Okey, please feel free to ignore or delete this if its completely the wrong place to bring this up but -
I was looking into messing around with WAR's textures myself, but I'm a bit lost were to start exactly. ó ò
You know, where do I find them, how do I extract them or convert them into format to work with. And if its possible to re-oackage and load them.
Maybe one of you guys got a link to a write up, some tips or something. I've worked on some stuff in the past, but this is new ground for me.
Thank you.
Texture Normal Mapping
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- PartizanRUS
- Posts: 611
Re: Texture Normal Mapping
Devs can neither confirm nor deny normal mapping for War engine ? It looks this way.
You shouldn't mess with them. It could lead to the dark side :]Orkfaeller wrote:Okey, please feel free to ignore or delete this if its completely the wrong place to bring this up but -
I was looking into messing around with WAR's textures myself, but I'm a bit lost were to start exactly. ó ò
You know, where do I find them, how do I extract them or convert them into format to work with. And if its possible to re-oackage and load them.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
https://i.imgur.com/Un7WASp.jpg
https://i.imgur.com/Un7WASp.jpg
Re: Texture Normal Mapping
Well if someone managed to dump the shaders I might be able to work something out.
Real time bump and parallax mapping in minecraft with a 512x512 texture pack:
Real time bump and parallax mapping in minecraft with a 512x512 texture pack:
Spoiler:
- PartizanRUS
- Posts: 611
Re: Texture Normal Mapping
We don't have any specifications and info yet. I guess devs don't want to share it.Sildur wrote:Well if someone managed to dump the shaders I might be able to work something out.
Real time bump and parallax mapping in minecraft with a 512x512 texture pack:Spoiler:
All I found is 1 simple tangent normal map in textures so far, idk if its even work.
Bump- and cubemapping would be more than enough. Main point is to enable them for characters.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
https://i.imgur.com/Un7WASp.jpg
https://i.imgur.com/Un7WASp.jpg
Re: Texture Normal Mapping
Managed to extract the shaders of the game. They have alot unused code for bump, specular and parallax mapping in it.
- Razielhell
- Former Staff
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Re: Texture Normal Mapping
**Cool pictures.Sildur wrote:Managed to extract the shaders of the game. They have alot unused code for bump, specular and parallax mapping in it.
- saupreusse
- Former Staff
- Posts: 2386
Re: Texture Normal Mapping
yeah sildur is like the internet celebrity when it comes to shaders
the biggest german youtuber uses his shaders,too ^^
Sildur maybe i can tell you more in the future, right now we dont have the tools to implement such features.
the biggest german youtuber uses his shaders,too ^^
Sildur maybe i can tell you more in the future, right now we dont have the tools to implement such features.
Re: Texture Normal Mapping
Yeah, I enabled it code wise for testing, but it won't do much without the heightmap and normal map textures.
Also that code is so inefficient, so many if and else statements, code all over the place #include functions everywhere, it hurts.
Also that code is so inefficient, so many if and else statements, code all over the place #include functions everywhere, it hurts.
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Re: Texture Normal Mapping
Yes, the WAR code is a real mess. It was IIRC a big part of the reason for slow updates to the game since most of the folks who wrote this messy spaghetti code were long gone from the company by release.Sildur wrote:Yeah, I enabled it code wise for testing, but it won't do much without the heightmap and normal map textures.
Also that code is so inefficient, so many if and else statements, code all over the place #include functions everywhere, it hurts.
Vayra - Sorc
Forkrul - DoK
Kalyth - BG
Forkrul - DoK
Kalyth - BG
Re: Texture Normal Mapping
Well, unfortunately WAR was one of those game that was 'in development hell'.
IIRC they started from scratch twice or thrice.
IIRC they started from scratch twice or thrice.
Avenflar, Zealot, Athel Loren, RR Icompletelyforgotbynow
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