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Renown+Munhel

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Fey
Posts: 1006

Renown+Munhel

Post#1 » Fri Mar 25, 2016 6:59 am

As the weather gets warmer I find it harder to play. I play softball, fastpitch softball not that slow arcing nonsense.

We as destro win a scenario and Order gets 5-10X the renown.
We as destro lose a scenario and Order gets 5-10X the renwon.

Explain to me why as a tank I choose to run around like an asshole, trading meaningless blows with an Ironbreaker, to hold a point that is going to end up as a meaningless place holder for something interesting to fight over. Give me some goddamn renown if my team wins, please. I thought frag total wasn't the end all.

Also Munhel PM me you ass. It's Fey.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
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normanis
Posts: 1508

Re: Renown+Munhel

Post#2 » Fri Mar 25, 2016 7:09 am

bugged scenario tab ( maby) because u cant cheat renown.(i think).
"survival is the only option"

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Huee
Posts: 37

Re: Renown+Munhel

Post#3 » Fri Mar 25, 2016 3:51 pm

Munhek is not the Munhel you are looking for.
Vortex/Volkmar - Nensi
Gorfang - Huee

Sizer
Posts: 216

Re: Renown+Munhel

Post#4 » Fri Mar 25, 2016 4:17 pm

Whats your point? Order will take a keep and get 1k renown while we defend it in aao and get 30k. Kills get renown, objectives get smaller renown and other rewards. You get emblems for taking flags, the other side gets renown from kills. Working as intended.

The part thats not working as intended is when premades face pugs 90% of the time and steamroll them without bothering to cap flags because theyre already fully geared (or theyre just dicks, which they are anyway if theyre running a fully geared premade). t4 and a pug only sc will fix some of this, and im sure other things can be done about it.
Aenea - SW / Aeneaa - AM
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Jaycub
Posts: 3130

Re: Renown+Munhel

Post#5 » Fri Mar 25, 2016 4:17 pm

Putting emphasis on winning could only be seen as a good thing imo, even if that means distributing renown based on points, or having major penalties for losing.

BUT, the problem is this would mean many scenarios would have to be rebalanced and tweaked by the dev team to remove cheese. For instance Tor Anroc / Mourkain Temple need to have systems in place to stop teams from puppy guarding the bauble at their spawn.
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