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Saving Scenarios (the endangered species part of WAR)

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Ridduk
Posts: 333

Re: Saving Scenarios (the endangered species part of WAR)

Post#11 » Mon Jun 27, 2016 4:54 am

Eathisword wrote:
Heck, you could even have quests like : win 25 (random number) Gates of Ekrund scenario and chose between a stout dwarven +180 armor talisman or a stack of armor potions... and so on with different stat talis and potions for each of the scens. Give PvE rewards. Not RvR ones.
Good idea imo.

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labotimy
Posts: 101

Re: Saving Scenarios (the endangered species part of WAR)

Post#12 » Mon Jun 27, 2016 4:56 am

The only change that I would like, being able to exchange medallions for emblems or vice versa at some kind of reasonable rate. Even if it was a slow grind, if I prefer grinding out SC's to RvR IMO it should be a viable route to the armor set I want. Currently for certain play styles like healing or tanking for example, you need to do activities other then SC's to get a viable gear set, like grinding Ruin PQ. Having the choice of what to spend your medallions on would just be nice, I personally prefer more options to less.

Just to be specific so were completely clear, If I roll a zealot/RP to heal T4 sc's just as an example, this is not overly viable without investing time grinding out gear elsewhere. To me that is just not rewarding game play, and basically I will be healing SC's for the fun of it. I lose the progression aspect of the game since there is zero progression on that class grinding SC's other then RR, and would be better off investing time doing something else. Simply adding a route to convert that effort into say, Annihilator gear would be a step in the right direction.

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Eathisword
Posts: 808

Re: Saving Scenarios (the endangered species part of WAR)

Post#13 » Mon Jun 27, 2016 5:27 am

labotimy wrote:The only change that I would like, being able to exchange medallions for emblems or vice versa at some kind of reasonable rate. Even if it was a slow grind, if I prefer grinding out SC's to RvR IMO it should be a viable route to the armor set I want. Currently for certain play styles like healing or tanking for example, you need to do activities other then SC's to get a viable gear set, like grinding Ruin PQ. Having the choice of what to spend your medallions on would just be nice, I personally prefer more options to less.

Just to be specific so were completely clear, If I roll a zealot/RP to heal T4 sc's just as an example, this is not overly viable without investing time grinding out gear elsewhere. To me that is just not rewarding game play, and basically I will be healing SC's for the fun of it. I lose the progression aspect of the game since there is zero progression on that class grinding SC's other then RR, and would be better off investing time doing something else. Simply adding a route to convert that effort into say, Annihilator gear would be a step in the right direction.
This is the wrong route to go. You don't take a reward from one important part of the game, RvR, to give it to another important part of the game, Scenarios.

To take your own example: your zealot doesn't need scenario, emblems are useless to you, so you want to trade em to get RvR medallions for RvR armor. What then ? RvR has become useless to you. That logic is flawed, all classes should need both RvR and scenario to get geared.

The problem is not how the rewards work, its the rewards themselves. Scenario should not give access to any armor sets. Imo, both Annihilator and mercenary should be bought with medallions. So all classes would have the same path to gearing, instead of some (if not most) having a much easier time then others (mercenary is way too easy/fast to get...)
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labotimy
Posts: 101

Re: Saving Scenarios (the endangered species part of WAR)

Post#14 » Mon Jun 27, 2016 5:45 am

Eathisword wrote:
labotimy wrote:The only change that I would like, being able to exchange medallions for emblems or vice versa at some kind of reasonable rate. Even if it was a slow grind, if I prefer grinding out SC's to RvR IMO it should be a viable route to the armor set I want. Currently for certain play styles like healing or tanking for example, you need to do activities other then SC's to get a viable gear set, like grinding Ruin PQ. Having the choice of what to spend your medallions on would just be nice, I personally prefer more options to less.

Just to be specific so were completely clear, If I roll a zealot/RP to heal T4 sc's just as an example, this is not overly viable without investing time grinding out gear elsewhere. To me that is just not rewarding game play, and basically I will be healing SC's for the fun of it. I lose the progression aspect of the game since there is zero progression on that class grinding SC's other then RR, and would be better off investing time doing something else. Simply adding a route to convert that effort into say, Annihilator gear would be a step in the right direction.
This is the wrong route to go. You don't take a reward from one important part of the game, RvR, to give it to another important part of the game, Scenarios.

To take your own example: your zealot doesn't need scenario, emblems are useless to you, so you want to trade em to get RvR medallions for RvR armor. What then ? RvR has become useless to you. That logic is flawed, all classes should need both RvR and scenario to get geared.

The problem is not how the rewards work, its the rewards themselves. Scenario should not give access to any armor sets. Imo, both Annihilator and mercenary should be bought with medallions. So all classes would have the same path to gearing, instead of some (if not most) having a much easier time then others (mercenary is way too easy/fast to get...)
LOL. What's funny about this, it's your logic that is flawed. The only method for gaining BiS gear should be PvP, it shouldn't matter what form that PvP takes. If you kill players, you should be rewarded with progress. Someone like me, much more interested in small scale combat than mindless AFK zerg fests, has very little interest in RvR for the most part. Sometimes I enjoy a keep defense/attack or some organized ganking, but honestly if I'm pushed into that play style to progress, more then likely I will reroll then deal with the long grind that is Anni. That's exactly what I mean by rewarding game play.

Balancing SC rewards compared to RvR in regards to medallions and emblems being essentially the same(what I'm suggesting), and encouraging players to do both, is a different issue entirely. If RvR was more rewarding for gear/RR, and SC's more entertaining, In my eyes that would be balance as long as I could earn my gear doing either one.

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drmordread
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Re: Saving Scenarios (the endangered species part of WAR)

Post#15 » Mon Jun 27, 2016 5:50 am

Eathisword wrote: 1. Very bad idea : scens giving more renown then RvR will only result in super-meta-premade queuing everywhere and grinding renown against pug way too fast. NA has already not much RvR, doing this would transform the game into an instanced PvP game like WoW Battlegrounds.

2. Bad idea also, same reason as above : scens are just too easy to farm. At least RvR as an element of randomness to it. I'd even suggest (I did somewhere else) to remove scenario armor sets like mercenary. Want good armor : do RvR. Want good weapon : do scens.
What if you don't like RvR all the time? Personally speaking I can only take perhaps a little of it each day. Scens are a lot more fun even pugging, than RvR. But I want healing armor for my Healers, so hate it or not I am stuck doing RvR. Sitting in keeps waiting for other side to attack .... oh yeah real exciting...
Join a WB you say? SURREEEE.... as they all fly all over the lakes in groups of 2 or three chasing down a single destro. Forget about your wb party staying together for you to heal, the entire wb doesnt stay together. So only option is to run around like a headless chicken out of party healing anyone you can and pray you get 3 medallions per day.

Scenarios though... that is where the fun is. Even as a solo pug you will win some, lose others. Doesnt matter, ten minutes later it is over and you start a new one. But...wait.... I can't get healing armor in scenarios. So either my healer specs DPS (completely useless) orrrr..... I stay in RvR, every day, every hour, every minute I play .....
Eathisword wrote: 3. This, I don't care. Most people mains have capped influence in every zone. Not like it takes a long time to max it out. And although the rewards are awesome now... in the future, they will be obsolete. Probably not worth spending time coding it.
Not for nothing, but once crit tallies are introduced, Scen weapons will become worthless for a few classes. I already have a +3 crit sword from INF. Add a crit tali and I will never need a scen weapon. Then there are the weapons from Lost Vale and LoTD. Much better than scen weapons too in some cases. So yeah, INF in sc's can be important.
Eathisword wrote: If we need extra incentive for scens, I would prefer the use of mundane ones that won't affect the need to do RvR like money quest for any given scens, titles, armor skins, currency to buy special dyes, etc.
Why? SC's are just as much RvR as sitting in a keep for three hours waiting to be attacked..... ohhh wait..... Scens are MORE RvR than RvR. So why shouldnt the rewards be the same?
Eathisword wrote: Heck, you could even have quests like : win 25 (random number) Gates of Ekrund scenario and chose between a stout dwarven +180 armor talisman or a stack of armor potions... and so on with different stat talis and potions for each of the scens. Give PvE rewards. Not RvR ones.

@Dalgri, I agree with you, Campaign revolving around keep and siege only is getting old very fast. Need some incentive to have more movement in the zones and get more open space fights. We'll see what the future brings. But this is off topic...
Dont need quests for scens. Just need scens to be treated the same as any other fighting in WAR!
Eathisword wrote: The problem is not how the rewards work, its the rewards themselves. Scenario should not give access to any armor sets. Imo, both Annihilator and mercenary should be bought with medallions. So all classes would have the same path to gearing, instead of some (if not most) having a much easier time then others (mercenary is way too easy/fast to get...)
So basically you want everyone to just fight in the lakes all day, like it or not, no other options? Why? Why the lakes? Especially without the end game of city at the moment? Scenarios used to be more fun than the lakes, bring that back.

YES to RvR rewards from Scens because scens ARE RvR!
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Dalgrimar
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Re: Saving Scenarios (the endangered species part of WAR)

Post#16 » Mon Jun 27, 2016 5:53 am

All what RvR is atm is zerging.
There are almost no smallscale fights to find.
Heck, even 6vs12 is extremely rare.
On Live this was different, thats also why i spend 90% of my time on Live doing RvR running 6mans and in RoR i spend 90% of my time in scenarios cuz RvR has became one big zergfest.
Buffing the rewards you get from scenarios would maybe bring in more premades and therefore give people a reason to group up and provide better competition for the already few existing premades.
Like in every game, if you like to solo be prepared to play carefull/know how to play aka use your guard and if dps or healer, watch your positioning.
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drmordread
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Re: Saving Scenarios (the endangered species part of WAR)

Post#17 » Mon Jun 27, 2016 5:57 am

Added Bonus to Scenarios giving the same rewards as the lakes;
Less people in the lakes! Smaller zergs. And when the new RvR system is fully introduced, less cannon fodder!

Do I want to reward the boring always same people premades? NOPE! Bad players IMO that can't solo. But at the same time there are a lot of good players who solo que sc's fight in pugs and do great work .... but get no rewards!
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Dalgrimar
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Re: Saving Scenarios (the endangered species part of WAR)

Post#18 » Mon Jun 27, 2016 6:03 am

drmordread wrote: Do I want to reward the boring always same people premades? NOPE! Bad players IMO that can't solo. But at the same time there are a lot of good players who solo que sc's fight in pugs and do great work .... but get no rewards!
They are the ones keeping this game alive tho.
Its not because they play the game how its ment to play = in a premade, that they are bad players lol.
There should be more players/guilds with there mindstate of playing in a group.
Its a Massively multiplayer online game wich is mend to play together.
Its up to you if you like to play solo but dont whine that you get shrekt by a premade.
If you still dont like it, maybe you should form up your own group?
It only takes a ad in /LFG to find some people.
If you dont want to do that, go play a single player game.
Im so tired of this solo players allways whining about premades lol.
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labotimy
Posts: 101

Re: Saving Scenarios (the endangered species part of WAR)

Post#19 » Mon Jun 27, 2016 6:14 am

Dalgrimar wrote:
drmordread wrote: Do I want to reward the boring always same people premades? NOPE! Bad players IMO that can't solo. But at the same time there are a lot of good players who solo que sc's fight in pugs and do great work .... but get no rewards!
They are the ones keeping this game alive tho.
Its not because they play the game how its ment to play = in a premade, that they are bad players lol.
There should be more players/guilds with there mindstate of playing in a group.
Its a Massively multiplayer online game wich is mend to play together.
Its up to you if you like to play solo but dont whine that you get shrekt by a premade.
If you still dont like it, maybe you should form up your own group?
It only takes a ad in /LFG to find some people.
If you dont want to do that, go play a single player game.
Im so tired of this solo players allways whining about premades lol.
I do 100% agree with this. It still would be nice to earn whatever PvP gear set is available, by playing whatever form of PvP I decide to at that moment.

Dabbart
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Re: Saving Scenarios (the endangered species part of WAR)

Post#20 » Mon Jun 27, 2016 6:27 am

labotimy wrote: I do 100% agree with this. It still would be nice to earn whatever PvP gear set is available, by playing whatever form of PvP I decide to at that moment.

For the life of me I can't understand this logic. Sorry, but I can't. You don't get dwarf INF for fighting in Emp zone. Both are PvP that give seperate gear. By this logic, emblems AND medallions should drop from all player deaths, Merc and Anni boots and gloves should drop from all player deaths. That would actually make it harder to get a specific set, but let's ignore that for a moment.

SC pop's are almost non-stop on my knight whichever healer. DPS takes a little bit more time, but I fail to see how SCs are an "endangered species" by any stretch. People who want smaller scale battles will SC. Do they have to grind a bit to get BiS gear? Yes. How is that a bad thing? The "no incentive" argument is invalid. What is the incentive to play if you have achieved BiS gear and fully capped in a week because the drop rates made it super easy to farm? Oh right. We play cause we like the Fights...

My 2 cents.
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