Telen wrote:I think its pretty low that some people would put them having to put up with a bit of inconvenience in having to wait a few hours to swap sides once in a while as more important than the server having some sort of realm community. Smacks of the modern me me me gamer.
These guilds that completely ignore the spirit of the game and flit between factions with no allegiance to any realm or anyone outside their cliq are a cancer on realm vs realm.
I agree with everything. There is no point in switching factions hither and thither. The faster we will receive Realm Lock the better for the game.Telen wrote:If x-realming was meant to be a thing and guilds were supposed to move between factions the game would have been designed that way. You wouldnt have had single realm servers on live, you would have had leaderboard and tournaments for 6v6 like other mmos that are designed for it do. You would have had some sort of mercenary or betrayal system so you didnt need 2 accounts. They didnt even put duelling in as the game was designed around rvr.
Even the loading screens still tell you this. 'A friend is someone who has the same enemy's as you.' The game was all about the realm mechanic and the communities it creates. Right now without it its just another meaningless arena game. Theres loads of them with proper rankings and ladders. War was pretty unique.
Guilds werent about who can exploit the meta with the best 6 man setup. They were ranked on what they did for the realm war. Claiming keeps and the larger and more active the guild the higher their rank and the better tactics they got access to. It didnt reward xrealming 6 mans because that wasnt the aim of the game. Anyone with half a brain looking at this game can see the design and what it encouraged.