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Changelog 28/10/2014 (Career Mechanics, Auction House)

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Kragg
Posts: 1788

Re: Changelog 28/10/2014 (Career Mechanics, Auction House)

Post#81 » Tue Nov 04, 2014 9:22 am

nalgol wrote:yeah :-) wait till wendsday theres some nice stuff on the way
hint hint guard hint hint moral abillitys hint hint fully working sorc bw ans slayer career buffs
You guys are on fire! Without a Bright Wizard!
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Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
Rordin Brightrune, RR 70 Runepriest
Proud Founder of the 3rd Bitterstone Thunderers

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Tesq
Posts: 5713

Re: Changelog 28/10/2014 (Career Mechanics, Auction House)

Post#82 » Tue Nov 04, 2014 9:25 am

Azarael wrote:You get +5% to parry when you fight with a single one-handed weapon? Did not know that.
ye otherwise cc SW and engi would have no bonus while fighting with 1h weapons,
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lolkekbur1337
Posts: 78

Re: Changelog 28/10/2014 (Career Mechanics, Auction House)

Post#83 » Tue Nov 04, 2014 9:46 am

nalgol wrote:yeah :-) wait till wendsday theres some nice stuff on the way
hint hint guard hint hint moral abillitys hint hint fully working sorc bw ans slayer career buffs
What about squigs? :( but its wierd in the change log it dosent say anything about squigs but in game the abilitys "What Blocka?" now works almost as it should before it aplied a dot :s and now it dose the direct dmg but the armor reduction if im not wrong dosent work and same with "Stop Runnin'!" made a dot but now it acualy snares! :D so thats awesome but why dosent it say that in the changelog? :s

Luth
Posts: 2840

Re: Changelog 28/10/2014 (Career Mechanics, Auction House)

Post#84 » Tue Nov 04, 2014 10:12 am

Azarael wrote:You get +5% to parry when you fight with a single one-handed weapon? Did not know that.
This is the first time i read about it too. Was this tested? My knowledge until now is:

- dualwield = +10% parry on self
- twohander (melee) = -10% block on the enemy (maybe -10% parry also)
- twohander (range) = nothing
- onehander (range + melee) = nothing

Over a time of five years, i found no one that stated it otherwise. But this doesn't necessarily mean that it's right. :D

Sulorie
Posts: 7460

Re: Changelog 28/10/2014 (Career Mechanics, Auction House)

Post#85 » Tue Nov 04, 2014 10:22 am

Luth wrote: This is the first time i read about it too. Was this tested? My knowledge until now is:

- dualwield = +10% parry on self
- twohander (melee) = -10% block on the enemy (maybe -10% parry also)
- twohander (range) = nothing
- onehander (range + melee) = nothing

Over a time of five years, i found no one that stated it otherwise. But this doesn't necessarily mean that it's right. :D
This is what I remember as well.
Dying is no option.

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Azarael
Posts: 5332

Re: Changelog 28/10/2014 (Career Mechanics, Auction House)

Post#86 » Tue Nov 04, 2014 12:30 pm

lolkekbur1337 wrote:
nalgol wrote:yeah :-) wait till wendsday theres some nice stuff on the way
hint hint guard hint hint moral abillitys hint hint fully working sorc bw ans slayer career buffs
What about squigs? :( but its wierd in the change log it dosent say anything about squigs but in game the abilitys "What Blocka?" now works almost as it should before it aplied a dot :s and now it dose the direct dmg but the armor reduction if im not wrong dosent work and same with "Stop Runnin'!" made a dot but now it acualy snares! :D so thats awesome but why dosent it say that in the changelog? :s
It's a lot of work to document every ability change, so I do it instead. Check the Current State of Classes and Abilities thread shortly after a patch for updates.

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lolkekbur1337
Posts: 78

Re: Changelog 28/10/2014 (Career Mechanics, Auction House)

Post#87 » Tue Nov 04, 2014 1:51 pm

Azarael wrote:
lolkekbur1337 wrote:
nalgol wrote:yeah :-) wait till wendsday theres some nice stuff on the way
hint hint guard hint hint moral abillitys hint hint fully working sorc bw ans slayer career buffs
What about squigs? :( but its wierd in the change log it dosent say anything about squigs but in game the abilitys "What Blocka?" now works almost as it should before it aplied a dot :s and now it dose the direct dmg but the armor reduction if im not wrong dosent work and same with "Stop Runnin'!" made a dot but now it acualy snares! :D so thats awesome but why dosent it say that in the changelog? :s
It's a lot of work to document every ability change, so I do it instead. Check the Current State of Classes and Abilities thread shortly after a patch for updates.
y i do thx dude =)

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Tesq
Posts: 5713

Re: Changelog 28/10/2014 (Career Mechanics, Auction House)

Post#88 » Tue Nov 04, 2014 2:16 pm

Sulorie wrote:
Luth wrote: This is the first time i read about it too. Was this tested? My knowledge until now is:

- dualwield = +10% parry on self
- twohander (melee) = -10% block on the enemy (maybe -10% parry also)
- twohander (range) = nothing
- onehander (range + melee) = nothing

Over a time of five years, i found no one that stated it otherwise. But this doesn't necessarily mean that it's right. :D
This is what I remember as well.

naa it necessary that caster have 10% ignore disrupt , (bw have it against me at least, and im not talkign about tactic)
cos disrupt have a degree of 360 and so it's a lot more powerfull than parry, considering even hold the line.

About 10% i knew it in that way too until i checkeed myself wearing only 1h weapon, it was increased for 5% then wearing the second it was increased to 10%.
It would too disadvantageous for all classes exept melee, for exemple 4/6 healer only use 1h weapon cos chalice etc are not able to auto attack as second weapon and do not have wdps.
Shields too are part of this category
there is a dedicate defense for each kind of attack exept block that is exlusive for tank and can defend you from every inc hit. Having only melee classes benefit from it will almost make 3 x tank doing hold the line counter like 60% of inc ranged/magical hit on the wb.
You have to considering each 1h thing and not only 1h weapon only, becouse actulay only 6/24 classes in game can use 2x 1h weapons

1h hand 5% (2x =10%)----> shield,sword,axe,charm,chalice etc
2h hand melee attack 10% ignore block/parry------>2h axe, 2h sword
2h hand ranged attack 10% ignore block/Dodge----->bow,rifle
2h hand magic attack 10% ignore Block/disrupt------>staff
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Kragg
Posts: 1788

Re: Changelog 28/10/2014 (Career Mechanics, Auction House)

Post#89 » Tue Nov 04, 2014 4:47 pm

You guys are so deep into this, amazing. I just run up and stab/shoot/waaagh him/her and be done with it :P
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Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
Rordin Brightrune, RR 70 Runepriest
Proud Founder of the 3rd Bitterstone Thunderers

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Morf
Posts: 1247

Re: Changelog 28/10/2014 (Career Mechanics, Auction House)

Post#90 » Tue Nov 04, 2014 5:04 pm

Great patch tyvm, not having to face a player to heal is huge tho i still get stuck in cast's when either healing myself or someone else so the problem must not be linked to los, would offer my help to reproduce this bug as it seems to happen to me alot.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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