Lets take a closer look at Bolster enchantments and You got nuffin tactics. Seemingly useless tactics.
Lets take a normal 15 minute SC. Thats 15 x 60 = 900 seconds. Lets assume out of 900 seconds your in combat for 60 percent of the time. That is 540 seconds in combat. Lets assume you have decent healers to keep you up and that your group doesn't die but is taking constant damage. Not completely unheard of. Lets also assume that your SM or BO know how to guard.
On live Wrath of Hoeth would trigger heavens blade.
I don't know if Da Greenest can be triggered by guard damage. Please educate me on this. Anyway Splash AoE damage definitely triggers Da Greenest.
Ok lets do some math. Lets assume that Bolster enchantments and You got nuffin tactics are constantly up for the 540 sec's which is not hard to do since you only need to trigger the bellow/blade enchantment every 10 sec's to keep it up.
Thats only 27 health a second. 27 x 540 sec's = 14580 healed damage for only one person. Which if you notice when Your in a SC and you use this tactic it will roughly say that you healed this much. But its healing the entire group your in... So thats 14580 x 6 = 87,480 potential damage healed. Lets say you run two BO's or two SM's with this tactic slot in your group. That's 87480 x 2 = 174,960 healed. Is this trashy heal worth a Tactic slot? Meh... I mean how many tactic slots are super useful and is it worth 87k healing to your group? I dunno its kinda a toss up.
I Bet the SC information given doesn't pick up the healed damage and apply it to the player since it's healing through tactic and not abilities. I think these tactic's have more potential then what players give it credit. What do you guys think? Is it not working like I stated?
Lets Go CRAZY and run 3 SM/BO's in a group with this tactic slot. Definitely a more robust pre-made with 3 guards. Thats 87480 x 3 = 262,440 potentially healed damage in the time slot given.
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Bolster enchantments/You got nuffin tactics.
- footpatrol2
- Posts: 1116
Bolster enchantments/You got nuffin tactics.
Last edited by footpatrol2 on Tue Mar 15, 2016 8:55 pm, edited 1 time in total.
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- Shadowgurke
- Posts: 618
Re: Bolster enchantments/You got nuffin tactics.
1) You got nuffin does refresh very unfavorable for the BO. The first heal occurs after ~3 seconds. If the bellow triggers again, you go back to 10s duration and you have to wait 3s again. So if you trigger it too often, it is possible to not get healed at all
2) Your calculations are based on theoretical heal output rather than actual healing. When your group is at 100% health you are healing nothing. Most of the time your group is full, some members are damaged or some are dead. In all cases the healing does not get applied 100%
3) Tactic slots are very useful and space is scarce
2) Your calculations are based on theoretical heal output rather than actual healing. When your group is at 100% health you are healing nothing. Most of the time your group is full, some members are damaged or some are dead. In all cases the healing does not get applied 100%
3) Tactic slots are very useful and space is scarce

- footpatrol2
- Posts: 1116
Re: Bolster enchantments/You got nuffin tactics.
Ya your definitely correct. Which is also why I set up the theoretical situation like i did which i feel if you have a decent group setting is not crazy uncommon.
Tactic slots are super useful but the 4th slot is always kinda... Well I got what I wanted to do with the first 3 tactic slots what am I gunna do with this 4th slot. If your facing a heavy AoE group like magus's/engineer's I think this tactic slot could potentially be worth it. Maybe... Haven't completely come to a conclusion on it.
Healers are constantly over healing also.
Tactic slots are super useful but the 4th slot is always kinda... Well I got what I wanted to do with the first 3 tactic slots what am I gunna do with this 4th slot. If your facing a heavy AoE group like magus's/engineer's I think this tactic slot could potentially be worth it. Maybe... Haven't completely come to a conclusion on it.
Healers are constantly over healing also.
Last edited by footpatrol2 on Tue Mar 15, 2016 9:07 pm, edited 1 time in total.
- Genisaurus
- Former Staff
- Posts: 1054
Re: Bolster enchantments/You got nuffin tactics.
One of the weakest DoTs in the game, Acid Bomb, does just as much if not more damage per tick than these tactics heal. The only functional purpose these tactics have at the moment is to leach healing renown.
Re: Bolster enchantments/You got nuffin tactics.
The real kicker is this; You Got Nuffin used to be the BOs Anti-detaunt tactic.Genisaurus wrote:One of the weakest DoTs in the game, Acid Bomb, does just as much if not more damage per tick than these tactics heal. The only functional purpose these tactics have at the moment is to leach healing renown.
Yep, right in da jibblies.

- footpatrol2
- Posts: 1116
Re: Bolster enchantments/You got nuffin tactics.
Ya I remember it was different and was pisst when the change happened. I forgot it was the anti-detaunt tactic nice catch.
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