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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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Natherul
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#311 » Sat Apr 02, 2016 6:22 am

PartizanRUS wrote:Anisotropic Filtering, AA- Antialiasing, etc. Google it.
Know what AA is .P but thanks for telling me its Anisotropic Filtering

EDIT: seems to already be on x16 with Sildur´s preset for nvidia inspector .P

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saupreusse
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#312 » Sat Apr 02, 2016 11:02 am

thanks! found it. :)
Saup - RR 8x WP
Son - RR 8x AM

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Dirtyz
Posts: 151

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#313 » Sun Apr 03, 2016 10:32 am

nice
Spoiler:
Dirtyzcurse Chosen - Ahznik BO - Zengis BG
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Natherul
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#314 » Mon Apr 04, 2016 11:47 am

out of curiosity, does anyone of you with the mod on experiance random silent crashes on the game in bigger ORVRs?

wondering if its related to the mod or not... :P

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Reydan
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#315 » Wed Apr 06, 2016 1:23 pm

Does anyone know if i'm capable running this mod with my specs:

CPU: i5 2500k 4.4Ghz
GPU: GTX570
RAM: 8GB

I got a feeling i need to disable it while doing RvR..?

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Sildur
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#316 » Wed Apr 06, 2016 2:30 pm

Reydan wrote:Does anyone know if i'm capable running this mod with my specs:

CPU: i5 2500k 4.4Ghz
GPU: GTX570
RAM: 8GB

I got a feeling i need to disable it while doing RvR..?
GTX570 is still a pretty strong card, so just try it out.
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Reydan
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#317 » Fri Apr 08, 2016 7:30 am

Sildur wrote:GTX570 is still a pretty strong card, so just try it out.
Got it working, looks stunning! ;)

jafh123
Posts: 228

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#318 » Sat Apr 09, 2016 8:37 am

All of the shadows have ''jagged edges'', any ideas what might be causing this?

Thanks

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Natherul
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#319 » Mon Apr 11, 2016 6:37 am

@Sildur any chance you could for the next release of your mod turn off SLI by default or does it give you any gain?

reason for me asking is that SLI enabled is what is causing my weird silent crashes and its not like I get more FPS with SLI on in WAR :P

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Sildur
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#320 » Tue Apr 19, 2016 3:15 pm

Natherul wrote:@Sildur any chance you could for the next release of your mod turn off SLI by default or does it give you any gain?

reason for me asking is that SLI enabled is what is causing my weird silent crashes and its not like I get more FPS with SLI on in WAR :P
Didn't change anything related to SLI, that's set by nvidia.
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