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WB vs 6v6.

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Penril
Posts: 4441

Re: WB vs 6v6.

Post#11 » Wed Apr 27, 2016 7:05 pm

peterthepan3 wrote:up for that. enigma, CA, fusion and CCM vs KO one day?
That would only prove that players from those 4 premades are more skilled than the players in the guild WB. It doesn't necessarily mean that a 6-man requires more skill than a WB (though i agree with that statement).

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peterthepan3
Posts: 6509

Re: WB vs 6v6.

Post#12 » Wed Apr 27, 2016 7:10 pm

we ought to engage in some fisticuffs and settle it like gentlemen!

ade: the photo doesn't do me justice... where are my green pixie shoes?
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Ade
Posts: 86

Re: WB vs 6v6.

Post#13 » Wed Apr 27, 2016 7:18 pm

peterthepan3 wrote:ade: the photo doesn't do me justice... where are my green pixie shoes?
My skills are limited, I expect a counter image from you, that's what this thread is for, don't leave me hanging!

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roadkillrobin
Posts: 2773

Re: WB vs 6v6.

Post#14 » Wed Apr 27, 2016 7:19 pm

Not sure how you're gonna get Order and Destruction into the same warband....
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peterthepan3
Posts: 6509

Re: WB vs 6v6.

Post#15 » Wed Apr 27, 2016 7:20 pm

enigma have destro characters, as do fusion and ccm.


@ade
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bloodi
Suspended
Posts: 1725

Re: WB vs 6v6.

Post#16 » Wed Apr 27, 2016 7:25 pm

tomato wrote: if you want to know what takes more skill,
And what if we dont want to know? Because, you know, who gives a ****?

Did you ever thought that is the issue at hand? That is irrelevant what takes more skill?

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Ade
Posts: 86

Re: WB vs 6v6.

Post#17 » Wed Apr 27, 2016 7:30 pm

Spoiler:
peterthepan3 wrote:enigma have destro characters, as do fusion and ccm.


@ade
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incredible
Posts: 71

Re: WB vs 6v6.

Post#18 » Wed Apr 27, 2016 7:31 pm

bloodi wrote:
tomato wrote: if you want to know what takes more skill,
And what if we dont want to know? Because, you know, who gives a ****?

Did you ever thought that is the issue at hand? That is irrelevant what takes more skill?

Wow - clearly you don't realize how popular this game is. I mean - not only is it commercially dead, the organized 6v6 community is about 24 total players out of a population of 1000's that play the game. So yea - it's pretty important. Then, on top of that, if you win caledor woods I'm pretty sure you get a video made or something else pretty important that is posted on these boards.

So yeah - I can't believe you'd even ask such a stupid question. Having six people play the game together and organize offensive morale dumps is pretty much the pinnacle of life. If you can achieve that nirvana, they'll write stories about you somewhere, or maybe it's you that will have to write the story about yourself. But either way, it's pretty important.

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peterthepan3
Posts: 6509

Re: WB vs 6v6.

Post#19 » Wed Apr 27, 2016 7:34 pm

How I envision bloodi/every other h8r whenever a 6v6 thread is made:

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Penril
Posts: 4441

Re: WB vs 6v6.

Post#20 » Wed Apr 27, 2016 7:38 pm

Thing is, those 24 players know MUCH more about the game than all the other 1000s you mention. If changes are made based around them... well, let's just say you would be seeing things like this in LFG chat:

"Looking for a few tanks to guard our pets in RvR WB, pst".

I think all these "Z takes more skill than X" discussions really come down to "we are more skilled and know more about the game than you". Which is, like it or not, a valid argument when talking about changes to some classes, RvR, etc. And from what i have seen so far in RoR, the most experienced and knowledgeable players happen to play in a 6-man premade.

In addition to this, it also comes down to simple math. If you balance everything around a 24-man, chances are some classes will be OP (and others UP) in a 6-man. However, if you balance all classes around a 6-man, then naturally they will all be balanced for a 24-man. Therefore, imho, things should be looked at from a 6-man perspective.
Last edited by Penril on Wed Apr 27, 2016 7:44 pm, edited 2 times in total.

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