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WB vs 6v6.

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RyanMakara
Posts: 1563

Re: WB vs 6v6.

Post#21 » Wed Apr 27, 2016 7:39 pm

incredible wrote:
bloodi wrote:
tomato wrote: if you want to know what takes more skill,
And what if we dont want to know? Because, you know, who gives a ****?

Did you ever thought that is the issue at hand? That is irrelevant what takes more skill?
So yeah - I can't believe you'd even ask such a stupid question. Having six people play the game together and organize offensive morale dumps is pretty much the pinnacle of life. If you can achieve that nirvana, they'll write stories about you somewhere, or maybe it's you that will have to write the story about yourself. But either way, it's pretty important.
Think you're confusing 6v6 players with guild warbands now, oh dear. I do hope you're aware 6 mans do more than just coordinate morale dumps ;)
Last edited by RyanMakara on Wed Apr 27, 2016 7:40 pm, edited 1 time in total.
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bloodi
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Posts: 1725

Re: WB vs 6v6.

Post#22 » Wed Apr 27, 2016 7:40 pm

Penril wrote:...
Well since you want to get something serious out of this, do you really think anyone is arguing for that?

Because, if so, you are wrong.

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Epo
Posts: 95

Re: WB vs 6v6.

Post#23 » Wed Apr 27, 2016 7:43 pm

Penril wrote:Thing is, those 24 players know MUCH more about the game than you
FTFY mate. QFT.

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Telen
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Re: WB vs 6v6.

Post#24 » Wed Apr 27, 2016 7:53 pm

That thriving 6 man scene in an mmo based on toys.
Last edited by Telen on Wed Apr 27, 2016 7:57 pm, edited 1 time in total.
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Penril
Posts: 4441

Re: WB vs 6v6.

Post#25 » Wed Apr 27, 2016 7:55 pm

bloodi wrote:
Penril wrote:...
Well since you want to get something serious out of this, do you really think anyone is arguing for that?

Because, if so, you are wrong.
People argue over future changes to classes (balance) and RvR. Some want it to be balanced around 6-man, some prefer it to be balanced around 24-man. And they usually argue with "my way requires more skill, we know more about the game and therefore we should be listened to".

And honestly, after seeing some pro-WB players give some suggestions like playing in a same-race WB, guard pets, and so on... i can't help but agree with 6-man players when they say they are more skilled/know more about the game.

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incredible
Posts: 71

Re: WB vs 6v6.

Post#26 » Wed Apr 27, 2016 7:57 pm

RyanMakara wrote: Think you're confusing 6v6 players with guild warbands now, oh dear. I do hope you're aware 6 mans do more than just coordinate morale dumps ;)
actually i'm not. When 6 players of equal skill face an opposing 6 in a melee v. melee matchup - the outcome will be almost no kills unless coordinated morales are used.

You don't see this outcome much because of the following:

1. the population of 6man is extremely small. Less than 50 total are actively playing this format out of the 1000's that play.
2. of the 50 ppl in that population, there is maybe 12 that are near an equal level. Basically 2 maybe 3 groups.
3. of the 3 groups that are equal level - rarely do they play one another. When they do - you will see what i'm saying. kills are low, basically revolving around coordinated offensive morales.


@penril - you're comment is ridiculous. the community of 50 playing actively in a 6 man speaks more to the issue of difficulty in organizing six dedicated players to specific roles that routinely play together over anything else. There are many players in the 1000's that log in daily that have plenty of knowledge on this game. That they don't have five other people playing dedicated roles at all time doesn't mean their knowledge is less. Besides, there has been more than a few occasions where the "knowledge" displayed by the 6 man community is flat out incorrect.

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Shadowgurke
Posts: 618

Re: WB vs 6v6.

Post#27 » Wed Apr 27, 2016 7:59 pm

Penril wrote:
And honestly, after seeing some pro-WB players give some suggestions like playing in a same-race WB, guard pets, and so on... i can't help but agree with 6-man players when they say they are more skilled/know more about the game.
to be completely fair, that guy is a self-proclaimed pro-WB player with no footage to back it up, let alone being able to make decent comps.
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Penril
Posts: 4441

Re: WB vs 6v6.

Post#28 » Wed Apr 27, 2016 8:01 pm

incredible wrote:

@penril - you're comment is ridiculous. the community of 50 playing actively in a 6 man speaks more to the issue of difficulty in organizing six dedicated players to specific roles that routinely play together over anything else. There are many players in the 1000's that log in daily that have plenty of knowledge on this game. That they don't have five other people playing dedicated roles at all time doesn't mean their knowledge is less. Besides, there has been more than a few occasions where the "knowledge" displayed by the 6 man community is flat out incorrect.
Are you one of those players? Because if we listened to your suggestions...

http://www.returnofreckoning.com/forum/ ... 47#p133624

I rest my case.

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incredible
Posts: 71

Re: WB vs 6v6.

Post#29 » Wed Apr 27, 2016 8:08 pm

Penril wrote: Are you one of those players? Because if we listened to your suggestions...

http://www.returnofreckoning.com/forum/ ... 47#p133624

I rest my case.
LOL - there is a reason that thread was locked.

bloodi
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Posts: 1725

Re: WB vs 6v6.

Post#30 » Wed Apr 27, 2016 8:13 pm

Penril wrote:People argue over future changes to classes (balance) and RvR. Some want it to be balanced around 6-man, some prefer it to be balanced around 24-man. And they usually argue with "my way requires more skill, we know more about the game and therefore we should be listened to".

And honestly, after seeing some pro-WB players give some suggestions like playing in a same-race WB, guard pets, and so on... i can't help but agree with 6-man players when they say they are more skilled/know more about the game.
I am pretty sure there is a lot of people who want it to be built around both and you seem to be ignoring them completely, i know i am one of them, the idea of having specs for 6vs6 and warbands on each class is not something outrageous or irrealizable.

And well, i dont agree that 6vs6 scales naturally into warbands at all, there was already a discussion about this, there is a lot of problems for aoe or ranged classes in them, problems that are not there for the most part when warbands come into play, this is arguably the most difficult part about it but i do believe the game can be built around warband specs being suboptimal in a 6vs6 enviroment and the opposite being also true.

Thats why i say that is irrelevant what takes more skill, there can be playstyles for both and fun for everyone, this war that some people insist on having where only one side can win and thus, have the game balanced around them is a really stupid thing.

And hell, taking that guy as a "pro-WB" player is quite disingenious.

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