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Potential Fix til Rams Work?

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Jaycub
Posts: 3130

Re: Potential Fix til Rams Work?

Post#11 » Mon May 16, 2016 12:16 am

Scenarios work, mercenary gear/weapons has no chance of being wiped. So do them.

ORvR isn't the only thing in the game.
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Landaren
Posts: 226

Re: Potential Fix til Rams Work?

Post#12 » Mon May 16, 2016 2:55 am

Real talk about RvR

You wiped the lotto gear from keeps, ok fine.

But the SC emblem gear is left in tact, ok but why?

SC emblems are much easier to attain, I mean MUCH easier.

Randomly being awarded a gold bag, and getting medals from zone locks still took time.

People were in full anni gear? I see people in full merc gear? What exactly is the difference?


Keeps are, in their current form, are far to difficult to take.
It's ALL of NOTHING, at least in SCs if you try to win you can still earn something.
I want to make sure that you see this as my main point.
Perhaps rewards could be given out to the players based on time spend in the siege? Perhaps ever 5-10 minutes people earn a medal or something along those lines? I mean, dude it takes 5 minutes to run a RF if you win that's 6 emblems. Fully geared in minimal time with far less effort then it takes to lock a zone.

I know everything is still in testing, but there is a clear and obvious flaw even in the merc gear distribution. Allowing people to keep that gear just because they ran a bunch of SCs doesn't seem any more fair then people getting lucky in the keeps.

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drmordread
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Posts: 916

Re: Potential Fix til Rams Work?

Post#13 » Mon May 16, 2016 3:14 am

20k cannon? OUCH... insta one shot kill of any player you target :)

Cannon work so all you need is 6 (min) to 12 (best) cannon and a couple of wb's. Tanks and ranged hit door as well. MDPS squads need to go inside enemy keeps (a novel idea I know, but yes, they will have to risk dying) and take out enemy artillery. Or, now and then your cannon people need to scan the walls for enemy cannon and stop firing on door to take them out.

In 15 to 20 minutes you have taken down a door. And yes that is optimum. zerging down a door in under 2 min is BS!
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Abolition
Posts: 336

Re: Potential Fix til Rams Work?

Post#14 » Mon May 16, 2016 3:49 am

Landaren wrote:Real talk about RvR

You wiped the lotto gear from keeps, ok fine.

But the SC emblem gear is left in tact, ok but why?

SC emblems are much easier to attain, I mean MUCH easier.

Randomly being awarded a gold bag, and getting medals from zone locks still took time.

People were in full anni gear? I see people in full merc gear? What exactly is the difference?


Keeps are, in their current form, are far to difficult to take.
It's ALL of NOTHING, at least in SCs if you try to win you can still earn something.
I want to make sure that you see this as my main point.
Perhaps rewards could be given out to the players based on time spend in the siege? Perhaps ever 5-10 minutes people earn a medal or something along those lines? I mean, dude it takes 5 minutes to run a RF if you win that's 6 emblems. Fully geared in minimal time with far less effort then it takes to lock a zone.

I know everything is still in testing, but there is a clear and obvious flaw even in the merc gear distribution. Allowing people to keep that gear just because they ran a bunch of SCs doesn't seem any more fair then people getting lucky in the keeps.
Because the pricing and generation of emblems are working as intended.

I don't think the devs envisioned the PvE zone flipping we had where Order and Destro seemingly avoided fighting so they could flip zones for gold bags and officer medallions.
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