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[Magus] Why so weak?

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Tankbeardz
Posts: 629

Re: [Magus] Why so weak?

Post#81 » Sun Jun 26, 2016 9:35 am

footpatrol2 wrote:So... I thought we cured this can't be dealt with easily thing? You stack your group in the mist. Mdps and tanks have to eat the mist if they want to do anything to you. You place the mist in important spots like I mentioned earlier. If you want to get the most of of engie's/magus's as a class build these defensive style type groups and stop participating in the kiting meta.

WP/DoK's have group cleanse. They are the counter to engie's/magus dots... Oh well. They have to constantly cleanse while you constantly place dots... Oh well.

I guess since your focus is on 6 man you see this as a big problem. My focus is on 2 6 man groups working together. Because of my perspective of scale I don't see the magus as bad at all.

I kinda feel like i'm trying to hand you 1000 dollars and you keep calling me stupid. But its 1000 dollars... People like money right? But every time I try and hand you 1000 dollars you keep saying i'm dumb. So I walk away confused and keep doing my thang. Maybe i'll try and hand you 1000 dollars later i guess. Maybe you'll keep calling me stupid...

Have you even tried what I'm talking about? I suspect not. I did this stuff for YEARS.
I don't recall anyone actually calling you stupid. You are not the only one who has played this game a long time.

My focus is about the class in itself. I don't care about getting all the DBs, though my ego sometimes says otherwise.

The problem is that the utility is meh and you haven't addressed any of it:
1. The stagger is meh
2. The disarm is meh and is better for burst damage
3. The KD requires a pet cast and is meh without a tactic and 2 GCDs
4. The anti stagger they added in the game was great when stagger was more than 3 seconds but is now meh
5. There is no heal debuff...so I meh again
6. You brought up the SC scores so we responded.
7. No one said that magus isn't good in large scale....but if you want to take it to that...Make your 12 man with a magus focus and put it against 2 well run 12 mans with a melee train who assist, not warbands of randoms and you will notice a huge difference in your success rate.

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peterthepan3
Posts: 6509

Re: [Magus] Why so weak?

Post#82 » Sun Jun 26, 2016 11:21 am

Unless you post proof, e.g. video footage of this, I'm sorry but I'll have to pass. As i said before I'm up for helping you but I'm yet to see you actually try and put the theory into action!

And tank covered most of it.
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Jaycub
Posts: 3130

Re: [Magus] Why so weak?

Post#83 » Sun Jun 26, 2016 11:37 am

Stagger is actually really strong now, when you have control over AoE (premade) throwing it on the backline and dropping say a MDPS is very effective if that stagger catches both healers.
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peterthepan3
Posts: 6509

Re: [Magus] Why so weak?

Post#84 » Sun Jun 26, 2016 11:57 am

Jaycub wrote:Stagger is actually really strong now, when you have control over AoE (premade) throwing it on the backline and dropping say a MDPS is very effective if that stagger catches both healers.
And goes hand-in-hand with the kiting meta, too: best to use it when you're in a small group running away from larger odds, I find.
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Renork
Posts: 1208

Re: [Magus] Why so weak?

Post#85 » Sun Jun 26, 2016 1:12 pm

Jaycub wrote:Stagger is actually really strong now, when you have control over AoE (premade) throwing it on the backline and dropping say a MDPS is very effective if that stagger catches both healers.
Assuming the healers are standing next to each other, and also assuming the healers don't move when they see a man on a flying disk coming at them, then sure...it's "really strong". I rather use the word "effective".

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footpatrol2
Posts: 1093

Re: [Magus] Why so weak?

Post#86 » Sun Jun 26, 2016 7:52 pm

What I'm writing about isn't theory I've actually done it and did it for a long long time. I've ran the 6 man chaos group on this server only as a 6 man thou. Granted its only half the group so it isn't as strong because its only half the full group. ya gotta start somewhere thou.

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Coffeemakes
Posts: 202

Re: [Magus] Why so weak?

Post#87 » Sun Jun 26, 2016 8:23 pm

To sum it all up for you adventurer's, i made this fantastic poem please grab your coffee and read:

The Magus is a lethal class full of Rage + Power
To Unlock this potential it must be played with + handled like a delicate flower
Support class it is for your entire party
So do not try to tank the enemy, and be a smarty
The magus can be squishy and weak for the novice at first
resulting in your pc getting slapped + often cursed.
The Magus needs time to be nurtured and to grow,
and when he's the last one standing at the end of all
battles this definitely shows.
Last edited by Coffeemakes on Mon Jun 27, 2016 11:58 pm, edited 1 time in total.
:P Don't RAGE After You Die in War, Make A Screenshot/Wallpaper Instead. War is a Beautiful Game. :P
Screenshots From Yesteryears:> viewtopic.php?t=11458

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peterthepan3
Posts: 6509

Re: [Magus] Why so weak?

Post#88 » Sun Jun 26, 2016 8:49 pm

footpatrol2 wrote:What I'm writing about isn't theory I've actually done it and did it for a long long time. I've ran the 6 man chaos group on this server only as a 6 man thou. Granted its only half the group so it isn't as strong because its only half the full group. ya gotta start somewhere thou.
Exact setup? Who did you come up against? Your results?
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footpatrol2
Posts: 1093

Re: [Magus] Why so weak?

Post#89 » Sun Jun 26, 2016 9:21 pm

We ran the group a couple of times with slightly different compositions. Still need to find a steady crew. Are you willing to help out p3? Are you NA time?

One of the long sessions compositions was.
1 dark rites zealot. rift magus mist magus. 1 dread 1 discord chosens. It was mainly against pugs. I'm still lookin for steady players. I got about 7 different players interested but they play at different times. You gotta start somewhere. We won the Sc's but it was against pugs so... Again this is half the group other half isn't as stationary and can clean up and also participates in the defensive/contracted mode.

Its not the ideal setup i wanted but i just needed players to get used to joining the group and get used to the playstyle which is very different/controlled. Its how I started the dwarf groups. Its a slow grow thang.

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peterthepan3
Posts: 6509

Re: [Magus] Why so weak?

Post#90 » Mon Jun 27, 2016 11:39 pm

footpatrol2 wrote:We ran the group a couple of times with slightly different compositions. Still need to find a steady crew. Are you willing to help out p3? Are you NA time?

One of the long sessions compositions was.
1 dark rites zealot. rift magus mist magus. 1 dread 1 discord chosens. It was mainly against pugs. I'm still lookin for steady players. I got about 7 different players interested but they play at different times. You gotta start somewhere. We won the Sc's but it was against pugs so... Again this is half the group other half isn't as stationary and can clean up and also participates in the defensive/contracted mode.

Its not the ideal setup i wanted but i just needed players to get used to joining the group and get used to the playstyle which is very different/controlled. Its how I started the dwarf groups. Its a slow grow thang.
i am interested in coming, yes. I am EU time (uk) but do play NA-ish hours occasionally when sleeping pattern fudged (90% of time). curious - do you plan on making this composition a pug-killer comp, or intend to try it out against fotm order comps too?
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