Zanilos wrote:peterthepan3 wrote:Half of the game's classes/specs are useless for WB... classes such as WL/WH/WE should have their focus primarily for 6man scale/smallscale, given the nature of their mechanic/how they play.
Uhhh, no. Instead of taking away a lot of specs/classes from what the majority of the community plays, we should focus on nerfing the specs that are outperforming/silly in RvR. Alot of people would assume that I want to bomb in the lakes. I assure you. I don't.
BUT... And this is the killer. If you want a WB. You simply have no choice to stack BW a couple slayers and a dps RP for good measure (as order). Our destro setup uses a few more tools to stop BW building morale so fast.
If what we saw tonight, 2 PF wbs being followed by "small scale" guilds and blobbing everything in sight continues, then RvR is essentially over until city sieges (assuming we get the post 1.3.5 iteration) are in the game. We are being killed by AOE caps atm. We literally have no anti blob tools. Not a single one. With the exception of funneling in keeps for 3 hours.
But who really wants to do that?
Putting emphasis on non zerg v zerg warfare (keep D/O) within and possibly outside the lakes (VP system accounting for SC's etc...) could open up new possibilities for classes and specs that do not perform well currently in ORvR.
Ganking is certainly an avenue, but I don't believe it punishes players that much when they get picked off. Respawning in the keep when the outer door is still up being the worst offender. We have also seen certain mechanics like the couriers being implemented but just ended up being a beacon for the zergs are it was a mandatory function.
RvR system needs to be revamped to promote many things going on at once, that will punish a realm for zerging (outside of where it is natural like keeps and maybe some valuble BO chokes) but also breathe meaning into those smaller tasks that can now be performed by solo players or small groups.
This means things like BO timers need to be looked at and revamped or removed all together, having to have a constant presence or risk losing BO's would certainly force the zerg to split up. But this also means that what BO's do for the zone will also needs to be adjusted, having to control 3 BO's to even do anything at a keep when it requires constant protection would certainly be as cancerous as previous iterations of the SC contribution to VP or the old courier missions.
tl:dr instead of making balance changes to classes to allow them to fight on par in the current AoE bomb meta in ORvR, change the environment and conditions to allow for more varied playstyles making the meta more flexible. Every class, size of group, and playstyle should be able to find a useful niche that helps out the campaign in some way.
>this thread is about white lions and marauder :^))))