Can Juggernaut get immunity to snares after use?
Juggernaut breaks being snared but Its not worth using when snared right after specially when its on a 60's cool down!
Tanks typically deal less damage then any class anyways.
Juggernaut
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Re: Juggernaut
There is a tactic which reduces the cool down period, but as a veteran SM player I agree Juggernaut is often useless considering you can be, and most often are, immediately snared again the instant you use it.
Of course ATM I am not overly concerned with this issue. I am so happy and grateful to be playing this game again at all to do more than gently suggest a change. If they get around to it fine. If not I realize there are larger issues in fixing the overall world which probably should take precedence.
Of course ATM I am not overly concerned with this issue. I am so happy and grateful to be playing this game again at all to do more than gently suggest a change. If they get around to it fine. If not I realize there are larger issues in fixing the overall world which probably should take precedence.
Somewhere, In Time...
Re: Juggernaut
On my Knight I relentlessly pound AE snare in order to keep players in constant slow and/or to get them to burn through Juggernaut, Cleansing Wind, Morale 1 or healer cleanse. AE snare might be the best CC ability (not morale) in the game. The reduced cooldown tactic for Juggernaut is effectively useless under such conditions.
Destro: [Agony] Qwack Shammy 80+, Krakkenn Chosen 79 and Mincer Choppa 70+
Order: [Kill Team] Krakken Knight 80+
Order: [Kill Team] Krakken Knight 80+
Re: Juggernaut
I always thought of Juggernaut as a way to break roots. Never really saw it as a way to break snares (since you can be immediately snared again). In that perspective, Juggernaut tactic is great. You basically become immune to roots since it is on a 20s CD AND you still gain the immunity from the root you just broke.
TL;DR: Juggernaut is not meant to make you immune to snares.
TL;DR: Juggernaut is not meant to make you immune to snares.
Re: Juggernaut
Aye. Juggernaut, imo, should be saved for the occasions when it is actually needed to break roots and/or to catch up to your gaurd/kiter. Save it as much as possible. It's excessively helpful if it's not on CD...
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Re: Juggernaut
Yep I don't use it for snares either. Only for roots, or when I have to catch a kiter or healer.
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