Boundless Greathand Weapon Stats
- roadkillrobin
- Posts: 2773
Re: Boundless Greathand Weapon Stats
the dps increase for melee is worth it nomather how much stats you loose tbh.

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Re: Boundless Greathand Weapon Stats
If you could elaborate your thought process behind it I would be grateful because I just cant see it.roadkillrobin wrote:the dps increase for melee is worth it nomather how much stats you loose tbh.
- Genisaurus
- Former Staff
- Posts: 1054
Re: Boundless Greathand Weapon Stats
For almost all melee abilities, 1.0 additional DPS is equal to 5 points of strength. Some abilities even scale better with weapon DPS than they do than your strength.Cimba wrote:If you could elaborate your thought process behind it I would be grateful because I just cant see it.roadkillrobin wrote:the dps increase for melee is worth it nomather how much stats you loose tbh.
Moreover, 6% disrupt is pretty significant. That's the same as 4-10 renown points invested. Considering you're a slayer likely running Wild Gambit, that's a 6% chance to avoid being insta-gibbed by a single Doombolt or WoP crit. If you survive even an extra GCD, you're dealing all the extra damage of an ability you couldn't use if you were dead.
Re: Boundless Greathand Weapon Stats
now I really want a 2h Boundless for my Chosen with the 6% Disrupt converted to +84 Strength ;pGenisaurus wrote:From my observations (re)designing sets...
Morale Gain has the same value as other stats. In other words, you can get +6 Strength, or +6 Morale Per Second. It's a 1:1 ratio. This is the same across all item levels and tiers.
Percents vary in value, but seem to be worth 12-18 of another stat. So you could have +14 Strength, or +1% Disrupt.
- TenTonHammer
- Posts: 3806
Re: Boundless Greathand Weapon Stats
speaking of chosen 2hs, in the future can weapons skill on 2hs be converted to raw parry and the rest in disrupt, str and what not?
chosens attacks espically in 2h are primarily spiritual and so dosnt really need weapon skill but for parry and i would prefer just raw % parry
chosens attacks espically in 2h are primarily spiritual and so dosnt really need weapon skill but for parry and i would prefer just raw % parry

- Genisaurus
- Former Staff
- Posts: 1054
Re: Boundless Greathand Weapon Stats
Probably not. Chosen and Swordmasters still benefit from the armor penetration granted from weapon skill, though it is to a much smaller degree than other classes. The ratios and equations used by the Mythic to determine he value of parry take that into consideration.TenTonHammer wrote:speaking of chosen 2hs, in the future can weapons skill on 2hs be converted to raw parry and the rest in disrupt, str and what not?
chosens attacks espically in 2h are primarily spiritual and so dosnt really need weapon skill but for parry and i would prefer just raw % parry
If you're working under the assumption that Chosen and Swordmasters gain no benefit at all from weapon skill, then if we were to give parry instead of weaponskill, then the amount of parry given per point of weaponskill exchanged would have to be the same as the amount of parry that weaponskill would give anyway.
I.e. If 50 WS gives 5% parry against a target with average strength, then taking away 50 WS off a weapon would only see it directly exchanged with 5% parry. All this does is insulate that parry bonus against debuffs to weapon skill, which presents it's own benefits that might be imbalanced.
In short, when you factor everything in, exchanging WS for parry directly might be a worse trade than keeping it, even if these classes have more abilities that deal spirit damage than not. Moreover, we wouldn't change weapons that already exist - if we were making new weapons, we'd probably just give T or W instead anyway.
Re: Boundless Greathand Weapon Stats
Genisaurus wrote:
Moreover, 6% disrupt is pretty significant. That's the same as 4-10 renown points invested. .
though renown give disrupt AND dodge

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- Smooshie (Destro)
- Smooshie (Destro)
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Re: Boundless Greathand Weapon Stats
well thats excat my point, you gain +1DPS for the Melee Ability and 0,5 DPS AA for 5 str, so in my first example the blue lvl35 axe will do more dmg than the lvl35 epic weapon.Genisaurus wrote:For almost all melee abilities, 1.0 additional DPS is equal to 5 points of strength. Some abilities even scale better with weapon DPS than they do than your strength.Cimba wrote:If you could elaborate your thought process behind it I would be grateful because I just cant see it.roadkillrobin wrote:the dps increase for melee is worth it nomather how much stats you loose tbh.
Moreover, 6% disrupt is pretty significant. That's the same as 4-10 renown points invested. Considering you're a slayer likely running Wild Gambit, that's a 6% chance to avoid being insta-gibbed by a single Doombolt or WoP crit. If you survive even an extra GCD, you're dealing all the extra damage of an ability you couldn't use if you were dead.
When it comes to the +6 Disrupt, you explain how it "could" help you, but what I see is that it onyl helps aganst a very specific class, while +AP or +moral are more generally helping you pushing your base stats. So basically i really cant understand the scoring from Mythic for that.
Another Question, there are lvl35 epic weapons out for a WL with 72 DPS, 80 str, 64 Weaponskill and +2 AP, are these kind of weapons also available for slayer? (I saw about 3 diffrent Boundless axes for WL. but only 1 for the slayer).
- Genisaurus
- Former Staff
- Posts: 1054
Re: Boundless Greathand Weapon Stats
Yes, you would be looking for the TrollsplitterIsgart wrote:Another Question, there are lvl35 epic weapons out for a WL with 72 DPS, 80 str, 64 Weaponskill and +2 AP, are these kind of weapons also available for slayer? (I saw about 3 diffrent Boundless axes for WL. but only 1 for the slayer).
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