Fixing boring unbalanced scenarios

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Tiggo
Former Staff
Posts: 1948

Re: Fixing boring unbalanced scenarios

Post#21 » Mon Mar 14, 2016 10:11 am

saupreusse wrote: Also the timer in the beginning should be a bit longer so it wont happen so often, that one side has much more players in the beginning than the other side.
A lot of these early frustrating pushes are caused by unblanced numbers of players.
support me here then:

http://www.returnofreckoning.com/forum/ ... 15&t=11391


;)
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Tiggo
Former Staff
Posts: 1948

Re: Fixing boring unbalanced scenarios

Post#22 » Mon Mar 14, 2016 10:15 am

Sizer wrote:The problem isnt with the scenarios, its with premades who get in one of these scenarios vs pugs, destroy them, and then avoid the parts to let them "farm" for 15 minutes, just to prove how hardcore they are. A combat bonus would do nothing, neither would increased rewards for winning by points.

Only reasonable solution would be to either alter the problem scens so they end faster or take them out of the rotation entirely. Ive yet to meet someone that doesnt hate highpass, so why not start with that one.
just dont queue them? leaving them out would just restrict content no need for that. I like ryans idea to focus on the few scs who dont end quickly when one team dominates it.

there could be a white flag people can vote on to end scenario and give the winner full reward and like +5000 renown and experience or something e.g.
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Sighan
Posts: 19

Re: Fixing boring unbalanced scenarios

Post#23 » Mon Mar 14, 2016 10:57 am

Tiggo wrote: there could be a white flag people can vote on to end scenario and give the winner full reward and like +5000 renown and experience or something e.g.
Wouldn't that create more incentive to prolong the scenario and make it even less fun for the losing side? After all by doing that my premade can get that sweet sweet renown.

I also can see people starting to just open the scenario overview, see who they are up again and default immediately.

mindmelt
Banned
Posts: 78

Re: Fixing boring unbalanced scenarios

Post#24 » Mon Mar 14, 2016 11:37 am

Sighan wrote:
Tiggo wrote: there could be a white flag people can vote on to end scenario and give the winner full reward and like +5000 renown and experience or something e.g.
Wouldn't that create more incentive to prolong the scenario and make it even less fun for the losing side? After all by doing that my premade can get that sweet sweet renown.

I also can see people starting to just open the scenario overview, see who they are up again and default immediately.
Its too bad the game doesn't follow the true definition of the word 'renown' really, premades wouldn't get any if it did :)

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altharion1
Banned
Posts: 321

Re: Fixing boring unbalanced scenarios

Post#25 » Mon Mar 14, 2016 12:03 pm

I suppose there is a subjective point of view where some players see kills/challenging fights as more important then winning a scenario on points from pveing flags. A view i'd imagine is shared by the majority of the most competitive players and guilds.

My personal point of view is that scenario points and objectives are a secondary concern. Once you are max renown, max exp rank and have all the insignia you ever need- then surely all you are queuing scenarios for is the competitive pvp experience.

If you gain some sort of personal satisfaction from dying 20 times in a scenario to ensure you win on objective points then good luck to you.

I'd prefer to spend 15 minutes having a balanced fight, even if that means giving terribad players a buff to their damage and survivability . Surely premades still getting the win when the opposition has got huge buffs would then finally be worthy of the "renown".
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Razid1987
Posts: 1295

Re: Fixing boring unbalanced scenarios

Post#26 » Mon Mar 14, 2016 12:08 pm

No, do you know what the real problem is?

The real problem is that people don't like to lose. Plain and simple.

They dislike it so much in fact, that when they lose in ORvR, they log on to the winning faction, instead of trying to win. The difference with scenarios is, that you can't do that there, or at least not as easy. So instead of pulling yourself together, find out what you're doing wrong and improve, you go to the forums and cry about how "unfun" it is to be farmed.
I'm sorry, but if the enemy is farming you, they deserve to be farming you. If you're being farmed, you deserve to be farmed. It's that simple.

People can't handle obstacles. It's so mind-bugling to me, that you at the slightest resistance, just give up. It baffles me, that after just two (sometimes even just one) wipe, almost every single enemy pug in an entire zone just disappears, and then suddenly there's a huge blop of 1-2 wbs of your own faction, that comes the **** out of nowhere.
It's pathetic that people aren't even trying to fight for the things they want to obtain. Instead they just go for the easy ride-along zerg, or cry on the forums.

The worst part is, our guild is actually seriously considering doing something on Destro now, because whenever we show up, everyone logs off, and we suddenly have +30 people following us, every single time. So we basically have to log on the opposite faction every 2nd time we wipe the pugs in order to keep having someone to fight.

And yes, I'm aware that this is the x-realm problem and shouldn't have anything to do with the subject of this thread, except that it does. It does because it's the same lazy mentality.
/endrant

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Arbich
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Posts: 788

Re: Fixing boring unbalanced scenarios

Post#27 » Mon Mar 14, 2016 12:18 pm

mindmelt wrote: Maybe a debuff of some kind can be added for sc leavers and afks, say a reduction in RR/XP rate for 30mins which cannot be removed with relog etc, would be lovely.
Problem is, that in some scenarios there is only one exit out of spawn (MT, Isha), so no way to bypass the enemy spawn campers. Apart from that, this is a good idea. Being dead or at spawn for more that one minute, gives you a rr/xp debuff for 30 minutes.
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jennahazee
Posts: 19

Re: Fixing boring unbalanced scenarios

Post#28 » Mon Mar 14, 2016 12:24 pm

Arbich wrote:Being dead or at spawn for more that one minute, gives you a rr/xp debuff for 30 minutes.
How it will make scenarios more competitive?

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altharion1
Banned
Posts: 321

Re: Fixing boring unbalanced scenarios

Post#29 » Mon Mar 14, 2016 12:30 pm

Razid1987 wrote:No, do you know what the real problem is?

The real problem is that people don't like to lose. Plain and simple.
...They dislike it so much in fact, that when they lose in ORvR, they log on to the winning faction, instead of trying to win. The difference with scenarios is, that you can't do that there, or at least not as easy. So instead of pulling yourself together, find out what you're doing wrong and improve, you go to the forums and cry about how "unfun" it is to be farmed...

/endrant
I totally agree with everything you are saying. But we've been saying it for 6 years. The live game ended because of it.

Casuals will always be casual. Bads will always be bads. Very few players step up and transition from being being solo players with terrible gear, mastery specs and renown points - to become decent players in solid guilds.

Some players will just never improve regardless of the amount of help, guides and specs you give them. All I'm saying is this could be a way to give the the top 10-20% of groups a little bit more of a challenge when they cant find other premades in scens.

Imagine going into a scenario as a group knowing regardless of whether you're against pugs or a premade it will be a challenge. You wont get that situation by simply telling people to "learn to play" because the last 6 years has proven it doesn't work. But you might be able to achieve it by artificially improving players. And surely a challenge is what all competitive players are looking for?
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Jaycub
Posts: 3130

Re: Fixing boring unbalanced scenarios

Post#30 » Mon Mar 14, 2016 12:40 pm

Now that 6v6 scenarios are a thing it's the communities responsibility to create a scene around it. 12v12 "casual" scenarios should be stigmatized by anyone who considers themselves competitive, or at the very least you should never be queing for them with a 6 man or BiS characters.

If Az can make it so solo queing for caledor woods will ensure 2 healers 2 tanks 2 dps everytime we could even see even solo que becoming somewhat competitive. It would also be nice if you could duo que for this as well, so at least if you are playing DPS you can do your part to sort out of the ques by queing up with a healer or tank.

This is the only way you are going to get real competitive scenarios on this server, we need to encourage people to do the 6v6 scenarios, discourage full groups or maxed out characters from doing casual scenarios. The latter part being necessary because of what Razid said in his last post. There are people who don't like losing, have big egos and don't think or want to get better or admit where they are truly at. These type of people need to feel if they aren't queing up for competitive scenarios that they are admitting defeat or doing something they shouldn't be. Not to mention with the low population of the server we really need as many people queing for 6v6 as possible to keep it alive, whether it be in a full 6 or solo que.
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