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Dungeons/Public quests

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ado888
Posts: 1

Dungeons/Public quests

Post#1 » Tue Apr 12, 2016 10:36 am

Hi guys i wanted to ask about PVE, most of u people probably like PVP alot more than PVE but in this game PVE was so good.
I remember dungeons with great story they was much better than dungeons in wow for me.
I wanted to ask when we could expect dungeons.
Could they be up on summer ?

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lilsabin
Posts: 619

Re: Dungeons/Public quests

Post#2 » Fri Apr 15, 2016 2:52 am

loool , i am afraid ,they wont even be here by chrismas

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chaoscode
Posts: 202

Re: Dungeons/Public quests

Post#3 » Fri Apr 15, 2016 3:57 am

expect nothing, enjoy everything.

3Form
Posts: 55

Re: Dungeons/Public quests

Post#4 » Fri Apr 15, 2016 5:13 pm

Always struck me as odd that they went to the trouble of making such a huge world but we only ever really use 20-25% of it, as the focus was on PVP content.

In the perfect WAR I'd envisage either much more fleshed out PVE zones (whether that involves making PQ's drop nice/visually-nice gear + forcing PVP flag I don't know) or expanded RVR lakes to include more of the PVE areas, obviously repurposed with BOs and Keeps etc.

I took a wander in Ostland, up the glacier. Would be fun to fight in these interesting locales. Particularly as I'm sure most people did T4 to death in live and know the zones like the back of their hands.

Apologies for digressing from the topic title... :S

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greenstoned
Posts: 150

Re: Dungeons/Public quests

Post#5 » Fri Apr 15, 2016 6:05 pm

Torquemadra wrote:
3Form wrote:Always struck me as odd that they went to the trouble of making such a huge world but we only ever really use 20-25% of it, as the focus was on PVP content.

In the perfect WAR I'd envisage either much more fleshed out PVE zones (whether that involves making PQ's drop nice/visually-nice gear + forcing PVP flag I don't know) or expanded RVR lakes to include more of the PVE areas, obviously repurposed with BOs and Keeps etc.

I took a wander in Ostland, up the glacier. Would be fun to fight in these interesting locales. Particularly as I'm sure most people did T4 to death in live and know the zones like the back of their hands.

Apologies for digressing from the topic title... :S
The focus was never pvp content at launch, the whole game was a macrocosm, after launch, EA had done their pumping so dumped the title onto a shoestring budget and then mythic abandoned pve which meant pve players (the largest player segment) got bored and left, leaving them with even less income.

It was a huge comedy of errors but pretty much par for the course with EA.
as far as EA goes

i was job hunting the other day in montreal, seen various job offers across the gaming industry, and finaly understood why they still get good artists to work and screw their art and hard work for a quick buck. it really must work well, i see small studios offering 40k a year, bigger ones like ubisoft offering 60, and EA offering 100 and up for the same tasks.

100-120k can$ a year for character animator, up to 160 for artistic director.

i really hate this practice they have of pushing unfinished games out of the gate for a quick buck, their day 1 dlc bullshit and other dirty tricks they pull all the time... but they do create the hype, and it works, ppl buy their **** then complains after they have been had and payed. if they can offer twice the industry standard around here, then they are probably swimming in profits
AM - Greendreams
SW - Experiment

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Shibirian
Posts: 107

Re: Dungeons/Public quests

Post#6 » Fri Apr 15, 2016 7:17 pm

Torquemadra wrote:
3Form wrote:Always struck me as odd that they went to the trouble of making such a huge world but we only ever really use 20-25% of it, as the focus was on PVP content.

In the perfect WAR I'd envisage either much more fleshed out PVE zones (whether that involves making PQ's drop nice/visually-nice gear + forcing PVP flag I don't know) or expanded RVR lakes to include more of the PVE areas, obviously repurposed with BOs and Keeps etc.

I took a wander in Ostland, up the glacier. Would be fun to fight in these interesting locales. Particularly as I'm sure most people did T4 to death in live and know the zones like the back of their hands.

Apologies for digressing from the topic title... :S
The focus was never pvp content at launch, the whole game was a macrocosm, after launch, EA had done their pumping so dumped the title onto a shoestring budget and then mythic abandoned pve which meant pve players (the largest player segment) got bored and left, leaving them with even less income.

It was a huge comedy of errors but pretty much par for the course with EA.
WAR really only ever needed more dungeons. It is such a surprise they (nearly) made the same "mistakes" with SWTOR, too. (;I mean 4SCs, c'mon.)

The RvR campaign was perfect with the last City Siege King Fight patch, so, too bad it went south like that. :-(
"I am Grace, too. But roll a healer if you need healing..." - Tudik (WP@SC)

"I've heard it reported but do not know how to reproduce." - Azarael

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Telen
Suspended
Posts: 2542
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Re: Dungeons/Public quests

Post#7 » Fri Apr 15, 2016 7:26 pm

3Form wrote:Always struck me as odd that they went to the trouble of making such a huge world but we only ever really use 20-25% of it, as the focus was on PVP content.

In the perfect WAR I'd envisage either much more fleshed out PVE zones (whether that involves making PQ's drop nice/visually-nice gear + forcing PVP flag I don't know) or expanded RVR lakes to include more of the PVE areas, obviously repurposed with BOs and Keeps etc.

I took a wander in Ostland, up the glacier. Would be fun to fight in these interesting locales. Particularly as I'm sure most people did T4 to death in live and know the zones like the back of their hands.

Apologies for digressing from the topic title... :S
Yeah war was developed as a competitor to wow. The amount of content shows that. The original vision we were shown through dev blogs was that the rvr lakes were just more of an open pvp area with pvp quests in them. There was never meant to be locks through keep takes it was originally going to be the zone scenario, some skirmish and pqs that would lock a zone. It took a complete concept change in beta when people just werent getting involved in their realms. Everyone was soloing or staying in their 6man and there was just no community forming.
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StormX2
Game Master
Posts: 1080

Re: Dungeons/Public quests

Post#8 » Fri Apr 15, 2016 7:56 pm

I prayed and wished daily that Gunbad could be up while we were locked in T3. I wanted to bad to put that ****** on mega farm.

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lilsabin
Posts: 619

Re: Dungeons/Public quests

Post#9 » Sat Apr 16, 2016 5:03 am

greenstoned wrote:
Torquemadra wrote:
3Form wrote:Always struck me as odd that they went to the trouble of making such a huge world but we only ever really use 20-25% of it, as the focus was on PVP content.

In the perfect WAR I'd envisage either much more fleshed out PVE zones (whether that involves making PQ's drop nice/visually-nice gear + forcing PVP flag I don't know) or expanded RVR lakes to include more of the PVE areas, obviously repurposed with BOs and Keeps etc.

I took a wander in Ostland, up the glacier. Would be fun to fight in these interesting locales. Particularly as I'm sure most people did T4 to death in live and know the zones like the back of their hands.

Apologies for digressing from the topic title... :S
The focus was never pvp content at launch, the whole game was a macrocosm, after launch, EA had done their pumping so dumped the title onto a shoestring budget and then mythic abandoned pve which meant pve players (the largest player segment) got bored and left, leaving them with even less income.

It was a huge comedy of errors but pretty much par for the course with EA.
as far as EA goes

i was job hunting the other day in montreal, seen various job offers across the gaming industry, and finaly understood why they still get good artists to work and screw their art and hard work for a quick buck. it really must work well, i see small studios offering 40k a year, bigger ones like ubisoft offering 60, and EA offering 100 and up for the same tasks.

100-120k can$ a year for character animator, up to 160 for artistic director.

i really hate this practice they have of pushing unfinished games out of the gate for a quick buck, their day 1 dlc bullshit and other dirty tricks they pull all the time... but they do create the hype, and it works, ppl buy their **** then complains after they have been had and payed. if they can offer twice the industry standard around here, then they are probably swimming in profits
tu vis au quebec ?

Sahngar
Posts: 82

Re: Dungeons/Public quests

Post#10 » Sat Apr 16, 2016 9:22 am

I always enjoyed the break that Crypts and Tovl offered. Plus I was trying to complete all the T4 sets, but always missed out on one or two pieces.

I even remember trying to solo gunbad a few times

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