Recent Topics

Ads

X-realm Timer

Chat about everything else - ask questions, share stories, or just hang out.

Poll: Would you like to see a timer added for swapping realms

Yes
101
67%
No
35
23%
Maybe depends on how long
14
9%
Total votes: 150

User avatar
Jaycub
Posts: 3130

Re: X-realm Timer

Post#71 » Fri Mar 11, 2016 9:55 am

Razid1987 wrote: You do ORvR, lock zones, kill players and get loot. Only difference is the City Sieges?

And congratulations? You got Devatator in the most ineffective way possible.
>The only difference is city sieges

Again the campaign in T4 requires thought out pushes and multi zone control. Each locked zone pushes the campaign in that pairing to a completely new zone that is otherwise locked. Forts are (were?) a thing and introduced a whole new set of gear as well a new challenge.

You had to lock 2 pairings, meaning actions done in any open zone had a lasting effect on the overall campaign. When you take a keep (defensive position) or lock a zone and pushed them back it makes a difference. However in the lower tiers taking a zone does nothing as no matter what it just unlocks 30 mins or an hour later?

Having good zerg/alliance leaders was key to successful pushes (early on when people cared and city wasn't farmed 5 times a day) thought out strats and communication where a thing.

and even if city sieges where the only difference that is a pretty massive difference in itself.

Also I wasn't bragging about getting dev by spamming scenarios, just saying it was at least for a time in NA the fastest way to get devastator, and it is still possible to be in BiS gear while removing yourself from ORvR.
<Lords of the Locker Room> <Old School>

Ads
User avatar
Euan
Posts: 416

Re: X-realm Timer

Post#72 » Sat Mar 12, 2016 5:35 am

Jaycub wrote:I was just trying to say the only "solution" that might work is something that would never happen.

Right now there isn't much going for this game if you took away the grind :^) there is literally no competitive outlet. Scenarios are totally random since you que up and get 6 more people chained to you. And even with 6v6 ques no MM system based on something like elo is going to cause a lot of problems I am sure, and low population/pool will ensure that even in the unlikely event we do get a MM system it will be pretty whack :^)

Not saying I don't still love this game, but I really wish SC's could be a competitive environment for those that seek it. T3 ORvR is literally pointless, that will change in T4 when there is a campaign and city pushes.
Did Old School ever take that offer from Gankbus on 6v6?
Is this a shitpost? Let me know through personal message.

User avatar
Jaycub
Posts: 3130

Re: X-realm Timer

Post#73 » Sat Mar 12, 2016 8:15 am

We barely scrape together 6 NA time, no way we could EU time. And most of us got burned out on T3 a long time ago... I think we play more CSGO than warhammer anymore.

That's why having a structured competitive outlet that is facilitated via an in game system makes things easier for guilds to get good fights. Also think a lot of people would prefer fighting in a scenario environment instead of meeting somewhere in the world, having a scoreboard, mmr, tracked stats etc... all being tied to it would also be awesome.

Even just a simple 6v6 group only SC would be nice.
<Lords of the Locker Room> <Old School>

mindmelt
Banned
Posts: 78

Re: X-realm Timer

Post#74 » Sat Mar 12, 2016 9:15 am

Jaycub wrote:CSGO
Worst game, ever.

Who is online

Users browsing this forum: Aenarys and 3 guests