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[Engineer] The Workshop (builds, guides, and discussion)

Discuss Ironbreaker, Engineer, Slayer, and Runepriest.
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Penril
Posts: 4441

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#151 » Fri May 27, 2016 2:00 pm

If you need help testing different things, i can always log my Dok or Shaman and heal myself while you pew pew with different tactics & specs. In fact i think the best way to test is using these skills on a lvl40 player.

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Karast
Posts: 554

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#152 » Fri May 27, 2016 2:57 pm

Penril wrote:If you need help testing different things, i can always log my Dok or Shaman and heal myself while you pew pew with different tactics & specs. In fact i think the best way to test is using these skills on a lvl40 player.
I might hit you up for that then when I get a little free time.

Mantiyeah
Posts: 8

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#153 » Thu Jun 02, 2016 12:01 pm

Any new finginds about specs right now?

I am doubtig between a snipe spec with bugmans and Crit,BS,WS or one more defensive oriented with grenadier and tinkerer focusing in BS and some defense
Maybe it would make more sense the last one because If I use an snipe build without any defense all of the tinkerer points are pretty much useless

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Mcgotrek
Posts: 250

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#154 » Tue Jun 07, 2016 8:41 am

im on a Napalm/keg build with bs talis right now. Lots of fire, explosions and numbers filling yer screen!
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szejoza
Posts: 748

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#155 » Tue Jun 07, 2016 12:00 pm

Mcgotrek wrote:im on a Napalm/keg build with bs talis right now. Lots of fire, explosions and numbers filling yer screen!
sadly it's mostly about fluff damage :D enough to annoy opposing side but that's all :p
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Mcgotrek
Posts: 250

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#156 » Tue Jun 07, 2016 6:07 pm

szejoza wrote:
Mcgotrek wrote:im on a Napalm/keg build with bs talis right now. Lots of fire, explosions and numbers filling yer screen!
sadly it's mostly about fluff damage :D enough to annoy opposing side but that's all :p
Aye I know, and I know that I should respecc to something more useful, but I just like FIRE & EXPLOSIONS
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Karast
Posts: 554

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#157 » Wed Jun 08, 2016 4:41 am

szejoza wrote:
Mcgotrek wrote:im on a Napalm/keg build with bs talis right now. Lots of fire, explosions and numbers filling yer screen!
sadly it's mostly about fluff damage :D enough to annoy opposing side but that's all :p
If you go for max crit and have a little bit of support you can kind of use it as a melee spec.

http://waronlinebuilder.org/#career=eng ... :3646:3656:

Works okay if your turtling on a BO. BS is not as important as crit though. 900-1000 is enough. Napalm, and the grenade dots don't scale very well with BS, so crit is more important.

With napalam, lightning rod, friction burn, acid bomb, and frag grenade up, with coordinated fire on your assist target. A lot of smaller hits start to add up when they crit. With morale 2 they do hurt a bit and against pug groups / warbands it can be effective.

It's just the setup time is pretty long, and your pretty much standing in the melee train, so you need a guard, and you need a healer.

Bazookahero
Posts: 4

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#158 » Thu Jun 16, 2016 12:40 am

Hey!
I'm new to the engi class and I've got some questions.
What is the most common viable spec?
I guess you will want to get full anni currently? what gear do you use pre-anni?

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Jaycub
Posts: 3130

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#159 » Thu Jun 16, 2016 2:23 am

Engineer and Magus perform very well in ORvR and large scale fights imo. Both classes pull trees are well made, magus has a good middle tree where engineer gets shafted with strafing run, and both classes has pretty awful 13 point single target tree abilities that seem like they should be in the AoE tree.

The biggest problem with engineer and magus is when looking at their ability to fit into 6 man or SC groups they are basically limited to the "pullbot" option which requires a very purpose built group on top of being totally countered by any meta melee train 6 man (it's only good for a laugh farming pugs or non meta groups)

They are limited to this role because in the 6v6 meta we have now B U R S T is king, all fights basically revolve around killing one target asap and having abilities which can overcome strong defensive game mechanics such as healing (heal debuffs), Gaurd (punts), morales (anti morale abilities), etc... Or bringing some kind of strong defensive mechanics themselves.

The way most DPS classes get burst is from critical damage, specifically increases in the multiplier of damage. Engineer is locked at 150% critical damage, where all MDPS classes aside from slayer/chopper can get to 200% or more critical damage with 1 tactic slot, slayer and choppa making up for not having this by having their class mechanic. Crit damage is king and not all classes have access to the same levels of it.

RDPS in general is also suffers from the melee train meta in that ranged classes usually rely in some part on casted or channeled abilities to reach their full damage potential. Kiting thus means you damage is lowered, and at the same time is virtually impossible to do against any party that has any kind of ranged CC or pull. The RDPS will be constantly pressured and lose damage, where it's melee counterpart does not since all of it's damage is instant cast abilities which cannot be setback or interrupted.


I don't think any RDPS class including engineer can be "fixed" without overarching changes to game mechanics, specifically changes to tanks, and things like healing and crit.



Also about the healdebuff, I think an outgoing healdebuff would do more for the class. Game totally lacks any ranged outgoing healdebuffs longer than WE/WH finishers. Any comps using WL on order get by just fine with only 1 incoming healdebuff.
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Osred
Posts: 412

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#160 » Sun Jul 03, 2016 2:19 pm

For someone whos just entered T4. Whats a decent spec to use where you wont feel entirely useless.
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