Recent Topics

Ads

Pug Only Scenario

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
CaseyJones
Banned
Posts: 43

Re: Pug Only Scenario

Post#51 » Thu Apr 14, 2016 9:10 am

Bozzax wrote:Being a PUG you basically have an ability called "form a 6man group and queue". Using it you are almost guaranteed more fun.
Although, I think it would be safe to assume that the most premades are formed solely for the purpose of farming random people.
How about playing with other players that you like (friends)?
I've said earlier that I've been there and it's barely any fun anymore. I'm definitely not the only one who thinks that way but that opinion isn't very popular so it matters little. Still, the pug playerbase is huge and something has to be done about them
Toldavf wrote:They are still pretty random. I got tired of pugging so much and seeing guardless tanks, over extending DPS and DPS healers. I understand why some people play alone at times but it's not something I'd choose to do over playing with freinds.
There's a lot of room for improvement but it's a lot better than it used to be. You should see some old school vids with horrible opponents doing stuff I can't imagine seeing on RoR.

Ads
Tiggo
Former Staff
Posts: 1948

Re: Pug Only Scenario

Post#52 » Thu Apr 14, 2016 9:36 am

Tesq wrote:
Torquemadra wrote:Caledoor woods is a screen for solo queues or for full 6 men teams. The fact that it doesn't pop is an indication that people would sooner take the mixed queues for speed than the waiting. Remember our population isn't that big.
that's right... so, wouldn't be possible have it at rotation giving priority for some player to it? just that if ppl are not queuing in a party for at least 3+ if they loose to many sc they end up there.( or loose em like 500-100).
then they cannot return there as until all other pugs that match the same condition have pass throught that high priority queue for that sc; it's a matter of give a break to the ppl rather than kill premades.

http://www.returnofreckoning.com/forum/ ... =8&t=12446

i made a similar suggestion (from another point of view but in the end its the same).
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

User avatar
Renork
Posts: 1208

Re: Pug Only Scenario

Post#53 » Thu Apr 14, 2016 9:57 am

Bozzax wrote:Being a PUG you basically have an ability called "form a 6man group and queue". Using it you are almost guaranteed more fun.
Although, I think it would be safe to assume that the most premades are formed solely for the purpose of farming random people.
How about playing with other players that you like (friends)?
You can't enforce your play style on others and it's not your call to tell others how to play this game or any other game.


I don't see a problem with a pug only scenario, just reduce the rewards and call it a day.

User avatar
Tesq
Posts: 5713

Re: Pug Only Scenario

Post#54 » Thu Apr 14, 2016 10:17 am

Tiggo wrote:
Tesq wrote:
Torquemadra wrote:Caledoor woods is a screen for solo queues or for full 6 men teams. The fact that it doesn't pop is an indication that people would sooner take the mixed queues for speed than the waiting. Remember our population isn't that big.
that's right... so, wouldn't be possible have it at rotation giving priority for some player to it? just that if ppl are not queuing in a party for at least 3+ if they loose to many sc they end up there.( or loose em like 500-100).
then they cannot return there as until all other pugs that match the same condition have pass throught that high priority queue for that sc; it's a matter of give a break to the ppl rather than kill premades.

http://www.returnofreckoning.com/forum/ ... =8&t=12446

i made a similar suggestion (from another point of view but in the end its the same).
that suggestion may work when and only if 2x 6 men party queue not if only 1 side have 1 premade only which is what is basically happening every day during some timezone.
That's why i call for pug high priority rotation to give break the one side that is getting farm.
Image

User avatar
Deadpoet
Posts: 325

Re: Pug Only Scenario

Post#55 » Thu Apr 14, 2016 11:22 am

gungnir08 wrote: If you're implying that more than a few premades out there only really want to farm disorganized opponents, you're probably right. But there's a problem with implementing any solution that disproportionately impacts them.

Let's assume the worst, that there exist premades like this (again, probably true). If something occurs to isolate them from the pugs they want to farm, how might they respond? Suppose they want to try their hand at playing nice and going with the new system. They will probably lose, repeatedly, due in no small part to the low skill ceiling for succeeding at consistently beating pugs. They'll also probably not have thick enough skin to weather such losses and get better at the game since they've been raised on a strict diet of curbstomp and pug tears, which don't do wonders for learning humility.

Then they either quit, or game the system. If they quit, good riddance. If they decide to game the system, we're back where we started. One way they could game this system is to simply queue as solo players for the pug-only scenario, and organize after they get into one. This is a simple plan, and one which basically renders the work involved in preparing this new system pointless. As such, it doesn't seem prudent to commit time to addressing this problem.

Still, I'd love to see this game made more pug-friendly. It seems fair to claim that the majority of players are pugs, so helping them would be in the game's long-term best interests. I just don't think this is the best way to go about doing it.
Not only do I wholeheartedly agree with what you write (and also with what others have posted in this thread to similar effect), but also I have to tip my hat to your writing, which is both exquisitely exuberant and crystal-clear in its argumentation.

That being said, I think that implementations like PUG-only scs are arguably the most pressing need the game has right now, the reason being that balance in the battlefield, be it RvR or scs, is absolutely vital and certainly imho in a schedule of major changes should be prioritised over even class balance.

Why is that? The point of a game is to have fun. There maybe bugs, disconnects, zones not open yet. OK, this is Alpha, and you can still have LOTS of fun notwithstanding all those issues. But a 500/0 sc again and again and again and again...
That UTTERLY destroys the game for any player, even for those on the winning side (at least those who respect themselves)

And I, like so many other people playing a game, cannot and should not be forced to play inside a fixed group if we don't like to. We don't ask for a treatment of preference, we just want to have a small space within the game where we can have the chance to enjoy the only fun battles, which are the not grosdsly and automatically ultra imbalanced ones that are the most common now in scs. Just ONE sc in the entire game.

User avatar
Bozzax
Posts: 2657

Re: Pug Only Scenario

Post#56 » Thu Apr 14, 2016 11:36 am

Out of curiosity are we needing to separate pugs and groups in separate zones in ORVR as well? I mean I can't be fair that a organised wb farms pugs?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
Scrilian
Posts: 1570

Re: Pug Only Scenario

Post#57 » Thu Apr 14, 2016 12:29 pm

Deadpoet wrote:
Spoiler:
That being said, I think that implementations like PUG-only scs are arguably the most pressing need the game has right now, the reason being that balance in the battlefield, be it RvR or scs, is absolutely vital and certainly imho in a schedule of major changes should be prioritised over even class balance.
Wholeheartedly disagree on the matter.
Lossing 500-0 time and time again should've given you a clue to form a group yourself, not the other way around - /5 LFM 32+ for SCs is not that hard. The game always been and still is about forming connections with other members of the community and anything that is Pug-only is counter to that.
If you can't be bothered to group up and play together for you victories - you are not entitled to demand a separate safe-space soloQ - and if it's fairness is that you want, I'd say you get enough of victories for the amount of time/effort you put in.
Premades, even the bad ones, are showing you how to use fork and knife, don't make it acceptable to eat with your hands :^)
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

Tiggo
Former Staff
Posts: 1948

Re: Pug Only Scenario

Post#58 » Thu Apr 14, 2016 12:46 pm

Tesq wrote:
that suggestion may work when and only if 2x 6 men party queue not if only 1 side have 1 premade only which is what is basically happening every day during some timezone.
That's why i call for pug high priority rotation to give break the one side that is getting farm.

high priority works both ways (back then i was not sure you could solo queue caledor at all, cause it never popped).

still its better to have premades also queue caledor so WHEN another group is there they can play each other, then only stomp pug groups.

you will NEVER hinder groups to queue together, its the ESSENTIAL of ror pvp. (and its the only way IMHO which is fun in this game and at least a bit tactical. playing pug is boring, unattractive, stupid and dumb down IMHO).
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

Ads
Tiggo
Former Staff
Posts: 1948

Re: Pug Only Scenario

Post#59 » Thu Apr 14, 2016 12:47 pm

dblpost
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

Tiggo
Former Staff
Posts: 1948

Re: Pug Only Scenario

Post#60 » Thu Apr 14, 2016 12:49 pm

Scrilian wrote:
Deadpoet wrote:
Spoiler:
That being said, I think that implementations like PUG-only scs are arguably the most pressing need the game has right now, the reason being that balance in the battlefield, be it RvR or scs, is absolutely vital and certainly imho in a schedule of major changes should be prioritised over even class balance.
Wholeheartedly disagree on the matter.
Lossing 500-0 time and time again should've given you a clue to form a group yourself, not the other way around - /5 LFM 32+ for SCs is not that hard. The game always been and still is about forming connections with other members of the community and anything that is Pug-only is counter to that.
If you can't be bothered to group up and play together for you victories - you are not entitled to demand a separate safe-space soloQ - and if it's fairness is that you want, I'd say you get enough of victories for the amount of time/effort you put in.
Premades, even the bad ones, are showing you how to use fork and knife, don't make it acceptable to eat with your hands :^)
amen
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

Who is online

Users browsing this forum: Ahrefs [Bot] and 12 guests