Recent Topics

Ads

Seal of Domination

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Natherul
Developer
Posts: 3219
Contact:

Re: Seal of Domination

Post#21 » Fri Jul 01, 2016 11:26 am

saupreusse wrote:Flying Mounts are not possible, simply because the zones are not connected with each other. Most of them are surrounded by up to 9 dangerous territorries. Also, a lot of the gameobjects like houses, don't have a real Model on the upper Floors, they are only textures which you could fly through. A lot of ugly things are going on with the shaders and Terrain in general, as soon as you leave the places, that are designed for players to explore.
Darn it sau, did you have to spill the beans? You destroyed our smoke and mirrors! :P

This for everyone else is what I meant without going into the technical reasons why :P

Ads
User avatar
saupreusse
Former Staff
Posts: 2503

Re: Seal of Domination

Post#22 » Fri Jul 01, 2016 11:49 am

sorry.™
Saup - RR 8x WP
Son - RR 8x AM

User avatar
Dresden
Banned
Posts: 1395

Re: Seal of Domination

Post#23 » Fri Jul 01, 2016 1:36 pm

saupreusse wrote:Flying Mounts are not possible, simply because the zones are not connected with each other. Most of them are surrounded by up to 9 dangerous territorries. Also, a lot of the gameobjects like houses, don't have a real Model on the upper Floors, they are only textures which you could fly through. A lot of ugly things are going on with the shaders and Terrain in general, as soon as you leave the places, that are designed for players to explore.
So no flying spiky fur pig for mah blorc?

Damn...
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

User avatar
Beckstir
Posts: 21

Re: Seal of Domination

Post#24 » Fri Jul 01, 2016 1:42 pm

Candide wrote:What are the
communication, strategy and effort
when you take empty keeps and fight vs defender witch have 200% aao ?

Continue to zerg Destru, and you will be soon alone vs npc.

You should be reward with a title like "Conqueror" or something like that esthetic.
Not to be even more powerfull.

So a lot of ppl have between 1 to 4 seal Destro side vs Zero Order Side.

Yeah, very fair, and of course it's because you are so much more better at "communication strategy and effort" ...

NOT At ALL, because you outnumber us when you are so much more than us, that you can split and capture multiple keep at a time.

Candide


Pretty much this ^

Destro outnumbers Order and so taking all zones is basically "no brains required"

Need more Order or I should say, need more Order to stay playing Order instead of swapping to other faction when things look bleak.

Ninepaces
Posts: 313

Re: Seal of Domination

Post#25 » Fri Jul 01, 2016 2:30 pm

But destro don't outnumber order.

User avatar
stillwaterww
Posts: 148

Re: Seal of Domination

Post#26 » Fri Jul 01, 2016 2:31 pm

Ninepaces wrote:But destro don't outnumber order.
This.

Every time we started a big push towards a seal, we started with equal or close to equal numbers. That right now we have some more active coordinated guilds and try to utilize more then one zone at a time is whats getting zones locked. That many order players jump on the bandwagon and xrealm when this happens cannot be faulted to destro. Maybe order would benefit from organizing more and trying to retain your equal numbers in lakes.
Last edited by stillwaterww on Fri Jul 01, 2016 2:35 pm, edited 1 time in total.
Iobel - SO // Miae - BG // Sorrowstrike - WE // Happyjumping - WL // Ishaisa - DoK

Ninepaces
Posts: 313

Re: Seal of Domination

Post#27 » Fri Jul 01, 2016 2:34 pm

Even now, today, before server crashed we locked DW and praag with order only havine 20% aao. Thats negligible really and balance out by cannon dmg.

User avatar
Koha
Posts: 178

Re: Seal of Domination

Post#28 » Fri Jul 01, 2016 4:10 pm

stillwaterww wrote:
Ninepaces wrote:But destro don't outnumber order.
This.

Every time we started a big push towards a seal, we started with equal or close to equal numbers. That right now we have some more active coordinated guilds and try to utilize more then one zone at a time is whats getting zones locked. That many order players jump on the bandwagon and xrealm when this happens cannot be faulted to destro. Maybe order would benefit from organizing more and trying to retain your equal numbers in lakes.
Let's say that there are bigger structures on destro side. I never saw an order guild able to fill a full wb, they all have to gather some PU to fill their groups. You may call it coordination and strategy if you like, but doesn't have the taste of it. Order PUGS should create bigger structures indeed, but we all know it easier to say then to do.

I feel like the PUG warbands have an easier job on destro side for now.

not having tri party RvR has always been the problem of WAR, not sure something can be done about it. Population are even, domination will change depending on big structures. No strategy nor organization can save the realm if you only have Open warbands, even with full commitment of all. (not a tank/heal in every group most of the time)...
MA Kirth BG Melnibone SH Kikass
WH Merci SM Kohagen SL Koagul

Ads
Ninepaces
Posts: 313

Re: Seal of Domination

Post#29 » Fri Jul 01, 2016 4:33 pm

It takes us an alliance of 4 guilds to fill 1 WB.

User avatar
NoRKaLKiLLa
Posts: 1020
Contact:

Re: Seal of Domination

Post#30 » Fri Jul 01, 2016 7:05 pm

Beckstir wrote: Destro outnumbers Order
You are wrong. Population balance fluctuates hourly dependent on time of the day and how many people rage quit after losing a zone. Some guilds are loyal to their factions and can be found on the defense even in dire circumstances and have successfully stopped enemy pushes and locks, like Beavers on Order for example. While the Order pugs are fighting over dumping oil, they're burning and turning BOs which results in successful defenses.

Koha wrote: Let's say that there are bigger structures on destro side.
This is a result of the following:

co·or·di·na·tion
kōˌôrdnˈāSH(ə)n/
noun
1.
the organization of the different elements of a complex body or activity so as to enable them to work together effectively.

co·op·er·a·tion
kōˌäpəˈrāSH(ə)n/
noun
the process of working together to the same end.
Koha wrote: I never saw an order guild able to fill a full wb, they all have to gather some PU to fill their groups.
Looks like you need to apply co·op·er·a·tion, and co·or·di·na·tion.
Koha wrote: I feel like the PUG warbands have an easier job on destro side for now.
Working with pug warbands is like herding cats, on either faction. Players log in, ask where the fight is and want immediate keep bag results, nevermind the fact it takes more than walking up to a keep and afk'ing at it until the alliances lock BOs and drop the siege engines. Alternatively you have pug parties on either side burning BOs out of sequence without a substantial enough group to hold it before it locks in their favor, and end up getting steamrolled by the opposing forces that does. If the pugs join in and get a keep, the T4 chat is silent. If they have to do anything more than rally to the call of "attack x keep" all hell breaks loose and they blame the alliances trying to actually get work done. That being said, please bring back realm captains.
Koha wrote: No strategy nor organization can save the realm if you only have Open warbands, even with full commitment of all. (not a tank/heal in every group most of the time)...

strat·e·gy
ˈstradəjē/
noun
a plan of action or policy designed to achieve a major or overall aim.

or·gan·i·za·tion
ˌôrɡənəˈzāSH(ə)n/
noun
1.
an organized body of people with a particular purpose, especially a business, society, association, etc.

Actually, yeah, or·gan·i·za·tion and strat·e·gy is the solution. Unless you just want to play Return of Oil Dumpening, and get bent over systematically and continuously.
Image

Who is online

Users browsing this forum: Google [Bot] and 5 guests