Destro at the Order starting zone

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Lexxx20
Posts: 25

Re: Destro at the Order starting zone

Post#11 » Fri May 13, 2016 10:46 am

Torquemadra wrote:
Lexxx20 wrote: Doesnt matter if you see the problem at all, Az has made the point quite clear, c1-3 dont do it, and if you do it expect to receive severe sanctions because the staff have better things to do than to chase after griefers picking on people out of the starting blocks in the pve zones. Being lvl 40 debolstered or lvl 10 you are top of the food chain and its not acceptable.
Okay, I get it. What about ch4+? Is it okay to invade PQs of other faction being inside level brackets?
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Telen
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Re: Destro at the Order starting zone

Post#12 » Fri May 13, 2016 11:44 am

Lexxx20 wrote:
Okay, I get it. What about ch4+? Is it okay to invade PQs of other faction being inside level brackets?
RVR lakes are clearly shown and this is a core ruleset server. With the bug that you stay flagged when coming out of an sc this is bug exploitation. Also why would you want to when their is real rvr going on. This also goes under the servers first rule dont be a ****.
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Azarael
Posts: 5332

Re: Destro at the Order starting zone

Post#13 » Fri May 13, 2016 11:52 am

Vayra wrote:
Azarael wrote:We view attacking starter zones (ch1-3) with high level characters as a coward move done as deliberate griefing. You will be sanctioned if you do this. You have no reason to be there.

Relogging is not a solution, because it essentially prevents players from queueing for scenarios (or mandates that they relog every time they leave a scenario, which is unacceptable.)
I guess we have different ideas of what constitutes griefing (though I agree this is cowardly and should be discouraged). To me griefing the opposing faction is literally impossible, since the whole point of the game is to murder them. So long as they are flagged they are fair game wherever they are, imo.

This also brings up another thing I've wanted to see implemented for a while. When you leave an SC your flag status should return to what it was before you entered. This would both prevent this from happening to anyone not intentionally flagging, and allow people to still queue for SC's while hunting unlocks in lower tiers.
The point is that the server is full of fairer PvP opportunities in the form of scenarios and RvR, so the only reason to traipse all the way out to the starting areas is to crush people who don't have a chance of fighting back, as they don't get Bolster out there. I consider that griefing. "They're flagged, they're fair game" is not an excuse because this isn't a real war and no one treats it like one. The motivator for these people is easy kills and harassment, and nothing more, and that's not worthy of the slightest shred of respect.

If players are supposed to unflag when leaving a scenario, we can do that as well.

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Vayra
Posts: 577

Re: Destro at the Order starting zone

Post#14 » Fri May 13, 2016 6:18 pm

Azarael wrote:
Vayra wrote:
Azarael wrote:We view attacking starter zones (ch1-3) with high level characters as a coward move done as deliberate griefing. You will be sanctioned if you do this. You have no reason to be there.

Relogging is not a solution, because it essentially prevents players from queueing for scenarios (or mandates that they relog every time they leave a scenario, which is unacceptable.)
I guess we have different ideas of what constitutes griefing (though I agree this is cowardly and should be discouraged). To me griefing the opposing faction is literally impossible, since the whole point of the game is to murder them. So long as they are flagged they are fair game wherever they are, imo.

This also brings up another thing I've wanted to see implemented for a while. When you leave an SC your flag status should return to what it was before you entered. This would both prevent this from happening to anyone not intentionally flagging, and allow people to still queue for SC's while hunting unlocks in lower tiers.
The point is that the server is full of fairer PvP opportunities in the form of scenarios and RvR, so the only reason to traipse all the way out to the starting areas is to crush people who don't have a chance of fighting back, as they don't get Bolster out there. I consider that griefing. "They're flagged, they're fair game" is not an excuse because this isn't a real war and no one treats it like one. The motivator for these people is easy kills and harassment, and nothing more, and that's not worthy of the slightest shred of respect.

If players are supposed to unflag when leaving a scenario, we can do that as well.
I'm not sure if you should unflag when leaving sc (if you weren't flagged before), but it would be a nice change.
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RyanMakara
Posts: 1563

Re: Destro at the Order starting zone

Post#15 » Fri May 13, 2016 6:51 pm

kaninken wrote:I have nothing to do with this situation but i'm expecting to see the response of the mods.

I thought Warhammer Age of Reckoning was a game known for its pvp and rvr, do you want to secure PQ's to be pvp free? Ok, that is fair.

But then what is the point of GIVING THE NAMES of the players? are you expecting the mods to ban/punish them?

Grow some balls mate, don't be so rancorous.
I'unno about you but having some level 10 players around a level 3 PQ with tons of new players about who underestimate their strength, and thereby inadvertently flag themselves for PvP without being ready for it upon attack, seems kinda baiting to me.

Main point I'll make about this is; war is everywhere. Enemy players can kill people in the open when they are both flagged for RvR. No matter their level, gear or skillset. The only place you're safe, is in chapters/warcamps. I have already added multiple guard NPCs to the Destruction start area; it's about time I check the Order start area and plonk down some guards to protect the prologue point and chapter 1 at least. Outside of those areas, you're on your own.
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roadkillrobin
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Re: Destro at the Order starting zone

Post#16 » Fri May 13, 2016 7:03 pm

One of the lairs in Norsca you need to get extremly close to Destruction Chap 3 camp if you're Order.
So should maybe change this to chap 2
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RyanMakara
Posts: 1563

Re: Destro at the Order starting zone

Post#17 » Fri May 13, 2016 7:42 pm

roadkillrobin wrote:One of the lairs in Norsca you need to get extremly close to Destruction Chap 3 camp if you're Order.
So should maybe change this to chap 2
You can outright avoid Chaos Chapter 3; it's next to their warcamp. Chapter 2 is right at the bottleneck but it's still easy as piss to access the Lair of Silveroak; been there a few times even after I added extra Destruction guard NPCs there to protect Chapter 1.
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kaninken
Posts: 4

Re: Destro at the Order starting zone

Post#18 » Fri May 13, 2016 9:37 pm

DISCLAIMER: THIS IS JUST MY OPINION, MOST OF THE TIME IN THIS FORUM PEOPLE JUST RESPONSE HARSLY TO CONTROVERSIAL POSTS TO KEEP AT BAY THE TIDE OF USERS THAT TELL THE DEVS HOW TO DO THE WORK OF THE DEVS, I'M NOT THAT KIND OF PERSON, THE POST BELOW IS JUST AN OPINION, NOT AN ADVICE.
RyanMakara wrote: I'unno about you but having some level 10 players around a level 3 PQ with tons of new players about who underestimate their strength, and thereby inadvertently flag themselves for PvP without being ready for it upon attack, seems kinda baiting to me.


We are talking about adult human beings, you have to assume the consequence of your acts, you tried to kill something on the world, why don't you expect to be killed by that same thing?
RyanMakara wrote: Main point I'll make about this is; war is everywhere. Enemy players can kill people in the open when they are both flagged for RvR. No matter their level, gear or skillset. The only place you're safe, is in chapters/warcamps. I have already added multiple guard NPCs to the Destruction start area; it's about time I check the Order start area and plonk down some guards to protect the prologue point and chapter 1 at least. Outside of those areas, you're on your own.
I'm absolutely agree with you in this point, establish conditions ingame is the most efficient way to modify the behaviour of the player, that way the player won't do certain things.

The LOGIC OF THE GAME should regulate the player INGAME (NOT BEING ABLE TO REACH AN ENEMY WARCAMP BECAUSE OF THE HOSTILE NPC's).

Instead of: the MORALS OF THE STAFF regulate the player IN REAL LIFE (YOU ARE BANNED, THE MODS DON'T WANT YOU ON A ENEMY WARCAMP).

You seem a guy that understands this and don't want the staff to be condemned to guard SO MUCH the behaviour of the players eternally.

But some people, don't seem to think this way:
...expect to receive severe sanctions because the staff have better things to do than to chase after griefers...
''The staff have better things to do that chase after griefers, then, to end this, the staff is going to chase after griefers (sanctions) that eventually will keep them away to the better things they have to do''

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DravynX
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Re: Destro at the Order starting zone

Post#19 » Wed Jun 08, 2016 3:55 pm

Was a full group of Order camping the PQ right outside the Chaos Warcamp in Nordland (ch 3) a couple nights ago, and I was told by not one, but two GM's to suck it up.

Also, why are we flagged for RVR after leaving a scenario? Also makes it difficult to finish the last few quests in a tier because you're usually leveled into the next tier even though the quests and the mobs are still green to you, but you cant' do SC because of being chickened the moment you finish.

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RyanMakara
Posts: 1563

Re: Destro at the Order starting zone

Post#20 » Wed Jun 08, 2016 4:14 pm

DravynX wrote:Was a full group of Order camping the PQ right outside the Chaos Warcamp in Nordland (ch 3) a couple nights ago, and I was told by not one, but two GM's to suck it up.

Also, why are we flagged for RVR after leaving a scenario? Also makes it difficult to finish the last few quests in a tier because you're usually leveled into the next tier even though the quests and the mobs are still green to you, but you cant' do SC because of being chickened the moment you finish.
Since the game makes no distinction between RvR flagging and PvP flagging. You are required to be flagged for PvP in a Scenario; each Scenario automatically flags people for PvP. Whenever you are within the vicinity of an RvR area, you get flagged for PvP by the counter that appears in the center. It can be avoided if you run out of range in time, although some Warcamps are actually placed partially in RvR-flagging areas.

Perhaps there should be an instant PvP-unflagging as you exit a Scenario. This is how I remember it from live; people who exited a Scenario after taking the pop in an RvR area, always had 10 seconds of ganking immunity. It also ensured those doing Scenarios during PvE/exploration in lower tiers, could continue on without being forced to relog.

Another thing about the Order group at chapter 3; most people who do the PQs around here are inadvertently flagged for RvR, due to how close the RvR lake is to the warcamp chapter. You can always call upon a few counter-gankers who can take care of business; they love to patrol T1 areas for people who are cheap enough to gank those trying to do PvE.
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