Countering zerging in T2/3

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Azarael
Posts: 5332

Re: Countering zerging.

Post#61 » Mon Jul 04, 2016 4:20 pm

roadkillrobin wrote:
Azarael wrote:This occurs because the target selector on RoR is lazy, and looks for the first X valid targets within the AoE's specified range. I do not know how it handled on live.
So Echosta is pretty much wrong on this one then as example 4 BW stacked upon eachother will basicly hit the same 9 targets within PBAoE spells as they will hit the first 9 targets within range?
No, Echosta is likely right. What's actually happening is that an ordered list of players in range is being iterated, and such a list is held for each player. The order of the players in each player's list is likely to be different.

This also means, by extension, that if no one moves, the target selection for each player using an AoE will be fully consistent.

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Lileldys
Posts: 666

Re: Countering zerging.

Post#62 » Mon Jul 04, 2016 4:57 pm

roadkillrobin wrote:
Azarael wrote:This occurs because the target selector on RoR is lazy, and looks for the first X valid targets within the AoE's specified range. I do not know how it handled on live.
So Echosta is pretty much wrong on this one then as example 4 BW stacked upon eachother will basicly hit the same 9 targets within PBAoE spells as they will hit the first 9 targets within range?
Finds anything within range. He doesn't say how its found. Distance from caster?, distance from outer cone?. Maybe the game just pulls data of all targets within range and RNG picks some.

You had to play where you knew you were guaranteed to always hit ~9 people, and that was most likely always in a funnel.
This then ended up with the guilds pushing everything into one blob while pushing keeps/BOs. Just a giant ball of 48 Russians standing in one big blob pushing into you, and you can't focus the damage anywhere. We didn't want to recruit a 2nd warband, and most players just quit cause there was literally nothing we could do.

Zanilos
Posts: 443

Re: Countering zerging.

Post#63 » Mon Jul 04, 2016 5:32 pm

Yep pretty much what Liledys says.

We would find ourselves going flat out dps with morale bombing using WP+BW and getting maybe 2-3 kills. Literally nothing you can do.

Meta is more and more and more.
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peterthepan3
Posts: 6509

Re: Countering zerging.

Post#64 » Mon Jul 04, 2016 7:38 pm

suppose the simplest solution to counter zerging is to encourage smaller comps/parties. sure, the people who rely on 10000 people supporting them to make kills/get rewards may leave in protest, but i'd wager there'd be an influx of competitive players from other games (who actually enjoy real PvP) to take their place if that became the case = veri veri elitist intense PvP calibre, fam :) still believe this has the potential to become so much greater than it already is, and encouraging people to quit facestomping the opposing faction by merit of 10x their numbers (or letting them leave and other good PvPers take their place) is a good start.
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Zanilos
Posts: 443

Re: Countering zerging.

Post#65 » Mon Jul 04, 2016 7:45 pm

peterthepan3 wrote:suppose the simplest solution to counter zerging is to encourage smaller comps/parties. sure, the people who rely on 10000 people supporting them to make kills/get rewards may leave in protest, but i'd wager there'd be an influx of competitive players from other games (who actually enjoy real PvP) to take their place if that became the case = veri veri elitist intense PvP calibre, fam :) still believe this has the potential to become so much greater than it already is, and encouraging people to quit facestomping the opposing faction by merit of 10x their numbers (or letting them leave and other good PvPers take their place) is a good start.

uhhh it means almost all fights except vs CCM and LoB will just be kite fests when 1 one person dies.

edit: If the focuses on small fights and elite fighting styles, all 50 people left playing will have a ball. (that's high balling it btw)
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peterthepan3
Posts: 6509

Re: Countering zerging.

Post#66 » Mon Jul 04, 2016 7:52 pm

i'm curious as to what experience you'd base that on? ranged groups are meta for smallscale in rvr, that's nothing new. doesn't negate from what i said though
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Zanilos
Posts: 443

Re: Countering zerging.

Post#67 » Mon Jul 04, 2016 7:53 pm

More than 5 is a zerg fam.
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Epo
Posts: 95

Re: Countering zerging.

Post#68 » Mon Jul 04, 2016 7:55 pm

Zanilos wrote:More than 5 is a zerg fam.
#fumanwho
#highcalibre

EDIT: In all seriousness, it's a community issue, which will probably never change due to the nature of the game.

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Tesq
Posts: 5713

Re: Countering zerging.

Post#69 » Mon Jul 04, 2016 7:58 pm

Zanilos wrote:Yep pretty much what Liledys says.

We would find ourselves going flat out dps with morale bombing using WP+BW and getting maybe 2-3 kills. Literally nothing you can do.

Meta is more and more and more.
that's what i was talking about if you are going to go full bomb then of course you will have 0 results, x8 bw are easy to counter just by having ch+bo in every party. Appart the 2wb vs 1wb talk there's so many things wrong going x6-8 bw. Same as go x6-8 sorc or going x4 partys sorc+ choppa.
It was fine in t3 when everything melt in few seconds but not now and will be even badder in future.
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Zanilos
Posts: 443

Re: Countering zerging.

Post#70 » Mon Jul 04, 2016 8:00 pm

Tesq, We pretty much never used more than 4. maybe on a couple of occasions. Main setup 4 BW, 1 RP, 1 ENGI, 2 SL. then 4 kobs, 1 IB, 3 SM. With a mix of healers. Some of videos we have way too many WP.
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