loopgru wrote:After reading through this 20(!) page novel, some thoughts:
Re: 10% parry strikethrough:
- For Choppa / Slayer, I don't think it would push 2H to a point of balance with DW due to a lack of parry, proc frequency, and crit frequency, but it would be a welcome iterative improvement.
- For WL, this seems straightforward- if a baseline change to 2H helps the game but leaves them overpowered, make the baseline change and tweak the WL base stats to balance back to where it was.
- For 2H WP, this would be nice but a very small drop in a very leaky bucket.
- For tanks, while nice, I don't see this mattering a hill of beans.
On 2H Tanks:
In WAR, tanks by virtue of being tanks lack the necessary tools to really shine as damage dealers- you don't see them with any of the other nice little tools of murderin' that dedicated mDPS have- detaunts, effective gap closers, CC immunity, etc. So even if their burst damage were massively overtuned, they'd still be in a position to plod into enemy ranks as giant targets taking everything on the chin while taking substantially more damage than a medium armored mDPS.
I love the giant armored greatweapon motif as much as anyone, and I would dearly love to see it viable here, but I just don't see that changing here without a much more substantial (and risky, from a balance of perspective, and resource-intensive to design & implement) overhaul.
Edit:
An idea. Generally if someone is swinging a 2H instead of DW it's because they want to see Big Numbers. So instead of a minor tweak to strikethrough, how about a tweak to crit damage multipliers? Emphasizes the risk-vs-reward that the playstyle grants and- in my mind, anyway- makes thematic sense. Big weapons hit harder.
Ok, so I read through the entire thread, as well as did some google search regarding other games and how they treat DW vs 2h AS WELL AS some light reading on how these two styles were ACTUALLY used in real life, and I dont have a concrete suggestion but maybe will help move this topic along....
This is according to wikipedia and a good summary of the concept of 2H fighting:
"The greater length of the weapon would also help when fighting more heavily armed opponents, since an attack can be executed with considerably more force due to the length of the weapon."
the two-handed sword was an ideal weapon for protecting the standard bearer or a breach since a Doppelsöldner armed with one could fend off many attackers by using moulinets. ( A moulinet is often composed of a parry, usually prime or seconde, moving thence into a circular cut.)
So according to this, I can see something like this: 2H weapons provide 5% armor passthrough and 5% Parry. (This would not buff the WL as much considering it deals mostly Spirit Damage. Same with SM as they deal spirit damage) But would infact boost physical damage SOME, most likely not against casters who have low armor, but against heavily armored opponants. 5% parry would significantly help the tanks.
Now, DW. According again to the InterWebz
"he use of two weapons simultaneously confers no notable advantage to the user as compared to more conventional means such as using a two-handed weapon or a one-handed weapon and a shield. "
It ALSO states: "The main advantage of using two weapons is the user can use one as a holding weapon after contact is made and use the other to attack the open area of the opponent. "
Another place "we can assume that those who have one handed training with short swords and daggers may have more skill (and flexibility). Because dual wielding will always lack the inherit strength of a large one handed weapon, dual wielders need to be much faster instead. "
So it seems some OPTIONS here would be: +10% dodge or even a mix of +5% dodge and +5% Disrupt. OR possibly some sort of passive movement like: +5% dodge and +5% run speed.
As for a DW VERSUS 2H discussion:
"Consensus generally favours the single larger sword, though there are dissenting opinions (armour levels make a difference too)." - Which if we go with SOMETHING of the above, it seems that DW would be more effective against squishy targets suchs as ranged dps.
Where as 2h Weapons will be better suited for melee fights. This increases the damage of 2H melee attacks - something desired it seems as well as provides 2H tanks a little more "defenses"
It makes DW classes slightly weaker toe to toe but better in defending against ranged attacks - which is more realistic given the mobility advantage they generally have.
Thoughts?