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Getting rp fter rr40

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Bretin
Posts: 929

Re: Getting rp fter rr40

Post#31 » Thu Jun 16, 2016 6:32 am

Vittra wrote:
taccr wrote:Only problem with renown are siege weapons and especially oil. Easy ranks when you keep stealing oil all day every day.
What do you mean?
pretty easy: those who do nothing but steal oil e.g. try to click it faster than anyone else who's around will get 10-20 solo kills for free within a keep area. those who have the highest rr on the server right now do nothing but exactly this.

anyway who cares about some purple numbers? it's fine as it is... those who complained for months now have something to do while others like me still give 0 fcks if there is a purple number or not after killing someone :P

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Eathisword
Posts: 808

Re: Getting rp fter rr40

Post#32 » Thu Jun 16, 2016 6:41 am

Vittra wrote:
taccr wrote:Only problem with renown are siege weapons and especially oil. Easy ranks when you keep stealing oil all day every day.
What do you mean?
He means that the people who are RR47-48 already are just spammin AoE guns in siege keep and monopolizing the oil to get fast renown. Or they are magus...

Also... I really don'T get why people get mad... if stuff gets out of hand... they can just wipe the renown gain and restart again, just like annihilator gear, medallions, ruin gear...

Furthermore, getting RR80, even for the freaks, is gonna take a **** load of time (4-6 months or more). Getting from 40 to 70 is about 4 million renown. And then its another 4 million from 70 to 80. So even if you are slow... half as slow as them. When they hit 80, you'll be 70. IF you are much slower, 1/4th of em, you'll be in your 60s. I see no problem there.

RvR is good, the lakes are full, the new system is fun so far... we see purples. Enjoy !
Farfadet, RR72 shaman
Volgograd, RR80 IB
Video thread here.

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Theseus
Posts: 526

Re: Getting rp fter rr40

Post#33 » Thu Jun 16, 2016 8:35 am

Genisaurus wrote:

I'll verify it. The original plan was to increase the RR cap based on the gear/content we had ready to release, e.g. Fortresses and Conq gear would result in the RR cap being raised to 50.

Instead, the renown cap was raised to 80 and the rate reduced. Once we have the content available, we will be releasing the content and any related gear, and shifting the level at which the reduced rate applies accordingly. Per the above example, when Conq and forts are ready (with the new RvR system), we will allow normal RR progression up to 50, and the reduced rate will only apply to RR51+.

There were several options discussed. This one we decided we could most easily support, and most of the playerbase would accept it over nothing.
Thanks Genisaurus for verifying it.... so now at least all concerns regarding the gear should have been disappeard.
Andyrion Ulthenair
Arphyrion Soulblade

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