[UI] VinyUI [OUTDATED]

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#111 » Wed Mar 16, 2016 5:59 pm

Mael wrote: Thanks for this. I spent ages trying to figure out how to get my bar3 to stay vertical. By changing both lua files, this finally did the trick. Cheers.

and many thanks OP for the great UI.
Would you mind telling me what lines you changed in which files and to what end? I try to add such information to the FAQ list In the interest of others users who might have the same problem in the future.
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Mael
Posts: 73

Re: [UI] VinyUI

Post#112 » Wed Mar 16, 2016 11:04 pm

Sure. The problem I had was that I was only changing it in one lua which I thought was the right one.

The lua files are located within
F:\Gameback\ReturnOfReckoning\Warhammer Online - Age of Reckoning\user\settings\Martyrs Square\ToonNAME\VinyUI replace f:\gameback with your equivalent like c:\program files etc etc.
and then obviously each subfolder is the addon.

So, the first file was the SavedVariables.lua inside the EASystem_ActionBarClusterManager folder.

I was trying to make sure that Action Bar 3 was vertical so the portion of code responsible is

Code: Select all

EA_ActionBar3 = 
	{
		scale = 0.93,
		columns = 1,
		modificationSettings = 
		{
			true,
			true,
		},
		barId = 3,
		buttonXSpacing = 0,
		buttonXPadding = 6,
		buttonYSpacing = 0,
		show = true,
		buttonYPadding = 5,
		showEmptySlots = 46,
		caps = false,
		buttonFactory = "ActionButton",
		background = false,
		buttonCount = 12,
		selector = 44,
	},
Columns need to be set at 1 (it defaults to 12), if you have less buttons than the default 12 make note too.

Then, importantly, the second file that needs changing as well is the SavedVariables.lua inside the SNT_BUTTONS folder.

The relevant snippet of code (for action bar 3) is the third section that looks like

Code: Select all

{
			y = 0,
			x = 0,
			columns = 1,
			buttons = 12,
			preset = 3,
			empty = true,
			page = 44,
			back = false,
		},
Again, the columns here needs to agree with what you have in the first lua file, so columns = 1. Also make sure the button count also agrees if you don't use a full bar. There are 5 of these sections, in order, which relate to actionbars 1-5 respectively.


Once BOTH these lua's agree, then you can have the 1 column vertical bar.
Maelsorc 40/34 On sabbatical until sanity returns
Maelsmash 40/31 Ditto.

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#113 » Wed Mar 16, 2016 11:10 pm

Mael wrote:info
Thanks!
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Mael
Posts: 73

Re: [UI] VinyUI

Post#114 » Wed Mar 16, 2016 11:30 pm

No worries. Pleased to be of some help.
I've played a ton of other mmo's over the years and extensively used addons in them and also customised my own UI's.

For some reason I never played WAR when it was officially live, so I'm a bit of a noob with the game mechanics behind the scenes. Also, most of the old support posts for addons etc have long since vanished.

In some ways, it's quite refreshing as I'm having to find my own answers for a lot of my own problems. It's probably more entertaining picking up a game "after the fact" than it is being in it while it's officially live on a vanilla server. Most of the problems that you WAR vets from "live" have long since solved & forgotten about are all fresh & new for me. Gives me a bit of a unique perspective, I suppose :p
Maelsorc 40/34 On sabbatical until sanity returns
Maelsmash 40/31 Ditto.

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#115 » Thu Mar 17, 2016 1:13 am

Mael wrote:No worries. Pleased to be of some help.
I've played a ton of other mmo's over the years and extensively used addons in them and also customised my own UI's.

For some reason I never played WAR when it was officially live, so I'm a bit of a noob with the game mechanics behind the scenes. Also, most of the old support posts for addons etc have long since vanished.

In some ways, it's quite refreshing as I'm having to find my own answers for a lot of my own problems. It's probably more entertaining picking up a game "after the fact" than it is being in it while it's officially live on a vanilla server. Most of the problems that you WAR vets from "live" have long since solved & forgotten about are all fresh & new for me. Gives me a bit of a unique perspective, I suppose :p
I can relate to that. For perspective, my old UI from the days of live:
http://imgur.com/uGKwhQs

I never played the original "seriously" and had to pick up a lot of thing essentially as if they were new to me. My method of playing has certainly become more refined since then but I have to admit I miss the sense of novelty live had.

Just a thought ;)
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notagain
Posts: 17

Re: [UI] VinyUI

Post#116 » Tue Mar 22, 2016 5:51 am

I love this ui but am having an issue opening enemy so I can display the full unit frames for scenario or wb.
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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#117 » Mon Mar 28, 2016 2:31 pm

notagain wrote:I love this ui but am having an issue opening enemy so I can display the full unit frames for scenario or wb.
If you read the FAQ section carefully it actually has the full answer to that:
On the bottom right side of the screen there is an icon that looks like an arrow target. Right click it and select Configuration. From there go to Unit Frames section. There untick the box called "My group only". You should now see the rest of the warband.
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Caffeine
Posts: 611

Re: [UI] VinyUI 1.5

Post#118 » Fri Apr 01, 2016 5:08 pm

Updated to 1.5
- updated stat doll to the last stable version
- cleaned up buffhead set up further
- re-enabled and aligned quest log
Last edited by Caffeine on Fri Jan 27, 2017 4:15 pm, edited 4 times in total.
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magicthighs
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Posts: 717

Re: [UI] VinyUI 1.5

Post#119 » Fri Apr 01, 2016 5:41 pm

Looks nice, Viny, but I can still see things in the middle of the screen. Fix plx.
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mursie
Posts: 674

Re: [UI] VinyUI 1.5

Post#120 » Fri Apr 01, 2016 5:54 pm

I've been told that having a custom UI is the first sign of a true pro. Well done - this definitely looks pro.

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