically be fading.simtex wrote:This is the highest single target damage output for slayer in t4, it's the only viable spec for group as slayer. The rotation is quite easy, main thing is to keep 100% uptime on inevitable doom, mask ur inc HD/shatter behind onslaught/relentless strike(apply these before using deep wound/shatter). press spine crusher/PS until ID needs to be reapplied.
armor tactic is a great choice if ur struggle with getting insta gibbed(you will), jagged edge/flanking if you want/need the extra damage
2hander spec requires power through tactic which makes u paper, therefor is not viable and you will more be a liabilty for your group.
Self/group buffs any not worth the GCD or how to prioritize? - Fierceness, Rampage (assuming I want to wait for furious to cast this use against guarded targets or melee dps/tanks, not a priority against back line squishy targets...?), Reckless Gamble, Even the Odds, Gudrun's Warcry
Thanks for responding, I appreciate it, I really try to min/max the heck out of whatever I play so I apologize the wall o text.
eddit: addons that would be beneficial? I went and looked up some slayer videos from live and they had some good debuff tracking ones, not sure what the policy is or what is working on RoR.
Spoiler:
Re: [Slayer] Leveling build/6v6 build/ORvR build???
Relentless Strike is worth using for the damage it deals too for the GCD usage.
Only other comment is maybe save Shatter Limbs for a better time. Its damage is poor, but its utility value is it's selling point. It's a great pressure reliever when fighting melee trains, and a great pressuring tool when pushing down healers.
Also learn when to drop rage, best option is Rampage, but if you don't have it Wild Swing is the easiest option. A slayer in the red deals so much damage, but any group will focus and force you to drop rage to survive.
Reckless Gamble should always be on in PvP. If you are leveling, and have a healer, have it on. If you don't have a healer while leveling turn it off. Slayer is a proc machine, and will proc this very fast. You can grind with 20pts renown in parry pretty easy sitting around 50-60% parry, and with this on you will be taking more damage from yourself.
The rest of the cooldowns you'd always want to use when it's needed.
Fierceness is a double edged sword so be careful when its up. Gives you and your fellow phys dps a good buff, but makes you squishier.
With Rampage you'd generally throw axe at the enemy and kite till yellow, use Rampage and kite a bit more till yellow/red before committing. You can use this skill as a rage drop when under focus.
Gudrun's Warcry is really good, and worth using right before you go all in, and worth trying to use on cooldown. Technically gives you 25% more skill usage before you run out of AP. It's also for the group and any dps will love you for using it.
Even the Odds is similar to the Gudrun's Warcry, but you can opt to save it for when you're getting focused.
Addons, Buffhead is a must for slayer for tracking ID uptime, and if probably what you are seeing.
Only other comment is maybe save Shatter Limbs for a better time. Its damage is poor, but its utility value is it's selling point. It's a great pressure reliever when fighting melee trains, and a great pressuring tool when pushing down healers.
Also learn when to drop rage, best option is Rampage, but if you don't have it Wild Swing is the easiest option. A slayer in the red deals so much damage, but any group will focus and force you to drop rage to survive.
Reckless Gamble should always be on in PvP. If you are leveling, and have a healer, have it on. If you don't have a healer while leveling turn it off. Slayer is a proc machine, and will proc this very fast. You can grind with 20pts renown in parry pretty easy sitting around 50-60% parry, and with this on you will be taking more damage from yourself.
The rest of the cooldowns you'd always want to use when it's needed.
Fierceness is a double edged sword so be careful when its up. Gives you and your fellow phys dps a good buff, but makes you squishier.
With Rampage you'd generally throw axe at the enemy and kite till yellow, use Rampage and kite a bit more till yellow/red before committing. You can use this skill as a rage drop when under focus.
Gudrun's Warcry is really good, and worth using right before you go all in, and worth trying to use on cooldown. Technically gives you 25% more skill usage before you run out of AP. It's also for the group and any dps will love you for using it.
Even the Odds is similar to the Gudrun's Warcry, but you can opt to save it for when you're getting focused.
Addons, Buffhead is a must for slayer for tracking ID uptime, and if probably what you are seeing.
- TenTonHammer
- Posts: 3806
Re: [Slayer] Leveling build/6v6 build/ORvR build???
http://waronlinebuilder.org/#career=sla ... :4059:4069:
What about the 2H slayer build though
You can't say it's single tater dps and all that is not good with the wounds debuff and what not
What about the 2H slayer build though
You can't say it's single tater dps and all that is not good with the wounds debuff and what not

Re: [Slayer] Leveling build/6v6 build/ORvR build???
You need power through for 2h slayer, which means you'll die once you get focused. 0 Armour, 0 Toughness vs a Mara group.TenTonHammer wrote:http://waronlinebuilder.org/#career=sla ... :4059:4069:
What about the 2H slayer build though
You can't say it's single tater dps and all that is not good with the wounds debuff and what not
Wounds debuff isn't needed. Wounds debuff just helps you burst people quicker.
The damage gain you get is so small, compared to a massive loss of survivability.
Re: [Slayer] Leveling build/6v6 build/ORvR build???
Thanks a lot to everybody that replied, lots of good information for me to reference towards when I need. Thank you!
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Re: [Slayer] Leveling build/6v6 build/ORvR build???
You can pm me in game if u have any questions when I'm on.

Re: [Slayer] Leveling build/6v6 build/ORvR build???
Thanks, I will take you up on that!Olszewski wrote:You can pm me in game if u have any questions when I'm on.
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