xHUD working version

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PartizanRUS
Posts: 612

xHUD working version

Post#1 » Mon Apr 04, 2016 9:27 pm

I found that xHUD 2-1-9 in Idrinth's Tools (http://tools.idrinth.de/addons/) is working fine.
So here is new metal bar textures I made :

Image

Type /xhud to bring options window up. There you can change Texture settings.
Original texture files have been renamed.


https://mega.nz/#!VYBlxBBa!WCdXzH0PxWFH ... GIQlXR1sHc


additional download link :
http://www.4shared.com/rar/r0_OOkUmba/xHUD__2-1-9.html
Last edited by PartizanRUS on Sun Apr 10, 2016 5:31 am, edited 2 times in total.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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boog
Posts: 343

Re: xHUD working version

Post#2 » Mon Apr 04, 2016 10:10 pm

Excellent work! Is that blue bar depicting the enemies AP? :O
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PartizanRUS
Posts: 612

Re: xHUD working version

Post#3 » Mon Apr 04, 2016 11:00 pm

Thanks.
boog wrote:Excellent work! Is that blue bar depicting the enemies AP? :O
Nay, its impossible. Its friendly HP.

Also I tried few percentage marks, but there is issue with texture scaling, so I made it simple. You can clearly see %HP anyway.

Image
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
Image https://i.imgur.com/Un7WASp.jpg Image Image

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boog
Posts: 343

Re: xHUD working version

Post#4 » Mon Apr 04, 2016 11:37 pm

Nicely done! Put it in my game just haven't logged on to try it out!
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Idrinth
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Re: xHUD working version

Post#5 » Wed Apr 20, 2016 3:46 pm

you'd be welcome to add it to my addon-page if it doesn't break the original textures ;) looks nice
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PartizanRUS
Posts: 612

Re: xHUD working version

Post#6 » Wed Apr 20, 2016 9:25 pm

Idrinth wrote:you'd be welcome to add it to my addon-page if it doesn't break the original textures ;) looks nice
It just replaces few textures. Feel free to add these files.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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YUKO
Posts: 158

Re: xHUD working version

Post#7 » Tue Apr 26, 2016 7:24 pm

Awesome!

I seem, unfortunately not to get it right. The entire positioning of these "lifebars" are somewhat placed slightly to the left- and no matter how I tried I can't position them "center" of the screen.

Is there anyone who knows how to do this?

Might have to download the new one. :/

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PartizanRUS
Posts: 612

Re: xHUD working version

Post#8 » Tue Apr 26, 2016 7:58 pm

YUKO wrote:Awesome!

I seem, unfortunately not to get it right. The entire positioning of these "lifebars" are somewhat placed slightly to the left- and no matter how I tried I can't position them "center" of the screen.

Is there anyone who knows how to do this?

Might have to download the new one. :/
There is /xhud command and it brings config menu up, so you can move all elements almost anywhere you want.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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PsychoHUN
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Re: xHUD working version

Post#9 » Thu Feb 09, 2017 1:11 pm

It's working for me. You can tick it to display in layout editor in /xhud > general, or use the positioning menu. A little blurry in 4K, but it works. I placed in "center" of the screen, and I used WSCT Test and I placed my xHud bars next to Frame3 and before Frame2, and it's nearly centered, try it.

Anyone could make a texture which is sharp and shiny in 4K ? Something like the "metal" one or the "plain".
- Regards , Psycho
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