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ROR without war

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th3gatekeeper
Posts: 952

Re: ROR without war

Post#81 » Fri Apr 29, 2016 9:12 pm

Azarael wrote:BC / PftG would have been insanely overpowered tactics if they granted +15 AP Per Second with no cast block possible, so I don't apologise for what I did.

I'd also like to point out that if any staff member has a problem with my conduct, they can (and will) raise it in Team chat. If you don't see something rolled back, it means that it passed muster.

@Beckb:

First up - Effectiveness at the current implementation of RvR has no bearing on whether the current implementation of RvR is well-designed, has depth, is balanced, values all classes equally, etc. What it DOES have an impact on is the likelihood that a given player or guild will defend the current implementation. You seem to be confusing balancing the current implementation of RvR with redesigning it. In the former, such feedback is valuable. In the latter, it is not, because the fundamentals of the game are being rejected, and part of the reason they're being rejected is because of the very aspects which cause forces that play in the OP's style to be dominant.

Second up - the "way the game was meant to be played" is meaningless, because a) it died stone dead, thus invalidating the core of the original vision and b) the people who made it were demonstrated not to have understood its mechanics properly themselves - see the European bombers who changed the developers' minds and got a bomb nerf through after much denial.

Third up - A game in which each strategy has a valid and effective counter does not suffer from imbalance problems or accusations and does not receive sustained complaints about a certain aspect of it (bombing). In other words, telling people to combat a strategy via "tactics and communication" doesn't work if that strategy is dominant. All that happens is that both sides use the strategy against each other, violating one of my original points (depth of game).

Az, thanks for the time and the post! As a player who mains both Chosen/Knight I have NO issues with modifications to the AP tactic mentioned. I was wondering about the very thing thinking it would be completely OP.

Dont take this thread to heart, you guys have done an amazing job with balance and modifications. You already know, you will never make everyone happy.

A few points.
1) I agree with your firstpoint.
2) I agree with our second. I do NOT want to play 100vs100 as its just a HUGE cluster. I have never REALLY even enjoyed big zerg on zerg battles. Just are not as fun. The most fun times I have had, were us having a small 6 man party roaming and gutting a 10+ man group trying to cap Manor in Emp. We won, it was a LONG fight. I hope that "Bombing" is diminished as you identified (I think) in your third point.
3) Both sides just end up bombing. I already know your stance on this, that AoE is meant to weaken, while ST is meant to kill. I completely agree and would love to see the focus of the game be on calling targets. While I have some suggestions, you probably already have things in mind so ill just leave this be.

Kudos again!
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard

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Luth
Posts: 2840

Re: ROR without war

Post#82 » Fri Apr 29, 2016 9:14 pm

szejoza wrote: [...] best guild on RoR [...]

[...] Order biased [...]
So much truth. :mrgreen:

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Vyshata
Posts: 10

Re: ROR without war

Post#83 » Fri Apr 29, 2016 9:17 pm

szejoza wrote:
Beckb wrote:
szejoza wrote:I like how the OP didn't reply even once yet :D
They said what they meant to say, and quite clearly considering that they're not fluent in english.

The responses have been the opposite, though - mostly highly opinionated statements. You all seem lack an understanding of some of some very simple facts: The best guild on RoR took the time to write out their observations in a respectful, informative way, and the result was chaos from everybody else, even the devs. It really shows what you guys are all about.
All they (he?) did was post a wall of text without actual facts/numbers. I'm not saying what he's saying isn't truth but without any proof its worthless.
And accusing devs on being biased, well... they have right to be, it's their works anyways and I believe in what they say and not a 1-post person (even if speaking on behalf of the so called 'best guild on RoR').

Cheers!
Order biased 4evah!
Proofs are the tests maded. If you have tried to read the message, you could find that points. Also I want to notice that we didn't call ourselves "best RoR guild". Please read attentively
Michellangelo 35/40
Voidlord 35/40

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Telen
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Re: ROR without war

Post#84 » Fri Apr 29, 2016 9:19 pm

It took years and the death of half the games servers to get the mythic devs to accept their needed to be an aoe cap. Seems like a dumb idea to reverse the one good things mythic did. If aoe stacked both realms are going to need double the number of tanks to get any keeps taken.
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bloodi
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Re: ROR without war

Post#85 » Fri Apr 29, 2016 9:24 pm

Telen wrote:It took years and the death of half the games servers to get the mythic devs to accept their needed to be an aoe cap. Seems like a dumb idea to reverse the one good things mythic did. If aoe stacked both realms are going to need double the number of tanks to get any keeps taken.
And it took not even months to realize in Gw2 how terrible extreme aoe caps can be and how much they benefit zerging.

Bombing was even sillier in daoc for quite a long time and was maybe the fact that there was not anything else to compare it to at the time but i dont remember nearly as much hate for bombers back then, it was just the common zergbusting tactic.

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Vyshata
Posts: 10

Re: ROR without war

Post#86 » Fri Apr 29, 2016 9:33 pm

th3gatekeeper wrote:
Azarael wrote:BC / PftG would have been insanely overpowered tactics if they granted +15 AP Per Second with no cast block possible, so I don't apologise for what I did.

I'd also like to point out that if any staff member has a problem with my conduct, they can (and will) raise it in Team chat. If you don't see something rolled back, it means that it passed muster.

@Beckb:

First up - Effectiveness at the current implementation of RvR has no bearing on whether the current implementation of RvR is well-designed, has depth, is balanced, values all classes equally, etc. What it DOES have an impact on is the likelihood that a given player or guild will defend the current implementation. You seem to be confusing balancing the current implementation of RvR with redesigning it. In the former, such feedback is valuable. In the latter, it is not, because the fundamentals of the game are being rejected, and part of the reason they're being rejected is because of the very aspects which cause forces that play in the OP's style to be dominant.

Second up - the "way the game was meant to be played" is meaningless, because a) it died stone dead, thus invalidating the core of the original vision and b) the people who made it were demonstrated not to have understood its mechanics properly themselves - see the European bombers who changed the developers' minds and got a bomb nerf through after much denial.

Third up - A game in which each strategy has a valid and effective counter does not suffer from imbalance problems or accusations and does not receive sustained complaints about a certain aspect of it (bombing). In other words, telling people to combat a strategy via "tactics and communication" doesn't work if that strategy is dominant. All that happens is that both sides use the strategy against each other, violating one of my original points (depth of game).

Az, thanks for the time and the post! As a player who mains both Chosen/Knight I have NO issues with modifications to the AP tactic mentioned. I was wondering about the very thing thinking it would be completely OP.

Dont take this thread to heart, you guys have done an amazing job with balance and modifications. You already know, you will never make everyone happy.

A few points.
1) I agree with your firstpoint.
2) I agree with our second. I do NOT want to play 100vs100 as its just a HUGE cluster. I have never REALLY even enjoyed big zerg on zerg battles. Just are not as fun. The most fun times I have had, were us having a small 6 man party roaming and gutting a 10+ man group trying to cap Manor in Emp. We won, it was a LONG fight. I hope that "Bombing" is diminished as you identified (I think) in your third point.
3) Both sides just end up bombing. I already know your stance on this, that AoE is meant to weaken, while ST is meant to kill. I completely agree and would love to see the focus of the game be on calling targets. While I have some suggestions, you probably already have things in mind so ill just leave this be.

Kudos again!
If you are unable to play in wb, just start to yammer to remove option to form warbands in game ;) No single target assasins effective in warband format.
Michellangelo 35/40
Voidlord 35/40

Luth
Posts: 2840

Re: ROR without war

Post#87 » Fri Apr 29, 2016 9:38 pm

The 9 target cap has proven already as neither to high nor to low for WAR. I don't know why players start to question that without any reason and evidence/examples (videos, maybe tests with actual data/numbers; but no fairytales/feelings).

I remember the GW2 AOE discussion as the following: The playerbase consisted mainly of people who have been either for or against AOE caps. I can't remember any serious discussion about an AOE cap with a max. value that could fit to the game (maybe that changed though, i don't watch this actively).
Btw: the GW2 AOE cap for player abilities is afaik still 5, which makes a very big difference.

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szejoza
Posts: 748

Re: ROR without war

Post#88 » Fri Apr 29, 2016 9:39 pm

Vyshata wrote:...
szejoza wrote:...
Beckb wrote:...
No offence mate, about citation, I was referring to the other guy. Still, love to see you on a battlefield :)

I don't want to take sides here, I don't know every class and I haven't spent as much time as I would like. Still I take the OP post as a 'we are imperfect' statement without pointing what was changed on yours (destro) side. Really, not every class is going to be perfect, it's meant to work in a way when 12 order classes meet 12 destro classes and have the same tools to use against each other. I bet for some of order buffs destro side got some too, maybe not too apparent but they did, same for nerfs (or I believe it was like that :D )
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Telen
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Re: ROR without war

Post#89 » Fri Apr 29, 2016 9:47 pm

GW2 is a very different game. You can properly siege a keep. Here you have sit on ram and go through the one funnel.
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Luth
Posts: 2840

Re: ROR without war

Post#90 » Fri Apr 29, 2016 10:04 pm

Telen wrote:Here you have sit on ram and go through the one funnel.
Maybe sooner™ or later® this will completely change. Or maybe not? Who knows. *whistles*

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