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[MARAUDER] Need some tips

Discuss Chosen, Magus, Marauder, and Zealot.
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Dajciekrwi
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Posts: 715

Re: [MARAUDER] Need some tips

Post#11 » Wed Jul 06, 2016 12:18 pm

Hmm ...Pulverize at end, you think this debuff decreasing block and parry should be at end ?.

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cultofthepossessed
Posts: 10

Re: [MARAUDER] Need some tips

Post#12 » Sat Jul 09, 2016 12:54 pm

I just heard about this project a few days ago, and decided to give it a shot. I was a beta player from the initial game, Marauder being my preferred class. Not to sound like an elitist, but did you guys roll back the giant nerf-bat they hit this class with after the Wildfire patch? I wasn't opposed to playing other classes, but pretty much being forced to play something else as Maras were no longer viable in any sense left me with a bad taste in my mouth. If this holds up to what i'd expect, I know at least 6 more people I used to play with who would love to come back and play this again. I guess I am the guinea pig in this aspect.

insaid123
Posts: 4

Re: [MARAUDER] Need some tips

Post#13 » Sat Jul 09, 2016 1:01 pm


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Lileldys
Posts: 666

Re: [MARAUDER] Need some tips

Post#14 » Sat Jul 09, 2016 1:23 pm

Dajciekrwi wrote:Hmm ...Pulverize at end, you think this debuff decreasing block and parry should be at end ?.
Has high tooltip damage + needs brut, which you'll only switch to for Guillotine. Good filler.

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Malgaroth
Posts: 36

Re: [MARAUDER] Need some tips

Post#15 » Sat Jul 09, 2016 2:15 pm

cultofthepossessed wrote:I just heard about this project a few days ago, and decided to give it a shot. I was a beta player from the initial game, Marauder being my preferred class. Not to sound like an elitist, but did you guys roll back the giant nerf-bat they hit this class with after the Wildfire patch? I wasn't opposed to playing other classes, but pretty much being forced to play something else as Maras were no longer viable in any sense left me with a bad taste in my mouth. If this holds up to what i'd expect, I know at least 6 more people I used to play with who would love to come back and play this again. I guess I am the guinea pig in this aspect.
I don't know if it's before or after that particular update, but I do know that Mara is completely viable as a class atm. So you should be good to go!

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Jaycub
Posts: 3130

Re: [MARAUDER] Need some tips

Post#16 » Sat Jul 09, 2016 2:21 pm

Niky wrote:wtf.

Armor debuff > (Gut Ripper if u can) Wounds debuff > Healdebuff > (Touch if Instability if u hit healer) Brute > Guillotine > Pulverize or Impale spam or Convulsive Slashing in some situations.

Repeat.
>not covering armor debuff

Rend x1, also you should be using buffhead OP and you can make a judgement based off the information you get from the overhead icons if you need to use trash covers like rend. On a completely naked (no debuffs) target you definitely need to. And if you want to go even deeper you can read the battlefield and see what healers are near, if you only see warrior priests than you don't need to cover since they can't cleanse ailments.

BW can remove any debuff with cauterize, so on a naked BW always cover.


Gameplay wise, make sure you are using an assist macro and binding that to a key you can easily spam a lot (it's a function that uses /assist on your defensive target (the person you want to assist)). You will find you will have a lot more success if you assist people, for instance if you solo que for a scenario on your mara and you have say a SH as the other DPS in your party keep him on defensive target and spam your assist macro to see who he is on every once and a while and make an effort to assist on him.
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Gegga
Posts: 122

Re: [MARAUDER] Need some tips

Post#17 » Wed Jul 13, 2016 5:57 pm

So it seems everyone has overlooked the marauders by far strongest side. when i ran this specc i was hated by everyone on order. i bring you the AP drain marauder!

http://waronlinebuilder.org/#career=mar ... 0:;0:0:0:0:

just focus on getting as much crit as possible, around 900str and rest in defensive stats. the build will make sure that healers cant heal, doesnt matter if you healdebuff them, they stil cant heal without AP. ther frontline is **** without healers or they all have to switch targets to you and then your team can run them over.

this is not the best DPS build out there but IMO it is the best and most useful Mara specc in all settings. i ran this build no matter if it was for duels, for scenarios or for massive Orvr, its just that good!

try it out!
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Dajciekrwi
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Posts: 715

Re: [MARAUDER] Need some tips

Post#18 » Thu Jul 14, 2016 8:59 am

Build of Gegga is really usefull in when comes to big battles, warbands, nice concept, gj.
Personally i dont like such battles, they are too much chaotic, bugotic and lagotic.
But, seems, philospohy of RoR DEV'S, going in direction of monumental battles for countless armies, so maybe its a build of future...

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TygerScorpion85
Posts: 11

Re: [MARAUDER] Need some tips

Post#19 » Thu Jul 21, 2016 3:17 pm

Gachimuchi wrote:If you can't figure out rotations for Mara on your own you should probably find an easier game to play.
If you can't be nice on the forum, don't talk on the forum

grumcajs
Posts: 378

Re: [MARAUDER] Need some tips

Post#20 » Thu Jul 21, 2016 3:26 pm

I was usually running savagery + brutality and tried to avoid monstro spec no matter what. For me it was better to actually bash ST as hard as possible even in large scale than whirl around with my dildo arm extended

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