Well, except it's not really a solution, lol. People obviously want to do Orvr in T2 as well.Renork wrote:Razid1987 wrote:Well, not exactly true. You still have to be there between level 13 and 26Renork wrote:Debolster is still a relatively new feature, so it's going to have a couple of bugs that need to be sorted out. If you don't like it, don't debolster. No one forces you to play the lower tiers if you don't want to.Unless you want to do SC / PvE all the way ^^
Problem and solution in the same sentence, me like :^)
Debolstering - Is it fun for everyone?
Re: Debolstering - Is it fun for everyone?
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Re: Debolstering - Is it fun for everyone?
Besides bugs, imo there is no way how this could be fixed, as i see often players running around with green gear that is ~10 levels under their own level.
Most people don't know how the bolster works and how it can be utilized, e.g. gear equal to your level, talismans and pots.
And if they use pots etc., there are sometimes other problems:
So i think this is no problem of bolstering nor de-bolstering, it's a problem caused by their lack of knowledge/no interest in getting basic knowledge about the game mechanics.
Most people don't know how the bolster works and how it can be utilized, e.g. gear equal to your level, talismans and pots.
And if they use pots etc., there are sometimes other problems:
Spoiler:
Re: Debolstering - Is it fun for everyone?
1. Do you guys think debolstering as a whole is a good idea?
Yes.
I'm going to love it. I also won't have to create a crap load of alts as I'll be able to debolster on my mains to enjoy lower tier oRvR. I'll just have to see what kind of gear setup will be best fitted for some good fun without over-twinking.
Yes.
I'm going to love it. I also won't have to create a crap load of alts as I'll be able to debolster on my mains to enjoy lower tier oRvR. I'll just have to see what kind of gear setup will be best fitted for some good fun without over-twinking.
Nidwinqq used teabag Magus [Hysteria]
Re: Debolstering - Is it fun for everyone?
Several posters here said they like debolster. Then they made it pretty clear that is because they can debolster. But the real question is rather, is debolster also good for the players in that tier who don't have the option to go to a higher tier as well? So far I haven't seen a whole lot of opinions in this thread from that perspective.
Also, while debolster does put people roughly at the power of players in that tier, it'll be close to the top if it. While people levelling through that tier will be all over the place in ranks, abilities and gear, the debolstered will be reliably among the most powerful, likely with ideal equipment for what the debolster system allows. It may not be the same as a rank 5 vs a rank 35 with rank 35 gear, but it definitely tips the power balance scale in the debolstered's favor.
It's basically letting a bunch of twinks into the lower tiers. I agree with whoever said that it'd likely be better to debolster to somewhere mid-tier, rather than top of the tier, so the debolstered would match the average (and not even accounting for the people still learning how to play the game), not the best or close to the best.
Also, while debolster does put people roughly at the power of players in that tier, it'll be close to the top if it. While people levelling through that tier will be all over the place in ranks, abilities and gear, the debolstered will be reliably among the most powerful, likely with ideal equipment for what the debolster system allows. It may not be the same as a rank 5 vs a rank 35 with rank 35 gear, but it definitely tips the power balance scale in the debolstered's favor.
It's basically letting a bunch of twinks into the lower tiers. I agree with whoever said that it'd likely be better to debolster to somewhere mid-tier, rather than top of the tier, so the debolstered would match the average (and not even accounting for the people still learning how to play the game), not the best or close to the best.
Re: Debolstering - Is it fun for everyone?
I remember mythic had plans to use debolster in more live events when EA pulled the plug. There was a long discussion about it. I think I remember the 2 Kevs coming to the opinion that it would only be in certain zones so that premades that just wanted to cause grief in the lower tiers could be avoided.

Re: Debolstering - Is it fun for everyone?
if a rvr meccanic which also include t2-t3 for the city unlock could be implemented with such heavy restriction ( bug can be fixed restriction are k) population problems would be solved; just the gear swap is something meh which i hope it can be found solution in the future.
t4 will have no problem but the more ppl will move to t4 the less ppl will be in t2-t3 which make total irrelevant how ppl will fell cos there will be no ppl to feel nothing just empty fields in those lakes ( anyway they still have scenarios to play and it's better they as fast as they can understand how rvr work in war..)
Also deboster ppl in my draw get there for a reason and if it's for the end game they sure need to play at their best, no one wanna play in any tier with any sort of malus. Deboster aim need to be to give ppl chance to actively play in multiple zone so for the same reason t2 ppl should be booster in t3.
That would leave outside only t1 which is fine.
With t4 ppl needing to fight for lower tiers and t2-t3 ppl that can swap from both we for sure would have more active zone and tiers and more coordination both from lower with upper tier and by eu with us player. War need to be neverending and more alliances require to be forged
t4 will have no problem but the more ppl will move to t4 the less ppl will be in t2-t3 which make total irrelevant how ppl will fell cos there will be no ppl to feel nothing just empty fields in those lakes ( anyway they still have scenarios to play and it's better they as fast as they can understand how rvr work in war..)
Also deboster ppl in my draw get there for a reason and if it's for the end game they sure need to play at their best, no one wanna play in any tier with any sort of malus. Deboster aim need to be to give ppl chance to actively play in multiple zone so for the same reason t2 ppl should be booster in t3.
That would leave outside only t1 which is fine.
With t4 ppl needing to fight for lower tiers and t2-t3 ppl that can swap from both we for sure would have more active zone and tiers and more coordination both from lower with upper tier and by eu with us player. War need to be neverending and more alliances require to be forged

Last edited by Tesq on Tue Apr 12, 2016 4:28 pm, edited 1 time in total.

Re: Debolstering - Is it fun for everyone?
Does boosting tier population justify twinking? Which is better, a low population tier, or a tier dominated by twink groups specifically going there for an easy farm of the players native to the tier?Tesq wrote:Also deboster ppl in my draw get there for a reason and if it's for the end game they sure need to play at their best, no one wanna play in any tier with any sort of malus. Deboster aim need to be to give ppl chance to actively play in multiple zone so for the same reason t2 ppl should be booster in t3.
Re: Debolstering - Is it fun for everyone?
bwdaWAR wrote:Does boosting tier population justify twinking? Which is better, a low population tier, or a tier dominated by twink groups specifically going there for an easy farm of the players native to the tier?Tesq wrote:Also deboster ppl in my draw get there for a reason and if it's for the end game they sure need to play at their best, no one wanna play in any tier with any sort of malus. Deboster aim need to be to give ppl chance to actively play in multiple zone so for the same reason t2 ppl should be booster in t3.
deboolster work differently than live and also other char get boolster to tier max level, the real difference is all in renown aka 10 level maybe and 1 slot tactic.(further bolster bonus can avoid such disparity anyway).
Still is not one side that get debolstered ppl, both sides got them and both side need to counter each other cos if the t2-t3 lock matter in any regard both realm will try to take advanatage of this; if is such bothersome 1/3 zones at time can be de-bolstered but i hardly see it as an issue.
There are heavy restriction such max renown and max rank(and so itiems) and again if t2-t3 will be dead anything will justify de-bolster; as t2-t3 dead mean no new ppl and server slowly die or either lol super fast progression to allow you skip t2-t3 or even t1 at some point. Also ppl get bored of play always in the same 2-3 maps in t4 after a while so some changes are welcome.
If things are harder then join a guild. A more attention to de-bolster can also allow lower level to easier join stronger guild as to keep push t4 to enemy city and also take attention to t2-t3 will require a lot of efforts from both sides.
This is just how i see it anyway. Other de-bolster implementation may not work or work better, de-bolster is a tool you need to use it fine, per se is not something bad.

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Re: Debolstering - Is it fun for everyone?
I know how the debolster works. But it still places the debolstered close to the top of the tier; that means access to more abilities, higher rank gear and potions than lower ranks and since they likely have more resources than players native to the tier who are either new or transitionary in the tier, they can afford much, much better gear of the same rank. With other words... they're twinks.Tesq wrote:There are heavy restriction...
There is a reason why the price of purple, blue and even green items close to the debolster ranks has skyrocketed as of late.
This relies heavily on the self-management/balancing of the playerbase, which is debatable if it ever works in itself. It also means that the lower tier Open RvR action revolves around the debolstered groups. Not the native players, not even guilds in that tier, but groups of twinks.Tesq wrote:Still is not one side that get debolstered ppl, both sides got them and both side need to coutner each other cos if the t2-t3 lock matter ian any regard both realm will try to take advanateg of this; if is such bothersome 1/3 zones at time can be de-bolstered but i hardly see it an issue.
That I will have to disagree with. While close to empty lower tiers can be discouraging, it's even more discouraging to run into a twink group that will obliterate you in seconds, over and over. It'll make people think that this is what the whole game is like: they have no chance until they (PvE)grind and fail their way to the endgame and actually can put up a fight.Tesq wrote:...and again if t2-t3 will be dead anything will justify de-bolster as t2-t3 dead mean no new ppl and server slowly die or either lol super fast progression to allow you skip t2-t3 or even t1 at some point. Also ppl get bored of play always the same 2-3 maps in t4 after a while so some changes are welcome.
As for the higher tier people getting bored... sure, that's something to consider, but the lower tiers should be primarily about the players with ranks native to those tiers, not those who want to mess around there for a while because nothing is happening in their native tier that'd interest them at the time. If any of those two groups should be thrown under the bus in favor for the other, it's the debolstered, not the native.
I'm not speaking against debolstering itself which I find a very good feature, but debolstering to the top ranks of the tier. It should be mid-tier instead, to reduce twinking potential. If people truly enjoy the lower tiers, they'll be happy mid-tier too. If they absolutely need to be top of the tier to want to play there, their motives are kind of suspicious.
Re: Debolstering - Is it fun for everyone?
no one really wanna mess around that was the case of ppl with rank 39 rr 78 in t3 in live using book which i am totally against.
As i said if you are lv 25 at cap 30 you can be bolstered to lv 35 to close the gap with debolstered lv 30 ppl. Debolster per se is not a problem is how it get handled. The chance to have the more ppl be able to play most of time togheter and also to make all zone activeis nice.
And again if debolster ppl is a problem restric it to 1 zone x time so that you can either run in empty/ low pop zone or either join the fray.
The only realy disparity is in t2 where not nature lv 20 healer have not group heals which can be solved making learn group heal at 12-13 similar to what was done/thinked for mount and lower tier or give them for free etc. Also some form of progression like 1 tactic difference and such should not really kill your interest. T2-t3 tiers always suffered for have cycles of 1 sides with more higer level than the other one so this is not an issue, active de-bolster population fix the problem, do not creat one.
As i said if you are lv 25 at cap 30 you can be bolstered to lv 35 to close the gap with debolstered lv 30 ppl. Debolster per se is not a problem is how it get handled. The chance to have the more ppl be able to play most of time togheter and also to make all zone activeis nice.
And again if debolster ppl is a problem restric it to 1 zone x time so that you can either run in empty/ low pop zone or either join the fray.
The only realy disparity is in t2 where not nature lv 20 healer have not group heals which can be solved making learn group heal at 12-13 similar to what was done/thinked for mount and lower tier or give them for free etc. Also some form of progression like 1 tactic difference and such should not really kill your interest. T2-t3 tiers always suffered for have cycles of 1 sides with more higer level than the other one so this is not an issue, active de-bolster population fix the problem, do not creat one.

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