Hello it's the first time for me on this awesome class (on live i was a kotbs rr80) and I feel like I really can't master the pet in large scale pvp.
I feel like playimg the piano on the keyboard saying to attack and to come here to the pet..Maybe some addons could help?.
So I'm wondering about the loner tactic and look if the no-pet spec is viable on RoR. Is it possible??
Thanks for the replies!
WL no pet - solo build
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Re: WL no pet - solo build
Use loyalpet to give you some extra binding options and setting order on your pets ability queue.
Use petassist on to help keep pet on target (loyal pet should do the same but I find using this in conjuction handy)
Generally the pet is still a bit wonky at the moment, but im finding a lot of the time when you cant see it, it magically appears when you start fighting something. Just make sure to bind attack and follow, keep things like coordinated strike a little later in your rotation, after your debuffs.
Use petassist on to help keep pet on target (loyal pet should do the same but I find using this in conjuction handy)
Generally the pet is still a bit wonky at the moment, but im finding a lot of the time when you cant see it, it magically appears when you start fighting something. Just make sure to bind attack and follow, keep things like coordinated strike a little later in your rotation, after your debuffs.
- peterthepan3
- Posts: 6509
Re: WL no pet - solo build
back on live some WLs used to go loner once they had enough melee power/str stacked. some used tearing blade if i'm not mistaken
http://waronlinebuilder.org/#career=wl; ... :;0:0:0:0:
though in ROR with no TB, i dont really see a reason to go loner
http://waronlinebuilder.org/#career=wl; ... :;0:0:0:0:
though in ROR with no TB, i dont really see a reason to go loner

Re: WL no pet - solo build
Tearing Blade hasn't been good for a long time; back when it used to stack with itself and could crit, it was awesome.peterthepan3 wrote:back on live some WLs used to go loner once they had enough melee power/str stacked. some used tearing blade if i'm not mistaken
http://waronlinebuilder.org/#career=wl; ... :;0:0:0:0:
though in ROR with no TB, i dont really see a reason to go loner
If this were me, I'd run Loner just because the pet is so easy to kill, and is such a pain to micromanage. I'd use a spec relatively close to yours, but I'd do away with Pack Hunting and Primal Fury, and commit those two points to getting the outgoing heal debuff from Axeman. I don't know what my fourth tactic would be, though. All the other choices are garbage. Maybe it'd be funny to throw out the lion to have it suicide and proc Revenge! as your "opener," though. One more point, and you could grab Lionheart or Pack Hunting as your fourth.

Thin The Herd is so important because it's a heal debuff that DoKs can't cleanse by conventional means (Cleansing Wind or their M2 will still do the trick, though). Since DoK is such a strong healing class, this fact makes it much more useful. As it is, Primal Fury is so situational that it isn't good in general, though I'd say that it's not worth picking up at all if you have ~200 ping. Positionals in general are pains to get off under those circumstances. Pack Hunting is actually good, and I really don't like throwing it away, but I think the heal debuff is worth it for the pressure you'll be able to put on enemy DoKs with it. Besides, you can use Trained to Threaten for the extra crit as a consolation prize.
Obviously, such a spec isn't for everyone. It has a very specific purpose (harassing healers), and the WL's mobility allows it to perform that role exceptionally well for a MDPS. I know that, when I used to play a DoK on the live servers, these, and the IBs that specced into Punishing Knock, were the types of enemies I dreaded running into.
Topoheals R40/RR4x AM, Topohammer R40/RR4x WP
Topocurse R40/RR83 Chosen, Topoblades R40/RR7x WE, Toposkull R40/RR6x Zealot
Topocurse R40/RR83 Chosen, Topoblades R40/RR7x WE, Toposkull R40/RR6x Zealot
Re: WL no pet - solo build
It's cool. If Tearing Blade still operated that way, it would indeed be a wonderful tactic. It used to be especially good for AoE damage when paired with Hack and Slash, before the huge AoE nerfs. Given the WL's AP problems, a high Hunter spec was extremely attractive back then due to the efficiency that tactic gave you.peterthepan3 wrote:Good points! I forgot that TB no longer crits/resets and stacks.
That said, I think that I should qualify the spec that I linked with the caveat that it's probably not a good idea to play it until RR50 is a thing, so that you can grab Pack Hunting and essentially make no further tradeoffs. When I mained WL, I had the (good?) fortune of not having to go so far up in Hunter because Force Opportunity wasn't a thing yet. As such, I didn't have to give up Pack Hunting at 40, even on the low end of the renown spectrum.
Topoheals R40/RR4x AM, Topohammer R40/RR4x WP
Topocurse R40/RR83 Chosen, Topoblades R40/RR7x WE, Toposkull R40/RR6x Zealot
Topocurse R40/RR83 Chosen, Topoblades R40/RR7x WE, Toposkull R40/RR6x Zealot
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- Posts: 14
Re: WL no pet - solo build
For a second I thought I was clever and found a way to get Pack Synergy. Then I realized that Mercenary has +1 Hunter Tree ABILITIES not +1 Hunter Tree Mastery.
Edit: Perhaps another tactic worth Considering is Discerning Offense?
"Your attacks have a 10% reduced chance to be defended against" could be useful?
Edit: Perhaps another tactic worth Considering is Discerning Offense?
"Your attacks have a 10% reduced chance to be defended against" could be useful?
- peterthepan3
- Posts: 6509
Re: WL no pet - solo build
not really as the chances of a zealot, shammy, sorc or magus parrying your attacks is neglible, and those are the WLs prio targets.

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Re: WL no pet - solo build
Oh, I forgot about that! Those bonuses add a spent mastery point to the tree in question, so it is actually enough to work with. 5 piece Mercenary would enable you to do it, then. I think that'd probably be the best way to go about building a Loner spec.Smallergriff wrote:For a second I thought I was clever and found a way to get Pack Synergy. Then I realized that Mercenary has +1 Hunter Tree ABILITIES not +1 Hunter Tree Mastery.
Edit: Perhaps another tactic worth Considering is Discerning Offense?
"Your attacks have a 10% reduced chance to be defended against" could be useful?
Last edited by gungnir08 on Mon May 23, 2016 9:57 pm, edited 1 time in total.
Topoheals R40/RR4x AM, Topohammer R40/RR4x WP
Topocurse R40/RR83 Chosen, Topoblades R40/RR7x WE, Toposkull R40/RR6x Zealot
Topocurse R40/RR83 Chosen, Topoblades R40/RR7x WE, Toposkull R40/RR6x Zealot
-
- Posts: 14
Re: WL no pet - solo build
That's what I thought, but what I was saying is that it doesn't work. The set only gives +1 level to the skills from that tree. It does not provide an extra point. If it did, I would be a very happy camper right nowgungnir08 wrote:Oh, I forgot about that! Those bonuses actually add a spent mastery point to the tree in question, so it is actually enough to work with. 5 piece Mercenary would enable you to do it, then. I think that'd probably be the best way to go about building a Loner spec.Smallergriff wrote:For a second I thought I was clever and found a way to get Pack Synergy. Then I realized that Mercenary has +1 Hunter Tree ABILITIES not +1 Hunter Tree Mastery.
Edit: Perhaps another tactic worth Considering is Discerning Offense?
"Your attacks have a 10% reduced chance to be defended against" could be useful?
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