Two-faction PVP games will never work in terms of having equal numbers on both sides.Genisaurus wrote: High and Dark Elves vs Empire and Dwarves vs. Chaos and Greenskins
But speaking from my personal experience with other three-faction games (Rift, GW2, ESO), the two weaker factions just don't ally to fight the largest one.
Instead, the weakest faction usually gets farmed by both more populated factions, because it is the easiest way to personal rewards for the individual player.
I don't know how DAOC did it, so I would like to hear some veterans on this topic. If it actually "balanced itself", how exactly?
In my opinion, these points would be required to somewhat balance large-scale PVP:
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