Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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StormX2
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Posts: 1080

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#301 » Fri Apr 01, 2016 4:30 pm

well right now im running the game as is with nvidia profile forcing 8 x AA and the in game setting for Lightmaps.

WHich I really cannot complain with the quality of the game at all after that

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Jaycub
Posts: 3130

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#302 » Fri Apr 01, 2016 4:43 pm

Sharpening makes such a huge difference, especially on lower textures. I'm a total **** for it now... and you can only get it through post processing like this I think.

You should also be using AF through your GPU software, because it doesn't seem like the game uses any? The best place to test AF is to go onto the gallows in altdorf, look at the wooden planks that make up the platform (bundled in squares) and start moving your camera around. WIth no AF they will get super blurry/low res, but with AF on they should look crisp no matter what angle you view them at.
<Lords of the Locker Room> <Old School>

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StormX2
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Posts: 1080

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#303 » Fri Apr 01, 2016 4:51 pm

I think the games Emulator has no AF. you just get weird issues if you try to force AF or VSync.

I might be wrong, pretty sure thats what I was told a while back by Sildur and Saupresse

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Jaycub
Posts: 3130

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#304 » Fri Apr 01, 2016 4:59 pm

Forcing AF through AMD crimson works fine with no issues, however yes if I try to use V-sync or any other setting it looks like it puts on some ugly overlay that destroys how text and certain things look in game.
<Lords of the Locker Room> <Old School>

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Natherul
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#305 » Fri Apr 01, 2016 8:41 pm

I might be stupid but what is AF?

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Jaycub
Posts: 3130

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#306 » Fri Apr 01, 2016 10:18 pm

Natherul wrote:I might be stupid but what is AF?
4 u

http://www.mediafire.com/convkey/7b57/q ... don3zg.jpg
<Lords of the Locker Room> <Old School>

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PartizanRUS
Posts: 612

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#307 » Fri Apr 01, 2016 10:19 pm

Anisotropic Filtering, AA- Antialiasing, etc. Google it.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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freshour
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#308 » Sat Apr 02, 2016 12:48 am

If anyone got this working with AMD can you please post how. I was staying up to date with this thread, but I think I've missed a few pages so I'll go back and check but figured I'd post here ahead of time to get a swifter reply. Off to go read now.

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freshour
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#309 » Sat Apr 02, 2016 1:14 am

Holy ****! I got it!!!!! IT IS GLORIOUS!!!! okay, AMD users. You have to go to into the Launcher tab and select the ROR launcher. and thereeeeee yah go! I can't believe I never saw that before! problem finally solved.

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Sildur
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#310 » Sat Apr 02, 2016 1:59 am

saupreusse wrote:can you tell me what is the file that lets me customize reshade?
I dont know where to find it. o.O
\ReShade\Presets\Default edit the cfg files.
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