X-Realming Counter
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- CzarRedwall
- Posts: 262
Re: X-Realming Counter
I think 4-8 hours might be enough time for an xrealmer to set up a new account and get to at least t3 :p
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Re: X-Realming Counter
OP had the right idea by wanting to provide incentive.
X-Realming isn't the issue. All adding lockout timers does is further solidify that one realm remains dominated. How do lock out timers fix the X-Realm issue? As in live if you are playing a realm that is losing and go to the other realm then you are locked to that realm for (in live) 8 hours. So you guys are saying the way to encourage people to prevent from switching sides is that when they do they are stuck there for 8 hours? So all those people that jump ship when your realm is losing are now GUARANTEED not to be able to return for what is probably the duration of their game play. It will work just like it did on live, the under populated realm will remain underpopulated while the populated realm will remain populated.
If anything the way the game works right now increases the potential for the losing realm to eventually gain the upper hand or achieve balance.
What needs to be done is provide incentive for the losing realm to stick it out even when they are getting it handed to them.
The way the current system works is that if you lose a zone, that's it you lost a zone or trading keep defenses. So why bother wasting your game time playing on a realm that you wont be able to progress your characters at the rate of that of the enemy realm?
I have suggested in the past a meager pity tick reward for the losing realm. I understand it will result in Warcamp warriors and Guardians of the Mailbox but it is better than those people just leaving their losing realm to the winning realm. If enough of the losing realm starts congregating more and more people are bound to come together.
You can disagree about the pity tick idea but the bottom line is X-Realming is not to blame for the state of ORvR populations and lockout timers most certainly will not resolve the issue.
X-Realming isn't the issue. All adding lockout timers does is further solidify that one realm remains dominated. How do lock out timers fix the X-Realm issue? As in live if you are playing a realm that is losing and go to the other realm then you are locked to that realm for (in live) 8 hours. So you guys are saying the way to encourage people to prevent from switching sides is that when they do they are stuck there for 8 hours? So all those people that jump ship when your realm is losing are now GUARANTEED not to be able to return for what is probably the duration of their game play. It will work just like it did on live, the under populated realm will remain underpopulated while the populated realm will remain populated.
If anything the way the game works right now increases the potential for the losing realm to eventually gain the upper hand or achieve balance.
What needs to be done is provide incentive for the losing realm to stick it out even when they are getting it handed to them.
The way the current system works is that if you lose a zone, that's it you lost a zone or trading keep defenses. So why bother wasting your game time playing on a realm that you wont be able to progress your characters at the rate of that of the enemy realm?
I have suggested in the past a meager pity tick reward for the losing realm. I understand it will result in Warcamp warriors and Guardians of the Mailbox but it is better than those people just leaving their losing realm to the winning realm. If enough of the losing realm starts congregating more and more people are bound to come together.
You can disagree about the pity tick idea but the bottom line is X-Realming is not to blame for the state of ORvR populations and lockout timers most certainly will not resolve the issue.
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels
Re: X-Realming Counter
You would have to some how track users by there IP Address to manage them logging onto a second account.
Bacta AM|Disneys Kotbs| Wiki WP <Foreplay>
Cerebus DoK | Jasselin Chosen <Pillowtalk>
Cerebus DoK | Jasselin Chosen <Pillowtalk>
Re: X-Realming Counter
Even then wouldn't using a VPN be able to bypass that sort of thing? I'm not entirely certain if it works like that but I would imagine there is a relatively easy way around.Bacta wrote:You would have to some how track users by there IP Address to manage them logging onto a second account.
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels
Re: X-Realming Counter
I remember the 8 hour realm lockout days, one realm would completely dominate every single zone, with no opposition, they'd also get no sc pops due to the inbalance. So here were your choices in this situation if you played on the side that was overpopulated
a: zerg empty zones with no opposition
b: queue for scs, very few pops (all leeching free bags/locks)
c: change server (most people did this on live but we cant do this here for obvious reasons)
d: log off for the day
the grass is not always greener, as it is now the sides are balanced (most of the time) which is number one prioty on a single server which we have right now, the moment you add realm lockouts you force people (who dont want 2 accounts) to pick a side, what happens if 80% of these people pick the same side?
a: zerg empty zones with no opposition
b: queue for scs, very few pops (all leeching free bags/locks)
c: change server (most people did this on live but we cant do this here for obvious reasons)
d: log off for the day
the grass is not always greener, as it is now the sides are balanced (most of the time) which is number one prioty on a single server which we have right now, the moment you add realm lockouts you force people (who dont want 2 accounts) to pick a side, what happens if 80% of these people pick the same side?

Gitrate - Rysto - Nuclearpotato - Tato - Billsmith - Avgor - Svarz - Svz - Dug - Mrglass - Ravz - Ripgor
Re: X-Realming Counter
You have two groups those that switch sides as soon as they see the rewards going to the other side. This can be down to keep take stalemates or zerg zone taking. Then there are the ganksquads that dont care about the campaign and just want to gank either side. On live eagles and keep port flags were to deal with the second but they never tried to deal with the first.
Too much reward for too little effort is that issue. What you need when the final campaign is similar to what the op mentions a scaling reward for involvement. If you are involved in bos takes in a zone you get a buff for a day that when that keep is taken it turns into another that lasts for 3 days. Take that buff and take a fort and you get one that lasts a week go into city and you are guaranteed to be a champ in the last stage and roll for highest tier weapons. Take part in the whole campaign and stay loyal get the best reward.
Too much reward for too little effort is that issue. What you need when the final campaign is similar to what the op mentions a scaling reward for involvement. If you are involved in bos takes in a zone you get a buff for a day that when that keep is taken it turns into another that lasts for 3 days. Take that buff and take a fort and you get one that lasts a week go into city and you are guaranteed to be a champ in the last stage and roll for highest tier weapons. Take part in the whole campaign and stay loyal get the best reward.

Re: X-Realming Counter
I still think it is the best option requiring some balance adjustments for timer and bonus. One hour time is not a lot of time too little (or perhaps 1/2 hour). 1/2 hour is certainly not a long time, anything under 1/2 your character would expect to see diminishing returns the closer that time he first logged in...Natherul wrote:I like to see some ideas but I dont think this is the right way to go (my personal opinion) since it just then feel unfair for players that are more casual vs people who play a lot.
I mean just because you are in the game for 4h straight should not give you bonus RR
EDIT: moved topic to the right section of the forum
I think something like that would drastically deter the normal cross-realmers

Re: X-Realming Counter
Spoiler:
I don't see the issue with Xrealming. Dessie bitches about it, order bitches about it, so honestly I think it is working just fine. Both sides are getting locks/defenses. Where's the imbalance?
If "your" side is getting smashed, y'know the one you claim to only play in and have so much realm pride about, how about you go form a WB? You can see specifically how many people are in each tier now. Form a WB, and start blasting in /t4 /2 /5 etc etc. Call in all your Friends(seeing as you love this server and spend ALL your time on one realm you should have a bunch, No?) and put up a defence. Those Xrealmers? They would FAR prefer a good defense to PvDoor. Why? Cause they all have alts to lvl/rank. It's only those that are capped on their toons that would have incentive to ignore Fights.
If you want to play both sides, awesome! I don't think limiting who can play what or when will accomplish anything at all. Besides possibly lowering the population. Adding incentive to fighting for a particular side would be fine. But the vast majority of the time, it is not actually Xrealmers. I have sat and watched the Forums player counts while all this complaining is going on. Very little change. Not everyone is always in the zone/Lake that you are in. Guess what? Your WB starts to take BOs and hit a keep? It's not Xrealmers that come to defend. It's actual defenders. And when your WB gets smashed, and then the other side starts to roll? Probably not Xrealmers. Your WB just got crushed, so people went to do something else, and different set of people starting joining up the zerg, cause they had been sitting in a WC WAITING for that to happen.
That largest relog that I have seen since the player numbers, is Tier change. People will change tier depending on fighting more-so than realm from what I can see.
TLDR: The Xrealm is a lie, The Xrealm is a lie, The Xrealm is a lie.
JK:P
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Re: X-Realming Counter
No Dabbart it doesnt work, just because both sides have that problem..... thats the issue. If you cant take a defended keep, because 2 out of 3 WBs switch sides as soon as there is the chance, that the fight might get even a tiny bit of rough, you cant siege keeps. And that dissables the whole system. I ran last week and almost the whole weekend with an ally wb, and expirienced that whole wb either joined us and vanished at order side or vanished at our side and popped on at order side.Dabbart wrote: I don't see the issue with Xrealming. Dessie bitches about it, order bitches about it, so honestly I think it is working just fine. Both sides are getting locks/defenses. Where's the imbalance?
And thats a real issue in a game that revolves mainly around taking keeps. So that makes x realming an issue as it is the way with the least effort to boost all your chars. But it also diminishes the fun of the gamers who dont want to take part in it.
Andyrion Ulthenair
Arphyrion Soulblade
Arphyrion Soulblade
Re: X-Realming Counter
Besides the fact that certain people always are the greed-mongering people, you cannot prevent 100% x-realming.
There are several options to make life tougher I think, sadly this will mean suffering from the "casuals" who are not into x-realming for the reason to gain much loot.
- perhaps the launcher could prevent multiboxing?
- the usual lockout for 2-4 hours for t4-characters only (assuming xrealming is less of an issue in t1-t3)
- not a lockout, but simply refuse to be able to rvr, if you do, you will become a chicken
- not a lockout, but reduce inf/rr-gain to zero...
- server can check for a sudden switch in toons.. you could do something with that.
"the wrath of Mork'nGork"-> instantly lock zones in favour of...
there will be tons of option, but evil people will always do evil things.
and good people will suffer from it...
There are several options to make life tougher I think, sadly this will mean suffering from the "casuals" who are not into x-realming for the reason to gain much loot.
- perhaps the launcher could prevent multiboxing?
- the usual lockout for 2-4 hours for t4-characters only (assuming xrealming is less of an issue in t1-t3)
- not a lockout, but simply refuse to be able to rvr, if you do, you will become a chicken
- not a lockout, but reduce inf/rr-gain to zero...
- server can check for a sudden switch in toons.. you could do something with that.
"the wrath of Mork'nGork"-> instantly lock zones in favour of...
there will be tons of option, but evil people will always do evil things.
and good people will suffer from it...
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