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Charmesh to OBJ

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greenstoned
Posts: 150

Re: Charmesh to OBJ

Post#41 » Sat Apr 16, 2016 10:55 pm

great stuff

the discussion gets a bit technical for the artists, but i'd love to see or do a normal map sculpted on these low poly models

i dont remember how that other thread with normal maps for textures ended
can the engine digest em?
AM - Greendreams
SW - Experiment

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psychomancy
Posts: 1

Re: Charmesh to OBJ

Post#42 » Tue Apr 19, 2016 2:53 pm

Was this utility ever released?

I'd love to check out the character models. I've already extracted the .geom files using EasyMYP, but I can't quite work out how to extract the contents.

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saupreusse
Posts: 1877

Re: Charmesh to OBJ

Post#43 » Tue Apr 19, 2016 3:01 pm

Awesome. i ve been looking so long for somth that does exactly that^ :)

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saupreusse
Posts: 1877

Re: Charmesh to OBJ

Post#44 » Tue Apr 19, 2016 3:02 pm

greenstoned wrote:great stuff

the discussion gets a bit technical for the artists, but i'd love to see or do a normal map sculpted on these low poly models

i dont remember how that other thread with normal maps for textures ended
can the engine digest em?
YES IT CAN!
WOOOOOOOOOOOOOT!!!!

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greenstoned
Posts: 150

Re: Charmesh to OBJ

Post#45 » Tue Apr 19, 2016 5:35 pm

saupreusse wrote:
greenstoned wrote:great stuff

the discussion gets a bit technical for the artists, but i'd love to see or do a normal map sculpted on these low poly models

i dont remember how that other thread with normal maps for textures ended
can the engine digest em?
YES IT CAN!
WOOOOOOOOOOOOOT!!!!
nice, grabin' a .obj, opening it in zbrush and dividing, then exporting normal map to that low poly model would prolly make it look smooth as hell

bet some nice reterturing could be done with substance painter too
AM - Greendreams
SW - Experiment

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saupreusse
Posts: 1877

Re: Charmesh to OBJ

Post#46 » Tue Apr 19, 2016 7:22 pm

if you know this much about this stuff, apply for an open spot!
and teach me how to do such things, i want to help! :P

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greenstoned
Posts: 150

Re: Charmesh to OBJ

Post#47 » Wed Apr 20, 2016 12:14 am

only got mild modeling skills atm, was a hobby for the last 3 years, developped a portfolio good enough to get in an intensive school program that starts mid august in montreal and till then, im working my ass off to have enough money to live decently while its ongoing

i like RoR and all, but i'm afraid i dont have the free time to devote to the project atm :(
AM - Greendreams
SW - Experiment

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Shutyergob
Posts: 168

Re: Charmesh to OBJ

Post#48 » Wed Apr 20, 2016 1:47 am

Can u make a giant wooden horse? And as a backup, how about a giant wooden badger?

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Drops
Posts: 13

Re: Charmesh to OBJ

Post#49 » Wed Apr 20, 2016 2:20 pm

I am currently working on a small utility for extracting data from MYP archives, which also allows to view contents of selected file types (geom included). Some screenshots to give you an idea:
Spoiler:
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Image
Image
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I plan to release it eventually, maybe even sometime soon(-ish), just need to stop playing WAR for a couple of days and finish some stuff... :roll:

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saupreusse
Posts: 1877

Re: Charmesh to OBJ

Post#50 » Wed Apr 20, 2016 2:37 pm

all this stuff...
Its gonna be great! Awesome things can be done with it ^^
The server Staff should consider to make a team only for modelling/texturing/animating!
Looks like we have a lot of talented people here :)

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