Azarael wrote:BC / PftG would have been insanely overpowered tactics if they granted +15 AP Per Second with no cast block possible, so I don't apologise for what I did.
I'd also like to point out that if any staff member has a problem with my conduct, they can (and will) raise it in Team chat. If you don't see something rolled back, it means that it passed muster.
@Beckb:
First up - Effectiveness at the current implementation of RvR has no bearing on whether the current implementation of RvR is well-designed, has depth, is balanced, values all classes equally, etc. What it DOES have an impact on is the likelihood that a given player or guild will defend the current implementation. You seem to be confusing balancing the current implementation of RvR with redesigning it. In the former, such feedback is valuable. In the latter, it is not, because the fundamentals of the game are being rejected, and part of the reason they're being rejected is because of the very aspects which cause forces that play in the OP's style to be dominant.
Second up - the "way the game was meant to be played" is meaningless, because a) it died stone dead, thus invalidating the core of the original vision and b) the people who made it were demonstrated not to have understood its mechanics properly themselves - see the European bombers who changed the developers' minds and got a bomb nerf through after much denial.
Third up - A game in which each strategy has a valid and effective counter does not suffer from imbalance problems or accusations and does not receive sustained complaints about a certain aspect of it (bombing). In other words, telling people to combat a strategy via "tactics and communication" doesn't work if that strategy is dominant. All that happens is that both sides use the strategy against each other, violating one of my original points (depth of game).
Az, thanks for the time and the post! As a player who mains both Chosen/Knight I have NO issues with modifications to the AP tactic mentioned. I was wondering about the very thing thinking it would be completely OP.
Dont take this thread to heart, you guys have done an amazing job with balance and modifications. You already know, you will never make everyone happy.
A few points.
1) I agree with your firstpoint.
2) I agree with our second. I do NOT want to play 100vs100 as its just a HUGE cluster. I have never REALLY even enjoyed big zerg on zerg battles. Just are not as fun. The most fun times I have had, were us having a small 6 man party roaming and gutting a 10+ man group trying to cap Manor in Emp. We won, it was a LONG fight. I hope that "Bombing" is diminished as you identified (I think) in your third point.
3) Both sides just end up bombing. I already know your stance on this, that AoE is meant to weaken, while ST is meant to kill. I completely agree and would love to see the focus of the game be on calling targets. While I have some suggestions, you probably already have things in mind so ill just leave this be.
Kudos again!