Recent Topics

Ads

Juggernaut

Chat about everything else - ask questions, share stories, or just hang out.
7rere7
Posts: 166

Juggernaut

Post#1 » Mon Jun 13, 2016 7:25 am

Can Juggernaut get immunity to snares after use?
Juggernaut breaks being snared but Its not worth using when snared right after specially when its on a 60's cool down!
Tanks typically deal less damage then any class anyways.

Ads
User avatar
Martok
Posts: 2235
Contact:

Re: Juggernaut

Post#2 » Tue Jun 14, 2016 5:03 pm

There is a tactic which reduces the cool down period, but as a veteran SM player I agree Juggernaut is often useless considering you can be, and most often are, immediately snared again the instant you use it.

Of course ATM I am not overly concerned with this issue. I am so happy and grateful to be playing this game again at all to do more than gently suggest a change. If they get around to it fine. If not I realize there are larger issues in fixing the overall world which probably should take precedence.
Somewhere, In Time...

User avatar
Qwack
Posts: 165

Re: Juggernaut

Post#3 » Wed Jun 15, 2016 3:08 pm

On my Knight I relentlessly pound AE snare in order to keep players in constant slow and/or to get them to burn through Juggernaut, Cleansing Wind, Morale 1 or healer cleanse. AE snare might be the best CC ability (not morale) in the game. The reduced cooldown tactic for Juggernaut is effectively useless under such conditions.
Destro: [Agony] Qwack Shammy 80+, Krakkenn Chosen 79 and Mincer Choppa 70+
Order: [Kill Team] Krakken Knight 80+

Penril
Posts: 4441

Re: Juggernaut

Post#4 » Wed Jun 15, 2016 3:17 pm

I always thought of Juggernaut as a way to break roots. Never really saw it as a way to break snares (since you can be immediately snared again). In that perspective, Juggernaut tactic is great. You basically become immune to roots since it is on a 20s CD AND you still gain the immunity from the root you just broke.

TL;DR: Juggernaut is not meant to make you immune to snares.

Dabbart
Posts: 2251

Re: Juggernaut

Post#5 » Wed Jun 15, 2016 5:52 pm

Aye. Juggernaut, imo, should be saved for the occasions when it is actually needed to break roots and/or to catch up to your gaurd/kiter. Save it as much as possible. It's excessively helpful if it's not on CD...
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

User avatar
Collateral
Posts: 1494

Re: Juggernaut

Post#6 » Wed Jun 15, 2016 6:01 pm

Yep I don't use it for snares either. Only for roots, or when I have to catch a kiter or healer.

Who is online

Users browsing this forum: No registered users and 7 guests